fix: resolve bun/pnpm global install failures on Windows (#4275)

Co-authored-by: Aiden Cline <aidenpcline@gmail.com>
This commit is contained in:
Luke Parker
2025-11-14 02:38:57 +10:00
committed by GitHub
parent 609ab069a9
commit 73443585e5
3 changed files with 36 additions and 74 deletions

View File

@@ -66,11 +66,11 @@ const allTargets: {
avx2: false,
},
{
os: "windows",
os: "win32",
arch: "x64",
},
{
os: "windows",
os: "win32",
arch: "x64",
avx2: false,
},
@@ -88,7 +88,8 @@ await $`bun install --os="*" --cpu="*" @parcel/watcher@${pkg.dependencies["@parc
for (const item of targets) {
const name = [
pkg.name,
item.os,
// changing to win32 flags npm for some reason
item.os === "win32" ? "windows" : item.os,
item.arch,
item.avx2 === false ? "baseline" : undefined,
item.abi === undefined ? undefined : item.abi,
@@ -127,7 +128,7 @@ for (const item of targets) {
{
name,
version: Script.version,
os: [item.os === "windows" ? "win32" : item.os],
os: [item.os],
cpu: [item.arch],
},
null,

View File

@@ -85,18 +85,6 @@ function prepareBinDirectory(binaryName) {
return { binDir, targetPath }
}
function copyBinary(sourcePath, binaryName) {
const { targetPath } = prepareBinDirectory(binaryName)
fs.copyFileSync(sourcePath, targetPath)
console.log(`opencode binary installed: ${targetPath}`)
// Verify the file exists after operation
if (!fs.existsSync(targetPath)) {
throw new Error(`Failed to copy binary to ${targetPath}`)
}
}
function symlinkBinary(sourcePath, binaryName) {
const { targetPath } = prepareBinDirectory(binaryName)
@@ -109,64 +97,12 @@ function symlinkBinary(sourcePath, binaryName) {
}
}
async function regenerateWindowsCmdWrappers() {
console.log("Windows + npm detected: Forcing npm to rebuild bin links")
try {
const { execSync } = require("child_process")
const pkgPath = path.join(__dirname, "..")
// npm_config_global is string | undefined
// if it exists, the value is true
const isGlobal = process.env.npm_config_global === "true" || pkgPath.includes(path.join("npm", "node_modules"))
// The npm rebuild command does 2 things - Execute lifecycle scripts and rebuild bin links
// We want to skip lifecycle scripts to avoid infinite loops, so we use --ignore-scripts
const cmd = `npm rebuild opencode-ai --ignore-scripts${isGlobal ? " -g" : ""}`
const opts = {
stdio: "inherit",
shell: true,
...(isGlobal ? {} : { cwd: path.join(pkgPath, "..", "..") }), // For local, run from project root
}
console.log(`Running: ${cmd}`)
execSync(cmd, opts)
console.log("Successfully rebuilt npm bin links")
} catch (error) {
console.error("Error rebuilding npm links:", error.message)
console.error("npm rebuild failed. You may need to manually run: npm rebuild opencode-ai --ignore-scripts")
}
}
async function main() {
try {
if (os.platform() === "win32") {
// NPM eg format - npm/11.4.2 node/v24.4.1 win32 x64
// Bun eg format - bun/1.2.19 npm/? node/v24.3.0 win32 x64
// pnpm eg format - pnpm/8.10.0 npm/? node/v20.10.0 win32 x64
const userAgent = process.env.npm_config_user_agent || ""
if (userAgent.startsWith("npm")) {
await regenerateWindowsCmdWrappers()
return
}
if (userAgent.startsWith("bun")) {
console.log("Windows + bun detected: Setting up binary")
const { binaryPath, binaryName } = findBinary()
copyBinary(binaryPath, binaryName)
return
}
if (userAgent.startsWith("pnpm")) {
console.log("Windows + pnpm detected: Setting up binary")
const { binaryPath, binaryName } = findBinary()
copyBinary(binaryPath, binaryName)
return
}
// Unknown package manager on Windows
console.log("Windows detected but unknown package manager, skipping postinstall")
// On Windows, the .exe is already included in the package and bin field points to it
// No postinstall setup needed
console.log("Windows detected: binary setup not needed (using packaged .exe)")
return
}

View File

@@ -2,8 +2,10 @@
import { $ } from "bun"
import pkg from "../package.json"
import { Script } from "@opencode-ai/script"
import { fileURLToPath } from "url"
import fs from "fs"
const dir = new URL("..", import.meta.url).pathname
const dir = fileURLToPath(new URL("..", import.meta.url))
process.chdir(dir)
const { binaries } = await import("./build.ts")
@@ -15,14 +17,29 @@ const { binaries } = await import("./build.ts")
await $`mkdir -p ./dist/${pkg.name}`
await $`cp -r ./bin ./dist/${pkg.name}/bin`
// Copy Windows .exe if any Windows binaries were built
let hasWindowsBinary = false
for (const binaryName of Object.keys(binaries)) {
if (binaryName.includes("win32")) {
const winBinaryPath = `./dist/${binaryName}/bin/opencode.exe`
if (fs.existsSync(winBinaryPath)) {
await $`cp ${winBinaryPath} ./dist/${pkg.name}/bin/opencode.exe`
hasWindowsBinary = true
break
}
}
}
await $`cp ./script/preinstall.mjs ./dist/${pkg.name}/preinstall.mjs`
await $`cp ./script/postinstall.mjs ./dist/${pkg.name}/postinstall.mjs`
await Bun.file(`./dist/${pkg.name}/package.json`).write(
JSON.stringify(
{
name: pkg.name + "-ai",
bin: {
[pkg.name]: `./bin/${pkg.name}`,
[pkg.name]: hasWindowsBinary ? `./bin/${pkg.name}.exe` : `./bin/${pkg.name}`,
},
scripts: {
preinstall: "bun ./preinstall.mjs || node ./preinstall.mjs",
@@ -36,7 +53,15 @@ await Bun.file(`./dist/${pkg.name}/package.json`).write(
),
)
for (const [name] of Object.entries(binaries)) {
await $`cd dist/${name} && chmod 777 -R . && bun publish --access public --tag ${Script.channel}`
try {
process.chdir(`./dist/${name}`)
if (process.platform !== "win32") {
await $`chmod 755 -R .`
}
await $`bun publish --access public --tag ${Script.channel}`
} finally {
process.chdir(dir)
}
}
await $`cd ./dist/${pkg.name} && bun publish --access public --tag ${Script.channel}`