mirror of
https://github.com/Genymobile/scrcpy.git
synced 2025-12-18 22:14:20 +01:00
Remove video_buffer callbacks
Now that screen is both the owner and the listener of the video buffer, execute the code directly without callbacks.
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@@ -193,27 +193,6 @@ screen_update_content_rect(struct screen *screen) {
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}
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}
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static void
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on_frame_available(struct video_buffer *vb, void *userdata) {
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(void) vb;
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(void) userdata;
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static SDL_Event new_frame_event = {
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.type = EVENT_NEW_FRAME,
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};
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// Post the event on the UI thread
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SDL_PushEvent(&new_frame_event);
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}
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static void
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on_frame_skipped(struct video_buffer *vb, void *userdata) {
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(void) vb;
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struct screen *screen = userdata;
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fps_counter_add_skipped_frame(screen->fps_counter);
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}
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static inline SDL_Texture *
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create_texture(struct screen *screen) {
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SDL_Renderer *renderer = screen->renderer;
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@@ -284,7 +263,27 @@ screen_frame_sink_close(struct sc_frame_sink *sink) {
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static bool
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screen_frame_sink_push(struct sc_frame_sink *sink, const AVFrame *frame) {
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struct screen *screen = DOWNCAST(sink);
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return video_buffer_push(&screen->vb, frame);
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bool previous_frame_skipped;
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bool ok = video_buffer_push(&screen->vb, frame, &previous_frame_skipped);
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if (!ok) {
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return false;
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}
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if (previous_frame_skipped) {
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fps_counter_add_skipped_frame(screen->fps_counter);
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// The EVENT_NEW_FRAME triggered for the previous frame will consume
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// this new frame instead
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} else {
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static SDL_Event new_frame_event = {
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.type = EVENT_NEW_FRAME,
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};
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// Post the event on the UI thread
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SDL_PushEvent(&new_frame_event);
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}
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return true;
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}
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bool
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@@ -303,12 +302,6 @@ screen_init(struct screen *screen, struct fps_counter *fps_counter,
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return false;
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}
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static const struct video_buffer_callbacks cbs = {
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.on_frame_available = on_frame_available,
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.on_frame_skipped = on_frame_skipped,
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};
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video_buffer_set_consumer_callbacks(&screen->vb, &cbs, screen);
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screen->frame_size = params->frame_size;
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screen->rotation = params->rotation;
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if (screen->rotation) {
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