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removed animate gui option (#191)
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@@ -484,7 +484,6 @@ Create a new `Window` instance.
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* `y <Integer>` - vertical window position (pixels)
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* `width <Integer>` - the width of the window (pixels)
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* `height <Integer>` - the height of the window (pixels)
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* `animate <Boolean>` Default: `false` - animate the dimensional change. MacOS only, ignored on other OS's.
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* `center <Boolean` - center the window upon opening
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* `minWidth <Integer>` - window minimum width (pixels)
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* `minHeight <Integer>` - window minimum height (pixels)
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@@ -527,7 +526,6 @@ Open the window.
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* `y <Integer>` - vertical window position (pixels)
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* `width <Integer>` - the width of the window (pixels)
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* `height <Integer>` - the height of the window (pixels)
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* `animate <Boolean>` Default: `false` - animate the dimensional change. MacOS only, ignored on other OS's.
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* `center <Boolean` - center the window upon opening
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* `minWidth <Integer>` - window minimum width (pixels)
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* `minHeight <Integer>` - window minimum height (pixels)
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@@ -633,7 +631,6 @@ await win.dimensions({
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y: 50,
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width: 550,
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height: 300,
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animate: true // only has an effect on macOS
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})
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```
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@@ -646,7 +643,6 @@ Sets the dimensions of the window.
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* `y <Integer>` - the vertical position of the top of the window (pixels)
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* `width <Integer>` - the width of the window (pixels)
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* `height <Integer>` - the height of the window (pixels)
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* `animate <Boolean>` Default: `false` - animate the dimensional change. MacOS only, ignored on other OS's.
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* `position <String>` - may be `'center'` to set the window in the center of the screen or else `undefined`.
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**References**
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