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@@ -18,15 +18,25 @@ In the HyperDHT, peers are identified by a public key, not by an IP address. Wit
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> For example, Keet implements its relaying system wherein other call participants can serve as relays -- the more participants in the call, the stronger overall connectivity becomes.
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> For example, Keet implements its relaying system wherein other call participants can serve as relays -- the more participants in the call, the stronger overall connectivity becomes.
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Use the HyperDHT to create a basic CLI chat app where a client peer connects to a server peer by public key. This example consists of two files: `client.js` and `server.js`.
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Use the HyperDHT to create a basic CLI chat app where a client peer connects to a server peer by public key.
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`server.js` will create a key pair and then start a server that will listen on the generated key pair. The public key is logged into the console. Copy it for instantiating the client.
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This example consists of two applications: `client-app` and `server-app`.
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The `server-app` will create a key pair and then start a server that will listen on the generated key pair. The public key is logged into the console. Copy it for instantiating the client.
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Create the `server-app` project with the following commands:
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```
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mkdir server-app
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cd server-app
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pear init -y -t terminal
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npm install hyperdht b4a
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```
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Alter `server-app/index.js` to the following:
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```javascript
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```javascript
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//server.js
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import DHT from 'hyperdht'
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import DHT from 'hyperdht'
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import goodbye from 'graceful-goodbye'
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import b4a from 'b4a'
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import b4a from 'b4a'
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const dht = new DHT()
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const dht = new DHT()
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@@ -45,15 +55,21 @@ server.listen(keyPair).then(() => {
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// Unnannounce the public key before exiting the process
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// Unnannounce the public key before exiting the process
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// (This is not a requirement, but it helps avoid DHT pollution)
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// (This is not a requirement, but it helps avoid DHT pollution)
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goodbye(() => server.close())
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Pear.teardown(() => server.close())
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```
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```
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`client.js` will spin up a client, and the public key copied earlier must be supplied as a command line argument for connecting to the server. The client process will log `got connection` into the console when it connects to the server.
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Open the `server-app` with `pear dev`.
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Once it's connected, try typing in both terminals!
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Create the `client-app` project with the following commands:
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```
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mkdir client-app
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cd client-app
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pear init -y -t terminal
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npm install hyperdht b4a
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```
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``` javascript
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``` javascript
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//client.js
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import DHT from 'hyperdht'
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import DHT from 'hyperdht'
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import b4a from 'b4a'
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import b4a from 'b4a'
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@@ -67,3 +83,13 @@ conn.once('open', () => console.log('got connection!'))
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process.stdin.pipe(conn).pipe(process.stdout)
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process.stdin.pipe(conn).pipe(process.stdout)
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```
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```
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Pass the key to the client:
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```
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cd client-app
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pear dev -- <SUPPLY KEY HERE>
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```
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The `client-app` will spin up a client, and the public key copied earlier must be supplied as a command line argument for connecting to the server. The client process will log `got connection` into the console when it connects to the server.
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Once it's connected, try typing in both terminals.
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