mirror of
https://github.com/Genymobile/scrcpy.git
synced 2025-12-18 22:14:20 +01:00
Migrate from SDL2 to SDL3
Refs <https://wiki.libsdl.org/SDL3/README-migration>
This commit is contained in:
@@ -12,8 +12,11 @@ sc_display_init_novideo_icon(struct sc_display *display,
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SDL_Surface *icon_novideo) {
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assert(icon_novideo);
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if (SDL_RenderSetLogicalSize(display->renderer,
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icon_novideo->w, icon_novideo->h)) {
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bool ok = SDL_SetRenderLogicalPresentation(display->renderer,
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icon_novideo->w,
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icon_novideo->h,
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SDL_LOGICAL_PRESENTATION_LETTERBOX);
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if (!ok) {
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LOGW("Could not set renderer logical size: %s", SDL_GetError());
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// don't fail
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}
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@@ -31,16 +34,13 @@ sc_display_init_novideo_icon(struct sc_display *display,
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bool
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sc_display_init(struct sc_display *display, SDL_Window *window,
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SDL_Surface *icon_novideo, bool mipmaps) {
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display->renderer =
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SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
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display->renderer = SDL_CreateRenderer(window, NULL);
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if (!display->renderer) {
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LOGE("Could not create renderer: %s", SDL_GetError());
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return false;
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}
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SDL_RendererInfo renderer_info;
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int r = SDL_GetRendererInfo(display->renderer, &renderer_info);
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const char *renderer_name = r ? NULL : renderer_info.name;
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const char *renderer_name = SDL_GetRendererName(display->renderer);
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LOGI("Renderer: %s", renderer_name ? renderer_name : "(unknown)");
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display->mipmaps = false;
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@@ -56,8 +56,11 @@ sc_display_init(struct sc_display *display, SDL_Window *window,
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#ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
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// Persuade macOS to give us something better than OpenGL 2.1.
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// If we create a Core Profile context, we get the best OpenGL version.
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
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SDL_GL_CONTEXT_PROFILE_CORE);
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bool ok = SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
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SDL_GL_CONTEXT_PROFILE_CORE);
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if (!ok) {
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LOGW("Could not set a GL Core Profile Context");
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}
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LOGD("Creating OpenGL Core Profile context");
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display->gl_context = SDL_GL_CreateContext(window);
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@@ -100,7 +103,7 @@ sc_display_init(struct sc_display *display, SDL_Window *window,
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bool ok = sc_display_init_novideo_icon(display, icon_novideo);
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if (!ok) {
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#ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
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SDL_GL_DeleteContext(display->gl_context);
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SDL_GL_DestroyContext(display->gl_context);
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#endif
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SDL_DestroyRenderer(display->renderer);
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return false;
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@@ -116,7 +119,7 @@ sc_display_destroy(struct sc_display *display) {
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av_frame_free(&display->pending.frame);
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}
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#ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
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SDL_GL_DeleteContext(display->gl_context);
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SDL_GL_DestroyContext(display->gl_context);
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#endif
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if (display->texture) {
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SDL_DestroyTexture(display->texture);
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@@ -124,20 +127,25 @@ sc_display_destroy(struct sc_display *display) {
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SDL_DestroyRenderer(display->renderer);
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}
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static SDL_YUV_CONVERSION_MODE
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sc_display_to_sdl_color_mode(enum AVColorSpace color_space,
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enum AVColorRange color_range) {
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static enum SDL_Colorspace
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sc_display_to_sdl_color_space(enum AVColorSpace color_space,
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enum AVColorRange color_range) {
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bool full_range = color_range == AVCOL_RANGE_JPEG;
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switch (color_space) {
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case AVCOL_SPC_BT709:
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return SDL_YUV_CONVERSION_BT709;
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return full_range ? SDL_COLORSPACE_BT709_FULL
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: SDL_COLORSPACE_BT709_LIMITED;
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case AVCOL_SPC_BT470BG:
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case AVCOL_SPC_SMPTE170M:
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return SDL_YUV_CONVERSION_BT601;
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return full_range ? SDL_COLORSPACE_BT601_FULL
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: SDL_COLORSPACE_BT601_LIMITED;
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case AVCOL_SPC_BT2020_NCL:
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case AVCOL_SPC_BT2020_CL:
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return full_range ? SDL_COLORSPACE_BT2020_FULL
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: SDL_COLORSPACE_BT2020_LIMITED;
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default:
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if (color_range == AVCOL_RANGE_JPEG) {
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return SDL_YUV_CONVERSION_JPEG;
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}
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return SDL_YUV_CONVERSION_AUTOMATIC;
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return SDL_COLORSPACE_JPEG;
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}
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}
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@@ -145,10 +153,36 @@ static SDL_Texture *
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sc_display_create_texture(struct sc_display *display,
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struct sc_size size, enum AVColorSpace color_space,
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enum AVColorRange color_range) {
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SDL_PropertiesID props = SDL_CreateProperties();
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if (!props) {
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return NULL;
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}
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enum SDL_Colorspace sdl_color_space =
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sc_display_to_sdl_color_space(color_space, color_range);
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bool ok =
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SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER,
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SDL_PIXELFORMAT_YV12);
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ok &= SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER,
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SDL_TEXTUREACCESS_STREAMING);
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ok &= SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER,
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size.width);
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ok &= SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER,
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size.height);
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ok &= SDL_SetNumberProperty(props,
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SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER,
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sdl_color_space);
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if (!ok) {
