Add a shortcut to pause/unpause display

Pause/unpause display on MOD+z and MOD+Shift+z.

It only impacts rendering, the device is still captured, the video
stream continues to be transmitted to the device and recorded (if
recording is enabled).

Fixes #1632 <https://github.com/Genymobile/scrcpy/issues/1632>
PR #4748 <https://github.com/Genymobile/scrcpy/pull/4748>
This commit is contained in:
Romain Vimont
2024-03-10 22:04:17 +01:00
parent be3d357a6d
commit 1c3801a0b1
6 changed files with 107 additions and 29 deletions

View File

@@ -362,6 +362,8 @@ sc_screen_init(struct sc_screen *screen,
screen->maximized = false;
screen->minimized = false;
screen->mouse_capture_key_pressed = 0;
screen->paused = false;
screen->resume_frame = NULL;
screen->req.x = params->window_x;
screen->req.y = params->window_y;
@@ -614,13 +616,10 @@ prepare_for_frame(struct sc_screen *screen, struct sc_size new_frame_size) {
}
static bool
sc_screen_update_frame(struct sc_screen *screen) {
av_frame_unref(screen->frame);
sc_frame_buffer_consume(&screen->fb, screen->frame);
AVFrame *frame = screen->frame;
sc_screen_apply_frame(struct sc_screen *screen) {
sc_fps_counter_add_rendered_frame(&screen->fps_counter);
AVFrame *frame = screen->frame;
struct sc_size new_frame_size = {frame->width, frame->height};
enum sc_display_result res = prepare_for_frame(screen, new_frame_size);
if (res == SC_DISPLAY_RESULT_ERROR) {
@@ -655,6 +654,54 @@ sc_screen_update_frame(struct sc_screen *screen) {
return true;
}
static bool
sc_screen_update_frame(struct sc_screen *screen) {
if (screen->paused) {
if (!screen->resume_frame) {
screen->resume_frame = av_frame_alloc();
if (!screen->resume_frame) {
LOG_OOM();
return false;
}
} else {
av_frame_unref(screen->resume_frame);
}
sc_frame_buffer_consume(&screen->fb, screen->resume_frame);
return true;
}
av_frame_unref(screen->frame);
sc_frame_buffer_consume(&screen->fb, screen->frame);
return sc_screen_apply_frame(screen);
}
void
sc_screen_set_paused(struct sc_screen *screen, bool paused) {
if (!paused && !screen->paused) {
// nothing to do
return;
}
if (screen->paused && screen->resume_frame) {
// If display screen was paused, refresh the frame immediately, even if
// the new state is also paused.
av_frame_free(&screen->frame);
screen->frame = screen->resume_frame;
screen->resume_frame = NULL;
sc_screen_apply_frame(screen);
}
if (!paused) {
LOGI("Display screen unpaused");
} else if (!screen->paused) {
LOGI("Display screen paused");
} else {
LOGI("Display screen re-paused");
}
screen->paused = paused;
}
void
sc_screen_switch_fullscreen(struct sc_screen *screen) {
uint32_t new_mode = screen->fullscreen ? 0 : SDL_WINDOW_FULLSCREEN_DESKTOP;