Update code style

Limit source code to 80 chars, and declare functions return type and
modifiers on a separate line.

This allows to avoid very long lines, and all function names are
aligned.

(We do this on VLC, and I like it.)
This commit is contained in:
Romain Vimont
2019-03-02 20:09:56 +01:00
parent b2fe005498
commit aeda583a2c
45 changed files with 813 additions and 409 deletions

View File

@@ -9,7 +9,8 @@
#include "lock_util.h"
#include "log.h"
SDL_bool video_buffer_init(struct video_buffer *vb) {
SDL_bool
video_buffer_init(struct video_buffer *vb) {
if (!(vb->decoding_frame = av_frame_alloc())) {
goto error_0;
}
@@ -45,7 +46,8 @@ error_0:
return SDL_FALSE;
}
void video_buffer_destroy(struct video_buffer *vb) {
void
video_buffer_destroy(struct video_buffer *vb) {
#ifndef SKIP_FRAMES
SDL_DestroyCond(vb->rendering_frame_consumed_cond);
#endif
@@ -54,13 +56,15 @@ void video_buffer_destroy(struct video_buffer *vb) {
av_frame_free(&vb->decoding_frame);
}
static void video_buffer_swap_frames(struct video_buffer *vb) {
static void
video_buffer_swap_frames(struct video_buffer *vb) {
AVFrame *tmp = vb->decoding_frame;
vb->decoding_frame = vb->rendering_frame;
vb->rendering_frame = tmp;
}
SDL_bool video_buffer_offer_decoded_frame(struct video_buffer *vb) {
SDL_bool
video_buffer_offer_decoded_frame(struct video_buffer *vb) {
mutex_lock(vb->mutex);
#ifndef SKIP_FRAMES
// if SKIP_FRAMES is disabled, then the decoder must wait for the current
@@ -83,7 +87,8 @@ SDL_bool video_buffer_offer_decoded_frame(struct video_buffer *vb) {
return previous_frame_consumed;
}
const AVFrame *video_buffer_consume_rendered_frame(struct video_buffer *vb) {
const AVFrame *
video_buffer_consume_rendered_frame(struct video_buffer *vb) {
SDL_assert(!vb->rendering_frame_consumed);
vb->rendering_frame_consumed = SDL_TRUE;
if (vb->fps_counter.started) {
@@ -97,7 +102,8 @@ const AVFrame *video_buffer_consume_rendered_frame(struct video_buffer *vb) {
return vb->rendering_frame;
}
void video_buffer_interrupt(struct video_buffer *vb) {
void
video_buffer_interrupt(struct video_buffer *vb) {
#ifdef SKIP_FRAMES
(void) vb; // unused
#else