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LOGE("Could not set texture properties");
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SDL_DestroyProperties(props);
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return NULL;
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}
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SDL_Renderer *renderer = display->renderer;
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SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_YV12,
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SDL_TEXTUREACCESS_STREAMING,
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size.width, size.height);
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SDL_Texture *texture = SDL_CreateTextureWithProperties(renderer, props);
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SDL_DestroyProperties(props);
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if (!texture) {
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LOGD("Could not create texture: %s", SDL_GetError());
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return NULL;
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@@ -157,21 +191,38 @@ sc_display_create_texture(struct sc_display *display,
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if (display->mipmaps) {
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struct sc_opengl *gl = &display->gl;
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SDL_GL_BindTexture(texture, NULL, NULL);
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SDL_PropertiesID props = SDL_GetTextureProperties(texture);
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if (!props) {
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LOGE("Could not get texture properties: %s", SDL_GetError());
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SDL_DestroyTexture(texture);
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return NULL;
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}
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const char *renderer_name = SDL_GetRendererName(display->renderer);
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const char *key = !renderer_name || !strcmp(renderer_name, "opengl")
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? SDL_PROP_TEXTURE_OPENGL_TEXTURE_NUMBER
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: SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_NUMBER;
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int64_t texture_id = SDL_GetNumberProperty(props, key, 0);
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SDL_DestroyProperties(props);
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if (!texture_id) {
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LOGE("Could not get texture id: %s", SDL_GetError());
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SDL_DestroyTexture(texture);
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return NULL;
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}
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assert(!(texture_id & ~0xFFFFFFFF)); // fits in uint32_t
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display->texture_id = texture_id;
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gl->BindTexture(GL_TEXTURE_2D, display->texture_id);
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// Enable trilinear filtering for downscaling
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
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GL_LINEAR_MIPMAP_LINEAR);
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gl->TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_LOD_BIAS, -1.f);
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SDL_GL_UnbindTexture(texture);
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gl->BindTexture(GL_TEXTURE_2D, 0);
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}
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// Configure YUV color range conversion
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SDL_YUV_CONVERSION_MODE sdl_color_mode =
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sc_display_to_sdl_color_mode(color_space, color_range);
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SDL_SetYUVConversionMode(sdl_color_mode);
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return texture;
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}
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@@ -282,19 +333,22 @@ sc_display_prepare_texture(struct sc_display *display, struct sc_size size,
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static bool
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sc_display_update_texture_internal(struct sc_display *display,
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const AVFrame *frame) {
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int ret = SDL_UpdateYUVTexture(display->texture, NULL,
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bool ok = SDL_UpdateYUVTexture(display->texture, NULL,
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frame->data[0], frame->linesize[0],
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frame->data[1], frame->linesize[1],
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frame->data[2], frame->linesize[2]);
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if (ret) {
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if (!ok) {
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LOGD("Could not update texture: %s", SDL_GetError());
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return false;
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}
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if (display->mipmaps) {
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SDL_GL_BindTexture(display->texture, NULL, NULL);
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assert(display->texture_id);
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struct sc_opengl *gl = &display->gl;
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gl->BindTexture(GL_TEXTURE_2D, display->texture_id);
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display->gl.GenerateMipmap(GL_TEXTURE_2D);
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SDL_GL_UnbindTexture(display->texture);
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gl->BindTexture(GL_TEXTURE_2D, 0);
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}
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return true;
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@@ -332,8 +386,10 @@ sc_display_render(struct sc_display *display, const SDL_Rect *geometry,
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SDL_Texture *texture = display->texture;
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if (orientation == SC_ORIENTATION_0) {
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int ret = SDL_RenderCopy(renderer, texture, NULL, geometry);
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if (ret) {
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SDL_FRect frect;
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SDL_RectToFRect(geometry, &frect);
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bool ok = SDL_RenderTexture(renderer, texture, NULL, &frect);
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if (!ok) {
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LOGE("Could not render texture: %s", SDL_GetError());
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return SC_DISPLAY_RESULT_ERROR;
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}
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@@ -341,24 +397,22 @@ sc_display_render(struct sc_display *display, const SDL_Rect *geometry,
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unsigned cw_rotation = sc_orientation_get_rotation(orientation);
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double angle = 90 * cw_rotation;
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const SDL_Rect *dstrect = NULL;
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SDL_Rect rect;
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SDL_FRect frect;
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if (sc_orientation_is_swap(orientation)) {
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rect.x = geometry->x + (geometry->w - geometry->h) / 2;
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rect.y = geometry->y + (geometry->h - geometry->w) / 2;
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rect.w = geometry->h;
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rect.h = geometry->w;
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dstrect = ▭
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frect.x = geometry->x + (geometry->w - geometry->h) / 2.f;
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frect.y = geometry->y + (geometry->h - geometry->w) / 2.f;
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frect.w = geometry->h;
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frect.h = geometry->w;
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} else {
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dstrect = geometry;
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SDL_RectToFRect(geometry, &frect);
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}
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SDL_RendererFlip flip = sc_orientation_is_mirror(orientation)
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SDL_FlipMode flip = sc_orientation_is_mirror(orientation)
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? SDL_FLIP_HORIZONTAL : 0;
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int ret = SDL_RenderCopyEx(renderer, texture, NULL, dstrect, angle,
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NULL, flip);
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if (ret) {
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bool ok = SDL_RenderTextureRotated(renderer, texture, NULL, &frect,
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angle, NULL, flip);
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if (!ok) {
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LOGE("Could not render texture: %s", SDL_GetError());
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return SC_DISPLAY_RESULT_ERROR;
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}
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