Extend value range for SDK mouse scrolling

SDL precise scrolling can sometimes produce values greater than 1 or
less than -1.

On the wire, the value is encoded as a 16-bit fixed-point number.

Previously, the range was interpreted as [-1, 1], using 1 bit for the
integral part (the sign) and 15 bits for the fractional part.

To support larger values, interpret the range as [-16, 16] instead,
using 5 bits for the integral part and 11 bits for the fractional part
(which is more than enough).

PR #6172 <https://github.com/Genymobile/scrcpy/pull/6172>
This commit is contained in:
Romain Vimont
2025-06-20 09:06:10 +02:00
parent 9787fe5d26
commit 7c8bdccbdc
5 changed files with 19 additions and 14 deletions

View File

@@ -112,8 +112,9 @@ public class ControlMessageReader {
private ControlMessage parseInjectScrollEvent() throws IOException {
Position position = parsePosition();
float hScroll = Binary.i16FixedPointToFloat(dis.readShort());
float vScroll = Binary.i16FixedPointToFloat(dis.readShort());
// Binary.i16FixedPointToFloat() decodes values assuming the full range is [-1, 1], but the actual range is [-16, 16].
float hScroll = Binary.i16FixedPointToFloat(dis.readShort()) * 16;
float vScroll = Binary.i16FixedPointToFloat(dis.readShort()) * 16;
int buttons = dis.readInt();
return ControlMessage.createInjectScrollEvent(position, hScroll, vScroll, buttons);
}