mirror of
https://github.com/Genymobile/scrcpy.git
synced 2025-12-18 14:04:20 +01:00
Add a shortcut to pause/unpause display
Pause/unpause display on MOD+z and MOD+Shift+z. It only impacts rendering, the device is still captured, the video stream continues to be transmitted to the device and recorded (if recording is enabled). Fixes #1632 <https://github.com/Genymobile/scrcpy/issues/1632> PR #4748 <https://github.com/Genymobile/scrcpy/pull/4748>
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@@ -362,6 +362,8 @@ sc_screen_init(struct sc_screen *screen,
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screen->maximized = false;
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screen->minimized = false;
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screen->mouse_capture_key_pressed = 0;
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screen->paused = false;
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screen->resume_frame = NULL;
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screen->req.x = params->window_x;
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screen->req.y = params->window_y;
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@@ -614,13 +616,10 @@ prepare_for_frame(struct sc_screen *screen, struct sc_size new_frame_size) {
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}
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static bool
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sc_screen_update_frame(struct sc_screen *screen) {
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av_frame_unref(screen->frame);
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sc_frame_buffer_consume(&screen->fb, screen->frame);
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AVFrame *frame = screen->frame;
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sc_screen_apply_frame(struct sc_screen *screen) {
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sc_fps_counter_add_rendered_frame(&screen->fps_counter);
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AVFrame *frame = screen->frame;
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struct sc_size new_frame_size = {frame->width, frame->height};
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enum sc_display_result res = prepare_for_frame(screen, new_frame_size);
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if (res == SC_DISPLAY_RESULT_ERROR) {
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@@ -655,6 +654,54 @@ sc_screen_update_frame(struct sc_screen *screen) {
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return true;
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}
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static bool
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sc_screen_update_frame(struct sc_screen *screen) {
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if (screen->paused) {
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if (!screen->resume_frame) {
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screen->resume_frame = av_frame_alloc();
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if (!screen->resume_frame) {
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LOG_OOM();
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return false;
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}
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} else {
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av_frame_unref(screen->resume_frame);
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}
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sc_frame_buffer_consume(&screen->fb, screen->resume_frame);
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return true;
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}
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av_frame_unref(screen->frame);
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sc_frame_buffer_consume(&screen->fb, screen->frame);
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return sc_screen_apply_frame(screen);
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}
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void
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sc_screen_set_paused(struct sc_screen *screen, bool paused) {
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if (!paused && !screen->paused) {
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// nothing to do
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return;
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}
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if (screen->paused && screen->resume_frame) {
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// If display screen was paused, refresh the frame immediately, even if
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// the new state is also paused.
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av_frame_free(&screen->frame);
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screen->frame = screen->resume_frame;
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screen->resume_frame = NULL;
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sc_screen_apply_frame(screen);
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}
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if (!paused) {
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LOGI("Display screen unpaused");
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} else if (!screen->paused) {
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LOGI("Display screen paused");
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} else {
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LOGI("Display screen re-paused");
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}
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screen->paused = paused;
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}
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void
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sc_screen_switch_fullscreen(struct sc_screen *screen) {
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uint32_t new_mode = screen->fullscreen ? 0 : SDL_WINDOW_FULLSCREEN_DESKTOP;
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