mirror of
https://github.com/aljazceru/opencode.git
synced 2025-12-24 11:14:23 +01:00
fix: resolve bun/pnpm global install failures on Windows (#4275)
Co-authored-by: Aiden Cline <aidenpcline@gmail.com>
This commit is contained in:
@@ -66,11 +66,11 @@ const allTargets: {
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avx2: false,
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},
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{
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os: "windows",
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os: "win32",
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arch: "x64",
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},
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{
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os: "windows",
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os: "win32",
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arch: "x64",
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avx2: false,
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},
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@@ -88,7 +88,8 @@ await $`bun install --os="*" --cpu="*" @parcel/watcher@${pkg.dependencies["@parc
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for (const item of targets) {
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const name = [
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pkg.name,
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item.os,
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// changing to win32 flags npm for some reason
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item.os === "win32" ? "windows" : item.os,
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item.arch,
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item.avx2 === false ? "baseline" : undefined,
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item.abi === undefined ? undefined : item.abi,
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@@ -127,7 +128,7 @@ for (const item of targets) {
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{
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name,
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version: Script.version,
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os: [item.os === "windows" ? "win32" : item.os],
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os: [item.os],
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cpu: [item.arch],
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},
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null,
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@@ -85,18 +85,6 @@ function prepareBinDirectory(binaryName) {
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return { binDir, targetPath }
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}
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function copyBinary(sourcePath, binaryName) {
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const { targetPath } = prepareBinDirectory(binaryName)
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fs.copyFileSync(sourcePath, targetPath)
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console.log(`opencode binary installed: ${targetPath}`)
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// Verify the file exists after operation
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if (!fs.existsSync(targetPath)) {
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throw new Error(`Failed to copy binary to ${targetPath}`)
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}
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}
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function symlinkBinary(sourcePath, binaryName) {
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const { targetPath } = prepareBinDirectory(binaryName)
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@@ -109,64 +97,12 @@ function symlinkBinary(sourcePath, binaryName) {
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}
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}
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async function regenerateWindowsCmdWrappers() {
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console.log("Windows + npm detected: Forcing npm to rebuild bin links")
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try {
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const { execSync } = require("child_process")
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const pkgPath = path.join(__dirname, "..")
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// npm_config_global is string | undefined
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// if it exists, the value is true
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const isGlobal = process.env.npm_config_global === "true" || pkgPath.includes(path.join("npm", "node_modules"))
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// The npm rebuild command does 2 things - Execute lifecycle scripts and rebuild bin links
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// We want to skip lifecycle scripts to avoid infinite loops, so we use --ignore-scripts
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const cmd = `npm rebuild opencode-ai --ignore-scripts${isGlobal ? " -g" : ""}`
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const opts = {
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stdio: "inherit",
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shell: true,
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...(isGlobal ? {} : { cwd: path.join(pkgPath, "..", "..") }), // For local, run from project root
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}
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console.log(`Running: ${cmd}`)
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execSync(cmd, opts)
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console.log("Successfully rebuilt npm bin links")
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} catch (error) {
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console.error("Error rebuilding npm links:", error.message)
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console.error("npm rebuild failed. You may need to manually run: npm rebuild opencode-ai --ignore-scripts")
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}
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}
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async function main() {
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try {
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if (os.platform() === "win32") {
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// NPM eg format - npm/11.4.2 node/v24.4.1 win32 x64
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// Bun eg format - bun/1.2.19 npm/? node/v24.3.0 win32 x64
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// pnpm eg format - pnpm/8.10.0 npm/? node/v20.10.0 win32 x64
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const userAgent = process.env.npm_config_user_agent || ""
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if (userAgent.startsWith("npm")) {
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await regenerateWindowsCmdWrappers()
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return
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}
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if (userAgent.startsWith("bun")) {
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console.log("Windows + bun detected: Setting up binary")
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const { binaryPath, binaryName } = findBinary()
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copyBinary(binaryPath, binaryName)
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return
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}
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if (userAgent.startsWith("pnpm")) {
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console.log("Windows + pnpm detected: Setting up binary")
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const { binaryPath, binaryName } = findBinary()
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copyBinary(binaryPath, binaryName)
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return
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}
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// Unknown package manager on Windows
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console.log("Windows detected but unknown package manager, skipping postinstall")
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// On Windows, the .exe is already included in the package and bin field points to it
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// No postinstall setup needed
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console.log("Windows detected: binary setup not needed (using packaged .exe)")
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return
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}
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@@ -2,8 +2,10 @@
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import { $ } from "bun"
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import pkg from "../package.json"
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import { Script } from "@opencode-ai/script"
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import { fileURLToPath } from "url"
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import fs from "fs"
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const dir = new URL("..", import.meta.url).pathname
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const dir = fileURLToPath(new URL("..", import.meta.url))
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process.chdir(dir)
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const { binaries } = await import("./build.ts")
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@@ -15,14 +17,29 @@ const { binaries } = await import("./build.ts")
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await $`mkdir -p ./dist/${pkg.name}`
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await $`cp -r ./bin ./dist/${pkg.name}/bin`
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// Copy Windows .exe if any Windows binaries were built
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let hasWindowsBinary = false
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for (const binaryName of Object.keys(binaries)) {
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if (binaryName.includes("win32")) {
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const winBinaryPath = `./dist/${binaryName}/bin/opencode.exe`
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if (fs.existsSync(winBinaryPath)) {
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await $`cp ${winBinaryPath} ./dist/${pkg.name}/bin/opencode.exe`
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hasWindowsBinary = true
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break
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}
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}
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}
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await $`cp ./script/preinstall.mjs ./dist/${pkg.name}/preinstall.mjs`
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await $`cp ./script/postinstall.mjs ./dist/${pkg.name}/postinstall.mjs`
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await Bun.file(`./dist/${pkg.name}/package.json`).write(
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JSON.stringify(
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{
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name: pkg.name + "-ai",
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bin: {
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[pkg.name]: `./bin/${pkg.name}`,
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[pkg.name]: hasWindowsBinary ? `./bin/${pkg.name}.exe` : `./bin/${pkg.name}`,
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},
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scripts: {
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preinstall: "bun ./preinstall.mjs || node ./preinstall.mjs",
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@@ -36,7 +53,15 @@ await Bun.file(`./dist/${pkg.name}/package.json`).write(
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),
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)
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for (const [name] of Object.entries(binaries)) {
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await $`cd dist/${name} && chmod 777 -R . && bun publish --access public --tag ${Script.channel}`
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try {
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process.chdir(`./dist/${name}`)
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if (process.platform !== "win32") {
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await $`chmod 755 -R .`
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}
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await $`bun publish --access public --tag ${Script.channel}`
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} finally {
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process.chdir(dir)
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}
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}
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await $`cd ./dist/${pkg.name} && bun publish --access public --tag ${Script.channel}`
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