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https://github.com/aljazceru/opencode.git
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fix(tui): mouse wheel ansi codes leaking into editor
This commit is contained in:
292
packages/tui/input/mouse.go
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292
packages/tui/input/mouse.go
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@@ -0,0 +1,292 @@
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package input
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import (
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"fmt"
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"github.com/charmbracelet/x/ansi"
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)
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// MouseButton represents the button that was pressed during a mouse message.
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type MouseButton = ansi.MouseButton
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// Mouse event buttons
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//
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// This is based on X11 mouse button codes.
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//
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// 1 = left button
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// 2 = middle button (pressing the scroll wheel)
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// 3 = right button
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// 4 = turn scroll wheel up
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// 5 = turn scroll wheel down
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// 6 = push scroll wheel left
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// 7 = push scroll wheel right
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// 8 = 4th button (aka browser backward button)
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// 9 = 5th button (aka browser forward button)
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// 10
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// 11
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//
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// Other buttons are not supported.
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const (
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MouseNone = ansi.MouseNone
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MouseLeft = ansi.MouseLeft
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MouseMiddle = ansi.MouseMiddle
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MouseRight = ansi.MouseRight
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MouseWheelUp = ansi.MouseWheelUp
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MouseWheelDown = ansi.MouseWheelDown
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MouseWheelLeft = ansi.MouseWheelLeft
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MouseWheelRight = ansi.MouseWheelRight
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MouseBackward = ansi.MouseBackward
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MouseForward = ansi.MouseForward
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MouseButton10 = ansi.MouseButton10
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MouseButton11 = ansi.MouseButton11
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)
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// MouseEvent represents a mouse message. This is a generic mouse message that
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// can represent any kind of mouse event.
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type MouseEvent interface {
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fmt.Stringer
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// Mouse returns the underlying mouse event.
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Mouse() Mouse
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}
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// Mouse represents a Mouse message. Use [MouseEvent] to represent all mouse
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// messages.
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//
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// The X and Y coordinates are zero-based, with (0,0) being the upper left
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// corner of the terminal.
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//
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// // Catch all mouse events
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// switch Event := Event.(type) {
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// case MouseEvent:
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// m := Event.Mouse()
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// fmt.Println("Mouse event:", m.X, m.Y, m)
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// }
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//
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// // Only catch mouse click events
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// switch Event := Event.(type) {
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// case MouseClickEvent:
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// fmt.Println("Mouse click event:", Event.X, Event.Y, Event)
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// }
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type Mouse struct {
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X, Y int
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Button MouseButton
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Mod KeyMod
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}
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// String returns a string representation of the mouse message.
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func (m Mouse) String() (s string) {
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if m.Mod.Contains(ModCtrl) {
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s += "ctrl+"
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}
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if m.Mod.Contains(ModAlt) {
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s += "alt+"
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}
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if m.Mod.Contains(ModShift) {
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s += "shift+"
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}
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str := m.Button.String()
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if str == "" {
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s += "unknown"
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} else if str != "none" { // motion events don't have a button
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s += str
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}
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return s
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}
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// MouseClickEvent represents a mouse button click event.
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type MouseClickEvent Mouse
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// String returns a string representation of the mouse click event.
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func (e MouseClickEvent) String() string {
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return Mouse(e).String()
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}
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// Mouse returns the underlying mouse event. This is a convenience method and
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// syntactic sugar to satisfy the [MouseEvent] interface, and cast the mouse
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// event to [Mouse].
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func (e MouseClickEvent) Mouse() Mouse {
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return Mouse(e)
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}
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// MouseReleaseEvent represents a mouse button release event.
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type MouseReleaseEvent Mouse
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// String returns a string representation of the mouse release event.
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func (e MouseReleaseEvent) String() string {
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return Mouse(e).String()
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}
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// Mouse returns the underlying mouse event. This is a convenience method and
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// syntactic sugar to satisfy the [MouseEvent] interface, and cast the mouse
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// event to [Mouse].
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func (e MouseReleaseEvent) Mouse() Mouse {
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return Mouse(e)
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}
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// MouseWheelEvent represents a mouse wheel message event.
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type MouseWheelEvent Mouse
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// String returns a string representation of the mouse wheel event.
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func (e MouseWheelEvent) String() string {
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return Mouse(e).String()
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}
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// Mouse returns the underlying mouse event. This is a convenience method and
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// syntactic sugar to satisfy the [MouseEvent] interface, and cast the mouse
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// event to [Mouse].
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func (e MouseWheelEvent) Mouse() Mouse {
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return Mouse(e)
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}
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// MouseMotionEvent represents a mouse motion event.
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type MouseMotionEvent Mouse
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// String returns a string representation of the mouse motion event.
