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Add --display-orientation
Deprecate the option --rotation and introduce a new option --display-orientation with the 8 possible orientations (0, 90, 180, 270, flip0, flip90, flip180 and flip270). New shortcuts MOD+Shift+(arrow) dynamically change the display (horizontal or vertical) flip. Fixes #1380 <https://github.com/Genymobile/scrcpy/issues/1380> Fixes #3819 <https://github.com/Genymobile/scrcpy/issues/3819> PR #4441 <https://github.com/Genymobile/scrcpy/pull/4441>
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@@ -234,7 +234,7 @@ sc_display_update_texture(struct sc_display *display, const AVFrame *frame) {
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enum sc_display_result
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sc_display_render(struct sc_display *display, const SDL_Rect *geometry,
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unsigned rotation) {
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enum sc_orientation orientation) {
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SDL_RenderClear(display->renderer);
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if (display->pending.flags) {
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@@ -247,33 +247,33 @@ sc_display_render(struct sc_display *display, const SDL_Rect *geometry,
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SDL_Renderer *renderer = display->renderer;
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SDL_Texture *texture = display->texture;
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if (rotation == 0) {
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if (orientation == SC_ORIENTATION_0) {
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int ret = SDL_RenderCopy(renderer, texture, NULL, geometry);
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if (ret) {
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LOGE("Could not render texture: %s", SDL_GetError());
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return SC_DISPLAY_RESULT_ERROR;
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}
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} else {
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// rotation in RenderCopyEx() is clockwise, while screen->rotation is
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// counterclockwise (to be consistent with --lock-video-orientation)
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int cw_rotation = (4 - rotation) % 4;
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unsigned cw_rotation = sc_orientation_get_rotation(orientation);
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double angle = 90 * cw_rotation;
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const SDL_Rect *dstrect = NULL;
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SDL_Rect rect;
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if (rotation & 1) {
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if (sc_orientation_is_swap(orientation)) {
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rect.x = geometry->x + (geometry->w - geometry->h) / 2;
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rect.y = geometry->y + (geometry->h - geometry->w) / 2;
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rect.w = geometry->h;
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rect.h = geometry->w;
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dstrect = ▭
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} else {
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assert(rotation == 2);
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dstrect = geometry;
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}
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SDL_RendererFlip flip = sc_orientation_is_mirror(orientation)
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? SDL_FLIP_HORIZONTAL : 0;
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int ret = SDL_RenderCopyEx(renderer, texture, NULL, dstrect, angle,
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NULL, 0);
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NULL, flip);
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if (ret) {
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LOGE("Could not render texture: %s", SDL_GetError());
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return SC_DISPLAY_RESULT_ERROR;
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