mirror of
https://github.com/Genymobile/scrcpy.git
synced 2026-02-23 06:44:28 +01:00
Migrate from SDL2 to SDL3
Refs <https://wiki.libsdl.org/SDL3/README-migration>
This commit is contained in:
107
app/src/screen.c
107
app/src/screen.c
@@ -2,12 +2,13 @@
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#include <assert.h>
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#include <string.h>
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#include <SDL2/SDL.h>
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#include <SDL3/SDL.h>
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#include "events.h"
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#include "icon.h"
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#include "options.h"
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#include "util/log.h"
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#include "util/window.h"
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#define DISPLAY_MARGINS 96
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@@ -64,7 +65,9 @@ set_window_size(struct sc_screen *screen, struct sc_size new_size) {
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static bool
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get_preferred_display_bounds(struct sc_size *bounds) {
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SDL_Rect rect;
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if (SDL_GetDisplayUsableBounds(0, &rect)) {
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SDL_DisplayID display = SDL_GetPrimaryDisplay();
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bool ok = SDL_GetDisplayUsableBounds(display, &rect);
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if (!ok) {
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LOGW("Could not get display usable bounds: %s", SDL_GetError());
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return false;
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}
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@@ -168,7 +171,7 @@ sc_screen_update_content_rect(struct sc_screen *screen) {
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int dw;
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int dh;
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SDL_GL_GetDrawableSize(screen->window, &dw, &dh);
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SDL_GetWindowSizeInPixels(screen->window, &dw, &dh);
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struct sc_size content_size = screen->content_size;
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// The drawable size is the window size * the HiDPI scale
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@@ -236,18 +239,18 @@ sc_screen_render_novideo(struct sc_screen *screen) {
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//
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// <https://bugzilla.libsdl.org/show_bug.cgi?id=2077>
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// <https://stackoverflow.com/a/40693139/1987178>
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static int
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static bool
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event_watcher(void *data, SDL_Event *event) {
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struct sc_screen *screen = data;
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assert(screen->video);
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if (event->type == SDL_WINDOWEVENT
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&& event->window.event == SDL_WINDOWEVENT_RESIZED) {
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if (event->type == SDL_EVENT_WINDOW_EXPOSED) {
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// In practice, it seems to always be called from the same thread in
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// that specific case. Anyway, it's just a workaround.
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sc_screen_render(screen, true);
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}
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return 0;
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return true;
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}
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#endif
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@@ -258,6 +261,7 @@ sc_screen_frame_sink_open(struct sc_frame_sink *sink,
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(void) ctx;
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struct sc_screen *screen = DOWNCAST(sink);
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(void) screen;
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if (ctx->width <= 0 || ctx->width > 0xFFFF
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|| ctx->height <= 0 || ctx->height > 0xFFFF) {
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@@ -349,7 +353,7 @@ sc_screen_init(struct sc_screen *screen,
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}
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}
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uint32_t window_flags = SDL_WINDOW_ALLOW_HIGHDPI;
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uint32_t window_flags = SDL_WINDOW_HIGH_PIXEL_DENSITY;
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if (params->always_on_top) {
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window_flags |= SDL_WINDOW_ALWAYS_ON_TOP;
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}
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@@ -383,15 +387,24 @@ sc_screen_init(struct sc_screen *screen,
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}
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// The window will be positioned and sized on first video frame
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screen->window = SDL_CreateWindow(title, x, y, width, height, window_flags);
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screen->window =
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sc_create_sdl_window(title, x, y, width, height, window_flags);
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if (!screen->window) {
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LOGE("Could not create window: %s", SDL_GetError());
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goto error_destroy_fps_counter;
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}
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ok = SDL_StartTextInput(screen->window);
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if (!ok) {
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LOGE("Could not enable text input: %s", SDL_GetError());
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goto error_destroy_window;
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}
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SDL_Surface *icon = scrcpy_icon_load();
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if (icon) {
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SDL_SetWindowIcon(screen->window, icon);
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if (!SDL_SetWindowIcon(screen->window, icon)) {
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LOGW("Could not set window icon: %s", SDL_GetError());
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}
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} else if (params->video) {
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// just a warning
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LOGW("Could not load icon");
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@@ -712,8 +725,8 @@ void
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sc_screen_toggle_fullscreen(struct sc_screen *screen) {
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assert(screen->video);
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uint32_t new_mode = screen->fullscreen ? 0 : SDL_WINDOW_FULLSCREEN_DESKTOP;
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if (SDL_SetWindowFullscreen(screen->window, new_mode)) {
