mirror of
https://github.com/Genymobile/scrcpy.git
synced 2025-12-19 06:24:19 +01:00
Accept texture failures
When the scrcpy window is minimized on Windows with D3D9, texture creation and update fail. In that case, do not terminate scrcpy. Instead, store the pending size or frame to update, to attempt again during the next update or rendering. Fixes #3947 <https://github.com/Genymobile/scrcpy/issues/3947>
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@@ -62,11 +62,17 @@ sc_display_init(struct sc_display *display, SDL_Window *window, bool mipmaps) {
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LOGD("Trilinear filtering disabled (not an OpenGL renderer");
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}
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display->pending.flags = 0;
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display->pending.frame = NULL;
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return true;
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}
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void
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sc_display_destroy(struct sc_display *display) {
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if (display->pending.frame) {
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av_frame_free(&display->pending.frame);
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}
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#ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
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SDL_GL_DeleteContext(display->gl_context);
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#endif
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@@ -84,7 +90,7 @@ sc_display_create_texture(struct sc_display *display,
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SDL_TEXTUREACCESS_STREAMING,
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size.width, size.height);
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if (!texture) {
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LOGE("Could not create texture: %s", SDL_GetError());
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LOGD("Could not create texture: %s", SDL_GetError());
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return NULL;
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}
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@@ -104,8 +110,66 @@ sc_display_create_texture(struct sc_display *display,
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return texture;
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}
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bool
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sc_display_set_texture_size(struct sc_display *display, struct sc_size size) {
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static inline void
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sc_display_set_pending_size(struct sc_display *display, struct sc_size size) {
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assert(!display->texture);
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display->pending.size = size;
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display->pending.flags |= SC_DISPLAY_PENDING_FLAG_SIZE;
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}
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static bool
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sc_display_set_pending_frame(struct sc_display *display, const AVFrame *frame) {
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if (!display->pending.frame) {
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display->pending.frame = av_frame_alloc();
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if (!display->pending.frame) {
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LOG_OOM();
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return false;
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}
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}
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int r = av_frame_ref(display->pending.frame, frame);
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if (r) {
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LOGE("Could not ref frame: %d", r);
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return false;
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}
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display->pending.flags |= SC_DISPLAY_PENDING_FLAG_FRAME;
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return true;
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}
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static bool
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sc_display_apply_pending(struct sc_display *display) {
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if (display->pending.flags & SC_DISPLAY_PENDING_FLAG_SIZE) {
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assert(!display->texture);
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display->texture =
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sc_display_create_texture(display, display->pending.size);
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if (!display->texture) {
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return false;
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}
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display->pending.flags &= ~SC_DISPLAY_PENDING_FLAG_SIZE;
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}
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if (display->pending.flags & SC_DISPLAY_PENDING_FLAG_FRAME) {
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assert(display->pending.frame);
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bool ok = sc_display_update_texture(display, display->pending.frame);
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if (!ok) {
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return false;
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}
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av_frame_unref(display->pending.frame);
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display->pending.flags &= ~SC_DISPLAY_PENDING_FLAG_FRAME;
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}
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return true;
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}
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static bool
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sc_display_set_texture_size_internal(struct sc_display *display,
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struct sc_size size) {
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assert(size.width && size.height);
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if (display->texture) {
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SDL_DestroyTexture(display->texture);
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}
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@@ -119,14 +183,27 @@ sc_display_set_texture_size(struct sc_display *display, struct sc_size size) {
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return true;
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}
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bool
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sc_display_update_texture(struct sc_display *display, const AVFrame *frame) {
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enum sc_display_result
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sc_display_set_texture_size(struct sc_display *display, struct sc_size size) {
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bool ok = sc_display_set_texture_size_internal(display, size);
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if (!ok) {
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sc_display_set_pending_size(display, size);
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return SC_DISPLAY_RESULT_PENDING;
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}
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return SC_DISPLAY_RESULT_OK;
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}
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static bool
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sc_display_update_texture_internal(struct sc_display *display,
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const AVFrame *frame) {
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int ret = SDL_UpdateYUVTexture(display->texture, NULL,
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frame->data[0], frame->linesize[0],
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frame->data[1], frame->linesize[1],
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frame->data[2], frame->linesize[2]);
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if (ret) {
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LOGE("Could not update texture: %s", SDL_GetError());
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LOGD("Could not update texture: %s", SDL_GetError());
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return false;
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}
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@@ -139,11 +216,34 @@ sc_display_update_texture(struct sc_display *display, const AVFrame *frame) {
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return true;
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}
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bool
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enum sc_display_result
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sc_display_update_texture(struct sc_display *display, const AVFrame *frame) {
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bool ok = sc_display_update_texture_internal(display, frame);
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if (!ok) {
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ok = sc_display_set_pending_frame(display, frame);
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if (!ok) {
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LOGE("Could not set pending frame");
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return SC_DISPLAY_RESULT_ERROR;
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}
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return SC_DISPLAY_RESULT_PENDING;
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}
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return SC_DISPLAY_RESULT_OK;
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}
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enum sc_display_result
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sc_display_render(struct sc_display *display, const SDL_Rect *geometry,
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unsigned rotation) {
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SDL_RenderClear(display->renderer);
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if (display->pending.flags) {
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bool ok = sc_display_apply_pending(display);
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if (!ok) {
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return SC_DISPLAY_RESULT_PENDING;
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}
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}
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SDL_Renderer *renderer = display->renderer;
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SDL_Texture *texture = display->texture;
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@@ -151,7 +251,7 @@ sc_display_render(struct sc_display *display, const SDL_Rect *geometry,
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int ret = SDL_RenderCopy(renderer, texture, NULL, geometry);
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if (ret) {
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LOGE("Could not render texture: %s", SDL_GetError());
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return false;
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return SC_DISPLAY_RESULT_ERROR;
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}
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} else {
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// rotation in RenderCopyEx() is clockwise, while screen->rotation is
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@@ -176,10 +276,10 @@ sc_display_render(struct sc_display *display, const SDL_Rect *geometry,
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NULL, 0);
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if (ret) {
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LOGE("Could not render texture: %s", SDL_GetError());
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return false;
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return SC_DISPLAY_RESULT_ERROR;
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}
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}
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SDL_RenderPresent(display->renderer);
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return true;
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return SC_DISPLAY_RESULT_OK;
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}
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