Add scrcpy window without video playback

Add the possibility to solely control the device without screen
mirroring:

    scrcpy --no-video --no-audio

This is different from OTG mode, which does not require USB debugging at
all. Here, the standard mode is used but with the possibility to disable
video playback.

By default, always open a window (even without video playback), and add
an option --no-window.

Fixes #4727 <https://github.com/Genymobile/scrcpy/issues/4727>
Fixes #4793 <https://github.com/Genymobile/scrcpy/issues/4793>
PR #4868 <https://github.com/Genymobile/scrcpy/pull/4868>
This commit is contained in:
Romain Vimont
2024-04-07 16:01:26 +02:00
parent cca2c9ffb7
commit 45fe6b602b
10 changed files with 243 additions and 65 deletions

View File

@@ -205,6 +205,8 @@ sc_screen_toggle_mouse_capture(struct sc_screen *screen) {
static void
sc_screen_update_content_rect(struct sc_screen *screen) {
assert(screen->video);
int dw;
int dh;
SDL_GL_GetDrawableSize(screen->window, &dw, &dh);
@@ -246,6 +248,8 @@ sc_screen_update_content_rect(struct sc_screen *screen) {
// changed, so that the content rectangle is recomputed
static void
sc_screen_render(struct sc_screen *screen, bool update_content_rect) {
assert(screen->video);
if (update_content_rect) {
sc_screen_update_content_rect(screen);
}
@@ -255,6 +259,13 @@ sc_screen_render(struct sc_screen *screen, bool update_content_rect) {
(void) res; // any error already logged
}
static void
sc_screen_render_novideo(struct sc_screen *screen) {
enum sc_display_result res =
sc_display_render(&screen->display, NULL, SC_ORIENTATION_0);
(void) res; // any error already logged
}
#if defined(__APPLE__) || defined(__WINDOWS__)
# define CONTINUOUS_RESIZING_WORKAROUND
#endif
@@ -268,6 +279,8 @@ sc_screen_render(struct sc_screen *screen, bool update_content_rect) {
static int
event_watcher(void *data, SDL_Event *event) {
struct sc_screen *screen = data;
assert(screen->video);
if (event->type == SDL_WINDOWEVENT
&& event->window.event == SDL_WINDOWEVENT_RESIZED) {
// In practice, it seems to always be called from the same thread in
@@ -326,6 +339,7 @@ sc_screen_frame_sink_close(struct sc_frame_sink *sink) {
static bool
sc_screen_frame_sink_push(struct sc_frame_sink *sink, const AVFrame *frame) {
struct sc_screen *screen = DOWNCAST(sink);
assert(screen->video);
bool previous_skipped;
bool ok = sc_frame_buffer_push(&screen->fb, frame, &previous_skipped);
@@ -364,6 +378,9 @@ sc_screen_init(struct sc_screen *screen,
screen->mouse_capture_key_pressed = 0;
screen->paused = false;
screen->resume_frame = NULL;
screen->orientation = SC_ORIENTATION_0;
screen->video = params->video;
screen->req.x = params->window_x;
screen->req.y = params->window_y;
@@ -381,41 +398,75 @@ sc_screen_init(struct sc_screen *screen,
goto error_destroy_frame_buffer;
}
screen->orientation = params->orientation;
if (screen->orientation != SC_ORIENTATION_0) {
LOGI("Initial display orientation set to %s",
sc_orientation_get_name(screen->orientation));
if (screen->video) {
screen->orientation = params->orientation;
if (screen->orientation != SC_ORIENTATION_0) {
LOGI("Initial display orientation set to %s",
sc_orientation_get_name(screen->orientation));
}
}
uint32_t window_flags = SDL_WINDOW_HIDDEN
| SDL_WINDOW_RESIZABLE
| SDL_WINDOW_ALLOW_HIGHDPI;
uint32_t window_flags = SDL_WINDOW_ALLOW_HIGHDPI;
if (params->always_on_top) {
window_flags |= SDL_WINDOW_ALWAYS_ON_TOP;
}
if (params->window_borderless) {
window_flags |= SDL_WINDOW_BORDERLESS;
}
if (params->video) {
// The window will be shown on first frame
window_flags |= SDL_WINDOW_HIDDEN
| SDL_WINDOW_RESIZABLE;
}
const char *title = params->window_title;
assert(title);
int x = SDL_WINDOWPOS_UNDEFINED;
int y = SDL_WINDOWPOS_UNDEFINED;
int width = 256;
int height = 256;
if (params->window_x != SC_WINDOW_POSITION_UNDEFINED) {
x = params->window_x;
}
if (params->window_y != SC_WINDOW_POSITION_UNDEFINED) {
y = params->window_y;
}
if (params->window_width) {
width = params->window_width;
}
if (params->window_height) {
height = params->window_height;
}
// The window will be positioned and sized on first video frame
screen->window =
SDL_CreateWindow(params->window_title, 0, 0, 0, 0, window_flags);
screen->window = SDL_CreateWindow(title, x, y, width, height, window_flags);
if (!screen->window) {
LOGE("Could not create window: %s", SDL_GetError());
goto error_destroy_fps_counter;
}
ok = sc_display_init(&screen->display, screen->window, params->mipmaps);
if (!ok) {
goto error_destroy_window;
}
SDL_Surface *icon = scrcpy_icon_load();
if (icon) {
SDL_SetWindowIcon(screen->window, icon);
scrcpy_icon_destroy(icon);
} else {
} else if (params->video) {
// just a warning
LOGW("Could not load icon");
} else {
// without video, the icon is used as window content, it must be present
LOGE("Could not load icon");
