Use SDL_bool return type instead of int

Many functions returned an int to indicate their success. For clarity,
use SDL_bool instead.
This commit is contained in:
Romain Vimont
2017-12-15 11:27:11 +01:00
parent 2b44052f80
commit 37d88b8a6a
7 changed files with 27 additions and 27 deletions

View File

@@ -213,8 +213,8 @@ static int wait_for_success(process_t proc, const char *name) {
return 0;
}
int show_screen(const char *serial, Uint16 local_port) {
int ret = 0;
SDL_bool show_screen(const char *serial, Uint16 local_port) {
SDL_bool ret = 0;
const char *server_jar_path = getenv("SCRCPY_SERVER_JAR");
if (!server_jar_path) {
@@ -222,12 +222,12 @@ int show_screen(const char *serial, Uint16 local_port) {
}
process_t push_proc = adb_push(serial, server_jar_path, "/data/local/tmp/");
if (wait_for_success(push_proc, "adb push")) {
return -1;
return SDL_FALSE;
}
process_t reverse_tunnel_proc = adb_reverse(serial, SOCKET_NAME, local_port);
if (wait_for_success(reverse_tunnel_proc, "adb reverse")) {
return -1;
return SDL_FALSE;
}
TCPsocket server_socket = listen_on_port(local_port);
@@ -239,7 +239,7 @@ int show_screen(const char *serial, Uint16 local_port) {
// server will connect to our socket
process_t server = start_server(serial);
if (server == PROCESS_NONE) {
ret = -1;
ret = SDL_FALSE;
SDLNet_TCP_Close(server_socket);
goto screen_finally_adb_reverse_remove;
}
@@ -252,7 +252,7 @@ int show_screen(const char *serial, Uint16 local_port) {
SDLNet_TCP_Close(server_socket);
if (!device_socket) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not accept video socket: %s", SDL_GetError());
ret = -1;
ret = SDL_FALSE;
stop_server(server);
goto screen_finally_adb_reverse_remove;
}
@@ -265,14 +265,14 @@ int show_screen(const char *serial, Uint16 local_port) {
// to init the window immediately
if (!read_initial_device_info(device_socket, device_name, &frame_size)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not retrieve initial screen size");
ret = -1;
ret = SDL_FALSE;
SDLNet_TCP_Close(device_socket);
stop_server(server);
goto screen_finally_adb_reverse_remove;
}
if (frames_init(&frames)) {
ret = -1;
if (!frames_init(&frames)) {
ret = SDL_FALSE;
SDLNet_TCP_Close(device_socket);
stop_server(server);
goto screen_finally_adb_reverse_remove;
@@ -284,8 +284,8 @@ int show_screen(const char *serial, Uint16 local_port) {
// now we consumed the width and height values, the socket receives the video stream
// start the decoder
if (decoder_start(&decoder)) {
ret = -1;
if (!decoder_start(&decoder)) {
ret = SDL_FALSE;
SDLNet_TCP_Close(device_socket);
stop_server(server);
goto screen_finally_destroy_frames;
@@ -293,7 +293,7 @@ int show_screen(const char *serial, Uint16 local_port) {
if (SDL_Init(SDL_INIT_VIDEO)) {
SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION, "Could not initialize SDL: %s", SDL_GetError());
ret = -1;
ret = SDL_FALSE;
goto screen_finally_stop_decoder;
}
atexit(SDL_Quit);
@@ -308,20 +308,20 @@ int show_screen(const char *serial, Uint16 local_port) {
window_size.width, window_size.height, SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
if (!window) {
SDL_LogCritical(SDL_LOG_CATEGORY_SYSTEM, "Could not create window: %s", SDL_GetError());
ret = -1;
ret = SDL_FALSE;
goto screen_finally_stop_decoder;
}
SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
if (!renderer) {
SDL_LogCritical(SDL_LOG_CATEGORY_RENDER, "Could not create renderer: %s", SDL_GetError());
ret = -1;
ret = SDL_FALSE;
goto screen_finally_destroy_window;
}
if (SDL_RenderSetLogicalSize(renderer, frame_size.width, frame_size.height)) {
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "Could not set renderer logical size: %s", SDL_GetError());
ret = -1;
ret = SDL_FALSE;
goto screen_finally_destroy_renderer;
}
@@ -329,7 +329,7 @@ int show_screen(const char *serial, Uint16 local_port) {
SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_YV12, SDL_TEXTUREACCESS_STREAMING, frame_size.width, frame_size.height);
if (!texture) {
SDL_LogCritical(SDL_LOG_CATEGORY_RENDER, "Could not create texture: %s", SDL_GetError());
ret = -1;
ret = SDL_FALSE;
goto screen_finally_destroy_renderer;
}