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Add scrcpy window without video playback
Add the possibility to solely control the device without screen
mirroring:
scrcpy --no-video --no-audio
This is different from OTG mode, which does not require USB debugging at
all. Here, the standard mode is used but with the possibility to disable
video playback.
By default, always open a window (even without video playback), and add
an option --no-window.
Fixes #4727 <https://github.com/Genymobile/scrcpy/issues/4727>
Fixes #4793 <https://github.com/Genymobile/scrcpy/issues/4793>
PR #4868 <https://github.com/Genymobile/scrcpy/pull/4868>
This commit is contained in:
@@ -403,6 +403,7 @@ sc_input_manager_process_key(struct sc_input_manager *im,
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// controller is NULL if --no-control is requested
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bool control = im->controller;
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bool paused = im->screen->paused;
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bool video = im->screen->video;
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SDL_Keycode keycode = event->keysym.sym;
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uint16_t mod = event->keysym.mod;
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@@ -462,13 +463,13 @@ sc_input_manager_process_key(struct sc_input_manager *im,
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}
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return;
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case SDLK_z:
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if (down && !repeat) {
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if (video && down && !repeat) {
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sc_screen_set_paused(im->screen, !shift);
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}
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return;
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case SDLK_DOWN:
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if (shift) {
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if (!repeat && down) {
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if (video && !repeat && down) {
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apply_orientation_transform(im,
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SC_ORIENTATION_FLIP_180);
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}
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@@ -479,7 +480,7 @@ sc_input_manager_process_key(struct sc_input_manager *im,
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return;
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case SDLK_UP:
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if (shift) {
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if (!repeat && down) {
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if (video && !repeat && down) {
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apply_orientation_transform(im,
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SC_ORIENTATION_FLIP_180);
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}
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@@ -489,7 +490,7 @@ sc_input_manager_process_key(struct sc_input_manager *im,
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}
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return;
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case SDLK_LEFT:
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if (!repeat && down) {
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if (video && !repeat && down) {
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if (shift) {
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apply_orientation_transform(im,
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SC_ORIENTATION_FLIP_0);
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@@ -500,7 +501,7 @@ sc_input_manager_process_key(struct sc_input_manager *im,
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}
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return;
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case SDLK_RIGHT:
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if (!repeat && down) {
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if (video && !repeat && down) {
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if (shift) {
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apply_orientation_transform(im,
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SC_ORIENTATION_FLIP_0);
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@@ -533,22 +534,22 @@ sc_input_manager_process_key(struct sc_input_manager *im,
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}
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return;
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case SDLK_f:
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if (!shift && !repeat && down) {
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if (video && !shift && !repeat && down) {
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sc_screen_switch_fullscreen(im->screen);
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}
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return;
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case SDLK_w:
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if (!shift && !repeat && down) {
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if (video && !shift && !repeat && down) {
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sc_screen_resize_to_fit(im->screen);
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}
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return;
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case SDLK_g:
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if (!shift && !repeat && down) {
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if (video && !shift && !repeat && down) {
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sc_screen_resize_to_pixel_perfect(im->screen);
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}
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return;
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case SDLK_i:
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if (!shift && !repeat && down) {
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if (video && !shift && !repeat && down) {
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switch_fps_counter_state(im);
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}
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return;
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@@ -625,6 +626,23 @@ sc_input_manager_process_key(struct sc_input_manager *im,
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im->kp->ops->process_key(im->kp, &evt, ack_to_wait);
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}
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static struct sc_position
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sc_input_manager_get_position(struct sc_input_manager *im, int32_t x,
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int32_t y) {
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if (im->mp->relative_mode) {
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// No absolute position
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return (struct sc_position) {
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.screen_size = {0, 0},
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.point = {0, 0},
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};
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}
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return (struct sc_position) {
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.screen_size = im->screen->frame_size,
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.point = sc_screen_convert_window_to_frame_coords(im->screen, x, y),
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};
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}
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static void
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sc_input_manager_process_mouse_motion(struct sc_input_manager *im,
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const SDL_MouseMotionEvent *event) {
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@@ -634,12 +652,7 @@ sc_input_manager_process_mouse_motion(struct sc_input_manager *im,
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}
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struct sc_mouse_motion_event evt = {
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.position = {
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.screen_size = im->screen->frame_size,
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.point = sc_screen_convert_window_to_frame_coords(im->screen,
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event->x,
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event->y),
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},
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.position = sc_input_manager_get_position(im, event->x, event->y),
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.pointer_id = im->forward_all_clicks ? POINTER_ID_MOUSE
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: POINTER_ID_GENERIC_FINGER,
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.xrel = event->xrel,
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@@ -735,7 +748,8 @@ sc_input_manager_process_mouse_button(struct sc_input_manager *im,
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}
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// double-click on black borders resize to fit the device screen
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if (event->button == SDL_BUTTON_LEFT && event->clicks == 2) {
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bool video = im->screen->video;
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if (video && event->button == SDL_BUTTON_LEFT && event->clicks == 2) {
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int32_t x = event->x;
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int32_t y = event->y;
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sc_screen_hidpi_scale_coords(im->screen, &x, &y);
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@@ -759,12 +773,7 @@ sc_input_manager_process_mouse_button(struct sc_input_manager *im,
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uint32_t sdl_buttons_state = SDL_GetMouseState(NULL, NULL);
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struct sc_mouse_click_event evt = {
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.position = {
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.screen_size = im->screen->frame_size,
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.point = sc_screen_convert_window_to_frame_coords(im->screen,
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event->x,
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event->y),
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},
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.position = sc_input_manager_get_position(im, event->x, event->y),
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.action = sc_action_from_sdl_mousebutton_type(event->type),
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.button = sc_mouse_button_from_sdl(event->button),
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.pointer_id = im->forward_all_clicks ? POINTER_ID_MOUSE
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@@ -839,11 +848,7 @@ sc_input_manager_process_mouse_wheel(struct sc_input_manager *im,
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uint32_t buttons = SDL_GetMouseState(&mouse_x, &mouse_y);
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struct sc_mouse_scroll_event evt = {
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.position = {
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.screen_size = im->screen->frame_size,
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.point = sc_screen_convert_window_to_frame_coords(im->screen,
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mouse_x, mouse_y),
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},
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.position = sc_input_manager_get_position(im, mouse_x, mouse_y),
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#if SDL_VERSION_ATLEAST(2, 0, 18)
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.hscroll = CLAMP(event->preciseX, -1.0f, 1.0f),
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.vscroll = CLAMP(event->preciseY, -1.0f, 1.0f),
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