goto error_destroy_fps_counter;
}
SDL_Surface *icon_novideo = params->video ? NULL : icon;
bool mipmaps = params->video && params->mipmaps;
ok = sc_display_init(&screen->display, screen->window, icon_novideo,
mipmaps);
if (icon) {
scrcpy_icon_destroy(icon);
}
if (!ok) {
goto error_destroy_window;
}
screen->frame = av_frame_alloc();
@@ -439,7 +490,9 @@ sc_screen_init(struct sc_screen *screen,
sc_input_manager_init(&screen->im, &im_params);
#ifdef CONTINUOUS_RESIZING_WORKAROUND
SDL_AddEventWatch(event_watcher, screen);
if (screen->video) {
SDL_AddEventWatch(event_watcher, screen);
}
#endif
static const struct sc_frame_sink_ops ops = {
@@ -454,6 +507,11 @@ sc_screen_init(struct sc_screen *screen,
screen->open = false;
#endif
if (!screen->video && sc_screen_is_relative_mode(screen)) {
// Capture mouse immediately if video mirroring is disabled
sc_screen_set_mouse_capture(screen, true);
}
return true;
error_destroy_display:
@@ -524,6 +582,8 @@ sc_screen_destroy(struct sc_screen *screen) {
static void
resize_for_content(struct sc_screen *screen, struct sc_size old_content_size,
struct sc_size new_content_size) {
assert(screen->video);
struct sc_size window_size = get_window_size(screen);
struct sc_size target_size = {
.width = (uint32_t) window_size.width * new_content_size.width
@@ -537,6 +597,8 @@ resize_for_content(struct sc_screen *screen, struct sc_size old_content_size,
static void
set_content_size(struct sc_screen *screen, struct sc_size new_content_size) {
assert(screen->video);
if (!screen->fullscreen && !screen->maximized && !screen->minimized) {
resize_for_content(screen, screen->content_size, new_content_size);
} else if (!screen->resize_pending) {
@@ -551,6 +613,8 @@ set_content_size(struct sc_screen *screen, struct sc_size new_content_size) {
static void
apply_pending_resize(struct sc_screen *screen) {
assert(screen->video);
assert(!screen->fullscreen);
assert(!screen->maximized);
assert(!screen->minimized);
@@ -564,6 +628,8 @@ apply_pending_resize(struct sc_screen *screen) {
void
sc_screen_set_orientation(struct sc_screen *screen,
enum sc_orientation orientation) {
assert(screen->video);
if (orientation == screen->orientation) {
return;
}
@@ -598,6 +664,8 @@ sc_screen_init_size(struct sc_screen *screen) {
// recreate the texture and resize the window if the frame size has changed
static enum sc_display_result
prepare_for_frame(struct sc_screen *screen, struct sc_size new_frame_size) {
assert(screen->video);
if (screen->frame_size.width == new_frame_size.width
&& screen->frame_size.height == new_frame_size.height) {
return SC_DISPLAY_RESULT_OK;
@@ -617,6 +685,8 @@ prepare_for_frame(struct sc_screen *screen, struct sc_size new_frame_size) {
static bool
sc_screen_apply_frame(struct sc_screen *screen) {
assert(screen->video);
sc_fps_counter_add_rendered_frame(&screen->fps_counter);
AVFrame *frame = screen->frame;
@@ -656,6 +726,8 @@ sc_screen_apply_frame(struct sc_screen *screen) {
static bool
sc_screen_update_frame(struct sc_screen *screen) {
assert(screen->video);
if (screen->paused) {
if (!screen->resume_frame) {
screen->resume_frame = av_frame_alloc();
@@ -677,6 +749,8 @@ sc_screen_update_frame(struct sc_screen *screen) {
void
sc_screen_set_paused(struct sc_screen *screen, bool paused) {
assert(screen->video);
if (!paused && !screen->paused) {
// nothing to do
return;
@@ -704,6 +778,8 @@ sc_screen_set_paused(struct sc_screen *screen, bool paused) {
void
sc_screen_switch_fullscreen(struct sc_screen *screen) {
assert(screen->video);
uint32_t new_mode = screen->fullscreen ? 0 : SDL_WINDOW_FULLSCREEN_DESKTOP;
if (SDL_SetWindowFullscreen(screen->window, new_mode)) {
LOGW("Could not switch fullscreen mode: %s", SDL_GetError());
@@ -721,6 +797,8 @@ sc_screen_switch_fullscreen(struct sc_screen *screen) {
void
sc_screen_resize_to_fit(struct sc_screen *screen) {
assert(screen->video);
if (screen->fullscreen || screen->maximized || screen->minimized) {
return;
}
@@ -745,6 +823,8 @@ sc_screen_resize_to_fit(struct sc_screen *screen) {
void
sc_screen_resize_to_pixel_perfect(struct sc_screen *screen) {
assert(screen->video);
if (screen->fullscreen || screen->minimized) {
return;
}
@@ -788,6 +868,13 @@ sc_screen_handle_event(struct sc_screen *screen, const SDL_Event *event) {
return true;
}
case SDL_WINDOWEVENT:
if (!screen->video
&& event->window.event == SDL_WINDOWEVENT_EXPOSED) {
sc_screen_render_novideo(screen);
}
// !video implies !has_frame
assert(screen->video || !screen->has_frame);
if (!screen->has_frame) {
// Do nothing
return true;
@@ -891,6 +978,8 @@ sc_screen_handle_event(struct sc_screen *screen, const SDL_Event *event) {
struct sc_point
sc_screen_convert_drawable_to_frame_coords(struct sc_screen *screen,
int32_t x, int32_t y) {
assert(screen->video);
enum sc_orientation orientation = screen->orientation;
int32_t w = screen->content_size.width;