Implement buffering

To minimize latency (at the cost of jitter), scrcpy always displays a
frame as soon as it available, without waiting.

However, when recording (--record), it still writes the captured
timestamps to the output file, so that the recorded file can be played
correctly without jitter.

Some real-time use cases might benefit from adding a small latency to
compensate for jitter too. For example, few tens of seconds of latency
for live-streaming are not important, but jitter is noticeable.

Therefore, implement a buffering mechanism (disabled by default) to add
a configurable latency delay.

PR #2417 <https://github.com/Genymobile/scrcpy/issues/2417>
This commit is contained in:
Romain Vimont
2021-07-04 15:24:51 +02:00
parent 408a301201
commit 79278961b9
7 changed files with 439 additions and 22 deletions

View File

@@ -308,15 +308,21 @@ screen_init(struct screen *screen, const struct screen_params *params) {
.on_new_frame = sc_video_buffer_on_new_frame,
};
bool ok = sc_video_buffer_init(&screen->vb, &cbs, screen);
bool ok = sc_video_buffer_init(&screen->vb, 0, &cbs, screen);
if (!ok) {
LOGE("Could not initialize video buffer");
return false;
}
ok = sc_video_buffer_start(&screen->vb);
if (!ok) {
LOGE("Could not start video_buffer");
goto error_destroy_video_buffer;
}
if (!fps_counter_init(&screen->fps_counter)) {
LOGE("Could not initialize FPS counter");
goto error_destroy_video_buffer;
goto error_stop_and_join_video_buffer;
}
screen->frame_size = params->frame_size;
@@ -457,6 +463,9 @@ error_destroy_window:
SDL_DestroyWindow(screen->window);
error_destroy_fps_counter:
fps_counter_destroy(&screen->fps_counter);
error_stop_and_join_video_buffer:
sc_video_buffer_stop(&screen->vb);
sc_video_buffer_join(&screen->vb);
error_destroy_video_buffer:
sc_video_buffer_destroy(&screen->vb);
@@ -475,11 +484,13 @@ screen_hide_window(struct screen *screen) {
void
screen_interrupt(struct screen *screen) {
sc_video_buffer_stop(&screen->vb);
fps_counter_interrupt(&screen->fps_counter);
}
void
screen_join(struct screen *screen) {
sc_video_buffer_join(&screen->vb);
fps_counter_join(&screen->fps_counter);
}