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Extend value range for SDK mouse scrolling
SDL precise scrolling can sometimes produce values greater than 1 or less than -1. On the wire, the value is encoded as a 16-bit fixed-point number. Previously, the range was interpreted as [-1, 1], using 1 bit for the integral part (the sign) and 15 bits for the fractional part. To support larger values, interpret the range as [-16, 16] instead, using 5 bits for the integral part and 11 bits for the fractional part (which is more than enough). PR #6172 <https://github.com/Genymobile/scrcpy/pull/6172>
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@@ -112,8 +112,9 @@ public class ControlMessageReader {
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private ControlMessage parseInjectScrollEvent() throws IOException {
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Position position = parsePosition();
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float hScroll = Binary.i16FixedPointToFloat(dis.readShort());
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float vScroll = Binary.i16FixedPointToFloat(dis.readShort());
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// Binary.i16FixedPointToFloat() decodes values assuming the full range is [-1, 1], but the actual range is [-16, 16].
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float hScroll = Binary.i16FixedPointToFloat(dis.readShort()) * 16;
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float vScroll = Binary.i16FixedPointToFloat(dis.readShort()) * 16;
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int buttons = dis.readInt();
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return ControlMessage.createInjectScrollEvent(position, hScroll, vScroll, buttons);
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}
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