mirror of
https://github.com/Genymobile/scrcpy.git
synced 2025-12-18 05:54:20 +01:00
Rename default keyboard implementation to "sdk"
Rename {keyboard,mouse}_inject to {keyboard,mouse}_sdk.
All implementations "inject" key events and mouse events, what differs
is the mechanism. For these implementations, the Android SDK API is used
to inject events.
Note that the input mode enum variants were already renamed
(SC_KEYBOARD_INPUT_MODE_SDK and SC_MOUSE_INPUT_MODE_SDK).
PR #4473 <https://github.com/Genymobile/scrcpy/pull/4473>
This commit is contained in:
161
app/src/mouse_sdk.c
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161
app/src/mouse_sdk.c
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#include "mouse_sdk.h"
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#include <assert.h>
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#include "android/input.h"
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#include "control_msg.h"
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#include "controller.h"
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#include "input_events.h"
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#include "util/intmap.h"
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#include "util/log.h"
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/** Downcast mouse processor to sc_mouse_sdk */
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#define DOWNCAST(MP) container_of(MP, struct sc_mouse_sdk, mouse_processor)
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static enum android_motionevent_buttons
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convert_mouse_buttons(uint32_t state) {
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enum android_motionevent_buttons buttons = 0;
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if (state & SC_MOUSE_BUTTON_LEFT) {
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buttons |= AMOTION_EVENT_BUTTON_PRIMARY;
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}
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if (state & SC_MOUSE_BUTTON_RIGHT) {
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buttons |= AMOTION_EVENT_BUTTON_SECONDARY;
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}
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if (state & SC_MOUSE_BUTTON_MIDDLE) {
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buttons |= AMOTION_EVENT_BUTTON_TERTIARY;
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}
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if (state & SC_MOUSE_BUTTON_X1) {
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buttons |= AMOTION_EVENT_BUTTON_BACK;
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}
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if (state & SC_MOUSE_BUTTON_X2) {
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buttons |= AMOTION_EVENT_BUTTON_FORWARD;
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}
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return buttons;
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}
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static enum android_motionevent_action
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convert_mouse_action(enum sc_action action) {
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if (action == SC_ACTION_DOWN) {
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return AMOTION_EVENT_ACTION_DOWN;
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}
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assert(action == SC_ACTION_UP);
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return AMOTION_EVENT_ACTION_UP;
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}
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static enum android_motionevent_action
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convert_touch_action(enum sc_touch_action action) {
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switch (action) {
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case SC_TOUCH_ACTION_MOVE:
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return AMOTION_EVENT_ACTION_MOVE;
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case SC_TOUCH_ACTION_DOWN:
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return AMOTION_EVENT_ACTION_DOWN;
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default:
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assert(action == SC_TOUCH_ACTION_UP);
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return AMOTION_EVENT_ACTION_UP;
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}
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}
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static void
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sc_mouse_processor_process_mouse_motion(struct sc_mouse_processor *mp,
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const struct sc_mouse_motion_event *event) {
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if (!event->buttons_state) {
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// Do not send motion events when no click is pressed
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return;
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}
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struct sc_mouse_sdk *m = DOWNCAST(mp);
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struct sc_control_msg msg = {
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.type = SC_CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT,
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.inject_touch_event = {
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.action = AMOTION_EVENT_ACTION_MOVE,
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.pointer_id = event->pointer_id,
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.position = event->position,
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.pressure = 1.f,
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.buttons = convert_mouse_buttons(event->buttons_state),
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},
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};
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if (!sc_controller_push_msg(m->controller, &msg)) {
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LOGW("Could not request 'inject mouse motion event'");
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}
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}
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static void
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sc_mouse_processor_process_mouse_click(struct sc_mouse_processor *mp,
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const struct sc_mouse_click_event *event) {
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struct sc_mouse_sdk *m = DOWNCAST(mp);
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struct sc_control_msg msg = {
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.type = SC_CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT,
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.inject_touch_event = {
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.action = convert_mouse_action(event->action),
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.pointer_id = event->pointer_id,
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.position = event->position,
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.pressure = event->action == SC_ACTION_DOWN ? 1.f : 0.f,
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.action_button = convert_mouse_buttons(event->button),
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.buttons = convert_mouse_buttons(event->buttons_state),
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},
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};
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if (!sc_controller_push_msg(m->controller, &msg)) {
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LOGW("Could not request 'inject mouse click event'");
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}
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}
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static void
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sc_mouse_processor_process_mouse_scroll(struct sc_mouse_processor *mp,
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const struct sc_mouse_scroll_event *event) {
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struct sc_mouse_sdk *m = DOWNCAST(mp);
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struct sc_control_msg msg = {
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.type = SC_CONTROL_MSG_TYPE_INJECT_SCROLL_EVENT,
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.inject_scroll_event = {
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.position = event->position,
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.hscroll = event->hscroll,
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.vscroll = event->vscroll,
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.buttons = convert_mouse_buttons(event->buttons_state),
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},
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};
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if (!sc_controller_push_msg(m->controller, &msg)) {
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LOGW("Could not request 'inject mouse scroll event'");
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}
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}
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static void
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sc_mouse_processor_process_touch(struct sc_mouse_processor *mp,
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const struct sc_touch_event *event) {
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struct sc_mouse_sdk *m = DOWNCAST(mp);
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struct sc_control_msg msg = {
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.type = SC_CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT,
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.inject_touch_event = {
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.action = convert_touch_action(event->action),
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.pointer_id = event->pointer_id,
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.position = event->position,
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.pressure = event->pressure,
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.buttons = 0,
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},
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};
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if (!sc_controller_push_msg(m->controller, &msg)) {
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LOGW("Could not request 'inject touch event'");
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}
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}
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void
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sc_mouse_sdk_init(struct sc_mouse_sdk *m, struct sc_controller *controller) {
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m->controller = controller;
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static const struct sc_mouse_processor_ops ops = {
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.process_mouse_motion = sc_mouse_processor_process_mouse_motion,
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.process_mouse_click = sc_mouse_processor_process_mouse_click,
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.process_mouse_scroll = sc_mouse_processor_process_mouse_scroll,
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.process_touch = sc_mouse_processor_process_touch,
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};
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m->mouse_processor.ops = &ops;
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m->mouse_processor.relative_mode = false;
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}
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