Move input_manager into screen

The input_manager is strongly tied to the screen, it could not work
independently of the specific screen implementation.

To implement a user-friendly HID mouse behavior, some SDL events
will need to be handled both by the screen and by the input manager. For
example, a click must typically be handled by the input_manager so that
it is forwarded to the device, but in HID mouse mode, the first click
should be handled by the screen to capture the mouse (enable relative
mouse mode).

Make the input_manager a descendant of the screen, so that the screen
decides what to do on SDL events.

Concretely, replace this structure hierarchy:

     +- struct scrcpy
        +- struct input_manager
        +- struct screen

by this one:

     +- struct scrcpy
        +- struct screen
           +- struct input_manager
This commit is contained in:
Romain Vimont
2021-12-31 16:32:07 +01:00
parent 2b34e1224e
commit 6102a0b5bb
5 changed files with 87 additions and 73 deletions

View File

@@ -17,7 +17,6 @@
#include "decoder.h"
#include "events.h"
#include "file_handler.h"
#include "input_manager.h"
#ifdef HAVE_AOA_HID
# include "hid_keyboard.h"
#endif
@@ -57,7 +56,6 @@ struct scrcpy {
#endif
};
struct sc_mouse_inject mouse_inject;
struct input_manager input_manager;
};
static inline void
@@ -189,11 +187,6 @@ handle_event(struct scrcpy *s, const struct scrcpy_options *options,
}
bool consumed = screen_handle_event(&s->screen, event);
if (consumed) {
goto end;
}
consumed = input_manager_handle_event(&s->input_manager, event);
(void) consumed;
end:
@@ -450,6 +443,9 @@ scrcpy(struct scrcpy_options *options) {
stream_add_sink(&s->stream, &rec->packet_sink);
}
struct sc_key_processor *kp = NULL;
struct sc_mouse_processor *mp = NULL;
if (options->control) {
#ifdef HAVE_AOA_HID
if (options->keyboard_input_mode == SC_KEYBOARD_INPUT_MODE_HID) {
@@ -481,59 +477,7 @@ scrcpy(struct scrcpy_options *options) {
LOGW("Could not request 'set screen power mode'");
}
}
}
if (options->display) {
const char *window_title =
options->window_title ? options->window_title : info->device_name;
struct screen_params screen_params = {
.window_title = window_title,
.frame_size = info->frame_size,
.always_on_top = options->always_on_top,
.window_x = options->window_x,
.window_y = options->window_y,
.window_width = options->window_width,
.window_height = options->window_height,
.window_borderless = options->window_borderless,
.rotation = options->rotation,
.mipmaps = options->mipmaps,
.fullscreen = options->fullscreen,
.buffering_time = options->display_buffer,
};
if (!screen_init(&s->screen, &screen_params)) {
goto end;
}
screen_initialized = true;
decoder_add_sink(&s->decoder, &s->screen.frame_sink);
}
#ifdef HAVE_V4L2
if (options->v4l2_device) {
if (!sc_v4l2_sink_init(&s->v4l2_sink, options->v4l2_device,
info->frame_size, options->v4l2_buffer)) {
goto end;
}
decoder_add_sink(&s->decoder, &s->v4l2_sink.frame_sink);
v4l2_sink_initialized = true;
}
#endif
// now we consumed the header values, the socket receives the video stream
// start the stream
if (!stream_start(&s->stream)) {
goto end;
}
stream_started = true;
struct sc_key_processor *kp = NULL;
struct sc_mouse_processor *mp = NULL;
if (options->control) {
#ifdef HAVE_AOA_HID
if (options->keyboard_input_mode == SC_KEYBOARD_INPUT_MODE_HID) {
bool aoa_hid_ok = false;
@@ -582,19 +526,60 @@ aoa_hid_end:
mp = &s->mouse_inject.mouse_processor;
}
struct input_manager_params im_params = {
.controller = &s->controller,
.screen = &s->screen,
.kp = kp,
.mp = mp,
.control = options->control,
.forward_all_clicks = options->forward_all_clicks,
.legacy_paste = options->legacy_paste,
.clipboard_autosync = options->clipboard_autosync,
.shortcut_mods = &options->shortcut_mods,
};
if (options->display) {
const char *window_title =
options->window_title ? options->window_title : info->device_name;
input_manager_init(&s->input_manager, &im_params);
struct screen_params screen_params = {
.controller = &s->controller,
.kp = kp,
.mp = mp,
.control = options->control,
.forward_all_clicks = options->forward_all_clicks,
.legacy_paste = options->legacy_paste,
.clipboard_autosync = options->clipboard_autosync,
.shortcut_mods = &options->shortcut_mods,
.window_title = window_title,
.frame_size = info->frame_size,
.always_on_top = options->always_on_top,
.window_x = options->window_x,
.window_y = options->window_y,
.window_width = options->window_width,
.window_height = options->window_height,
.window_borderless = options->window_borderless,
.rotation = options->rotation,
.mipmaps = options->mipmaps,
.fullscreen = options->fullscreen,
.buffering_time = options->display_buffer,
};
if (!screen_init(&s->screen, &screen_params)) {
goto end;
}
screen_initialized = true;
decoder_add_sink(&s->decoder, &s->screen.frame_sink);
}
#ifdef HAVE_V4L2
if (options->v4l2_device) {
if (!sc_v4l2_sink_init(&s->v4l2_sink, options->v4l2_device,
info->frame_size, options->v4l2_buffer)) {
goto end;
}
decoder_add_sink(&s->decoder, &s->v4l2_sink.frame_sink);
v4l2_sink_initialized = true;
}
#endif
// now we consumed the header values, the socket receives the video stream
// start the stream
if (!stream_start(&s->stream)) {
goto end;
}
stream_started = true;
ret = event_loop(s, options);
LOGD("quit...");