Accept texture failures

When the scrcpy window is minimized on Windows with D3D9, texture
creation and update fail.

In that case, do not terminate scrcpy. Instead, store the pending size
or frame to update, to attempt again during the next update or
rendering.

Fixes #3947 <https://github.com/Genymobile/scrcpy/issues/3947>
This commit is contained in:
Romain Vimont
2023-05-08 18:16:38 +02:00
parent 7d33798b40
commit 6298ef095f
3 changed files with 147 additions and 21 deletions

View File

@@ -249,9 +249,9 @@ sc_screen_render(struct sc_screen *screen, bool update_content_rect) {
sc_screen_update_content_rect(screen);
}
bool ok = sc_display_render(&screen->display, &screen->rect,
screen->rotation);
(void) ok; // error already logged
enum sc_display_result res =
sc_display_render(&screen->display, &screen->rect, screen->rotation);
(void) res; // any error already logged
}
#if defined(__APPLE__) || defined(__WINDOWS__)
@@ -583,15 +583,17 @@ sc_screen_init_size(struct sc_screen *screen) {
get_rotated_size(screen->frame_size, screen->rotation);
screen->content_size = content_size;
return sc_display_set_texture_size(&screen->display, screen->frame_size);
enum sc_display_result res =
sc_display_set_texture_size(&screen->display, screen->frame_size);
return res != SC_DISPLAY_RESULT_ERROR;
}
// recreate the texture and resize the window if the frame size has changed
static bool
static enum sc_display_result
prepare_for_frame(struct sc_screen *screen, struct sc_size new_frame_size) {
if (screen->frame_size.width == new_frame_size.width
&& screen->frame_size.height == new_frame_size.height) {
return true;
return SC_DISPLAY_RESULT_OK;
}
// frame dimension changed
@@ -615,13 +617,23 @@ sc_screen_update_frame(struct sc_screen *screen) {
sc_fps_counter_add_rendered_frame(&screen->fps_counter);
struct sc_size new_frame_size = {frame->width, frame->height};
if (!prepare_for_frame(screen, new_frame_size)) {
enum sc_display_result res = prepare_for_frame(screen, new_frame_size);
if (res == SC_DISPLAY_RESULT_ERROR) {
return false;
}
if (res == SC_DISPLAY_RESULT_PENDING) {
// Not an error, but do not continue
return true;
}
if (!sc_display_update_texture(&screen->display, frame)) {
res = sc_display_update_texture(&screen->display, frame);
if (res == SC_DISPLAY_RESULT_ERROR) {
return false;
}
if (res == SC_DISPLAY_RESULT_PENDING) {
// Not an error, but do not continue
return true;
}
if (!screen->has_frame) {
screen->has_frame = true;