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bool ok = SDL_SetWindowFullscreen(screen->window, !screen->fullscreen);
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if (!ok) {
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LOGW("Could not switch fullscreen mode: %s", SDL_GetError());
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return;
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}
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@@ -774,6 +787,8 @@ sc_screen_resize_to_pixel_perfect(struct sc_screen *screen) {
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bool
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sc_screen_handle_event(struct sc_screen *screen, const SDL_Event *event) {
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// !video implies !has_video_window
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assert(screen->video || !screen->has_video_window);
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switch (event->type) {
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case SC_EVENT_NEW_FRAME: {
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bool ok = sc_screen_update_frame(screen);
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@@ -783,46 +798,38 @@ sc_screen_handle_event(struct sc_screen *screen, const SDL_Event *event) {
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}
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return true;
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}
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case SDL_WINDOWEVENT:
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if (!screen->video
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&& event->window.event == SDL_WINDOWEVENT_EXPOSED) {
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case SDL_EVENT_WINDOW_EXPOSED:
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if (!screen->video) {
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sc_screen_render_novideo(screen);
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} else if (screen->has_video_window) {
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sc_screen_render(screen, true);
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}
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return true;
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case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED:
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if (screen->has_video_window) {
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sc_screen_render(screen, true);
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}
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return true;
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case SDL_EVENT_WINDOW_MAXIMIZED:
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screen->maximized = true;
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return true;
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case SDL_EVENT_WINDOW_MINIMIZED:
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screen->minimized = true;
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return true;
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case SDL_EVENT_WINDOW_RESTORED:
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if (screen->fullscreen) {
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// On Windows, in maximized+fullscreen, disabling
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// fullscreen mode unexpectedly triggers the "restored"
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// then "maximized" events, leaving the window in a
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// weird state (maximized according to the events, but
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// not maximized visually).
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return true;
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}
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// !video implies !has_video_window
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assert(screen->video || !screen->has_video_window);
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if (!screen->has_video_window) {
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// Do nothing
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return true;
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}
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switch (event->window.event) {
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case SDL_WINDOWEVENT_EXPOSED:
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sc_screen_render(screen, true);
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break;
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case SDL_WINDOWEVENT_SIZE_CHANGED:
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sc_screen_render(screen, true);
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break;
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case SDL_WINDOWEVENT_MAXIMIZED:
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screen->maximized = true;
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break;
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case SDL_WINDOWEVENT_MINIMIZED:
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screen->minimized = true;
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break;
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case SDL_WINDOWEVENT_RESTORED:
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if (screen->fullscreen) {
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// On Windows, in maximized+fullscreen, disabling
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// fullscreen mode unexpectedly triggers the "restored"
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// then "maximized" events, leaving the window in a
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// weird state (maximized according to the events, but
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// not maximized visually).
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break;
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}
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screen->maximized = false;
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screen->minimized = false;
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apply_pending_resize(screen);
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sc_screen_render(screen, true);
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break;
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screen->maximized = false;
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screen->minimized = false;
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if (screen->has_video_window) {
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apply_pending_resize(screen);
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sc_screen_render(screen, true);
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}
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return true;
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}
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@@ -905,7 +912,7 @@ sc_screen_hidpi_scale_coords(struct sc_screen *screen, int32_t *x, int32_t *y) {
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// take the HiDPI scaling (dw/ww and dh/wh) into account
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int ww, wh, dw, dh;
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SDL_GetWindowSize(screen->window, &ww, &wh);
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SDL_GL_GetDrawableSize(screen->window, &dw, &dh);
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SDL_GetWindowSizeInPixels(screen->window, &dw, &dh);
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// scale for HiDPI (64 bits for intermediate multiplications)
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*x = (int64_t) *x * dw / ww;
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