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func (e MouseMotionEvent) String() string {
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m := Mouse(e)
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if m.Button != 0 {
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return m.String() + "+motion"
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}
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return m.String() + "motion"
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}
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// Mouse returns the underlying mouse event. This is a convenience method and
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// syntactic sugar to satisfy the [MouseEvent] interface, and cast the mouse
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// event to [Mouse].
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func (e MouseMotionEvent) Mouse() Mouse {
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return Mouse(e)
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}
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// Parse SGR-encoded mouse events; SGR extended mouse events. SGR mouse events
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// look like:
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//
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// ESC [ < Cb ; Cx ; Cy (M or m)
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//
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// where:
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//
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// Cb is the encoded button code
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// Cx is the x-coordinate of the mouse
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// Cy is the y-coordinate of the mouse
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// M is for button press, m is for button release
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//
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// https://invisible-island.net/xterm/ctlseqs/ctlseqs.html#h3-Extended-coordinates
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func parseSGRMouseEvent(cmd ansi.Cmd, params ansi.Params) Event {
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x, _, ok := params.Param(1, 1)
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if !ok {
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x = 1
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}
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y, _, ok := params.Param(2, 1)
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if !ok {
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y = 1
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}
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release := cmd.Final() == 'm'
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b, _, _ := params.Param(0, 0)
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mod, btn, _, isMotion := parseMouseButton(b)
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// (1,1) is the upper left. We subtract 1 to normalize it to (0,0).
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x--
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y--
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m := Mouse{X: x, Y: y, Button: btn, Mod: mod}
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// Wheel buttons don't have release events
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// Motion can be reported as a release event in some terminals (Windows Terminal)
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if isWheel(m.Button) {
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return MouseWheelEvent(m)
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} else if !isMotion && release {
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return MouseReleaseEvent(m)
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} else if isMotion {
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return MouseMotionEvent(m)
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}
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return MouseClickEvent(m)
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}
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const x10MouseByteOffset = 32
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// Parse X10-encoded mouse events; the simplest kind. The last release of X10
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// was December 1986, by the way. The original X10 mouse protocol limits the Cx
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// and Cy coordinates to 223 (=255-032).
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//
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// X10 mouse events look like:
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//
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// ESC [M Cb Cx Cy
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//
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// See: http://www.xfree86.org/current/ctlseqs.html#Mouse%20Tracking
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func parseX10MouseEvent(buf []byte) Event {
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v := buf[3:6]
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b := int(v[0])
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if b >= x10MouseByteOffset {
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// XXX: b < 32 should be impossible, but we're being defensive.
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b -= x10MouseByteOffset
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}
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mod, btn, isRelease, isMotion := parseMouseButton(b)
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// (1,1) is the upper left. We subtract 1 to normalize it to (0,0).
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x := int(v[1]) - x10MouseByteOffset - 1
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y := int(v[2]) - x10MouseByteOffset - 1
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m := Mouse{X: x, Y: y, Button: btn, Mod: mod}
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if isWheel(m.Button) {
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return MouseWheelEvent(m)
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} else if isMotion {
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return MouseMotionEvent(m)
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} else if isRelease {
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return MouseReleaseEvent(m)
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}
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return MouseClickEvent(m)
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}
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// See: https://invisible-island.net/xterm/ctlseqs/ctlseqs.html#h3-Extended-coordinates
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func parseMouseButton(b int) (mod KeyMod, btn MouseButton, isRelease bool, isMotion bool) {
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// mouse bit shifts
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const (
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bitShift = 0b0000_0100
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bitAlt = 0b0000_1000
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bitCtrl = 0b0001_0000
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bitMotion = 0b0010_0000
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bitWheel = 0b0100_0000
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bitAdd = 0b1000_0000 // additional buttons 8-11
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bitsMask = 0b0000_0011
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)
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// Modifiers
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if b&bitAlt != 0 {
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mod |= ModAlt
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}
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if b&bitCtrl != 0 {
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mod |= ModCtrl
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}
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if b&bitShift != 0 {
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mod |= ModShift
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}
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if b&bitAdd != 0 {
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btn = MouseBackward + MouseButton(b&bitsMask)
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} else if b&bitWheel != 0 {
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btn = MouseWheelUp + MouseButton(b&bitsMask)
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} else {
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btn = MouseLeft + MouseButton(b&bitsMask)
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// X10 reports a button release as 0b0000_0011 (3)
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if b&bitsMask == bitsMask {
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btn = MouseNone
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isRelease = true
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}
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}
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// Motion bit doesn't get reported for wheel events.
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if b&bitMotion != 0 && !isWheel(btn) {
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isMotion = true
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}
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return //nolint:nakedret
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}
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// isWheel returns true if the mouse event is a wheel event.
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func isWheel(btn MouseButton) bool {
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return btn >= MouseWheelUp && btn <= MouseWheelRight
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}
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