mirror of
https://github.com/aljazceru/opencode.git
synced 2025-12-24 03:04:21 +01:00
fix(tui): mouse wheel ansi codes leaking into editor
This commit is contained in:
271
packages/tui/input/driver_windows_test.go
Normal file
271
packages/tui/input/driver_windows_test.go
Normal file
@@ -0,0 +1,271 @@
|
||||
package input
|
||||
|
||||
import (
|
||||
"encoding/binary"
|
||||
"image/color"
|
||||
"reflect"
|
||||
"testing"
|
||||
"unicode/utf16"
|
||||
|
||||
"github.com/charmbracelet/x/ansi"
|
||||
xwindows "github.com/charmbracelet/x/windows"
|
||||
"golang.org/x/sys/windows"
|
||||
)
|
||||
|
||||
func TestWindowsInputEvents(t *testing.T) {
|
||||
cases := []struct {
|
||||
name string
|
||||
events []xwindows.InputRecord
|
||||
expected []Event
|
||||
sequence bool // indicates that the input events are ANSI sequence or utf16
|
||||
}{
|
||||
{
|
||||
name: "single key event",
|
||||
events: []xwindows.InputRecord{
|
||||
encodeKeyEvent(xwindows.KeyEventRecord{
|
||||
KeyDown: true,
|
||||
Char: 'a',
|
||||
VirtualKeyCode: 'A',
|
||||
}),
|
||||
},
|
||||
expected: []Event{KeyPressEvent{Code: 'a', BaseCode: 'a', Text: "a"}},
|
||||
},
|
||||
{
|
||||
name: "single key event with control key",
|
||||
events: []xwindows.InputRecord{
|
||||
encodeKeyEvent(xwindows.KeyEventRecord{
|
||||
KeyDown: true,
|
||||
Char: 'a',
|
||||
VirtualKeyCode: 'A',
|
||||
ControlKeyState: xwindows.LEFT_CTRL_PRESSED,
|
||||
}),
|
||||
},
|
||||
expected: []Event{KeyPressEvent{Code: 'a', BaseCode: 'a', Mod: ModCtrl}},
|
||||
},
|
||||
{
|
||||
name: "escape alt key event",
|
||||
events: []xwindows.InputRecord{
|
||||
encodeKeyEvent(xwindows.KeyEventRecord{
|
||||
KeyDown: true,
|
||||
Char: ansi.ESC,
|
||||
VirtualKeyCode: ansi.ESC,
|
||||
ControlKeyState: xwindows.LEFT_ALT_PRESSED,
|
||||
}),
|
||||
},
|
||||
expected: []Event{KeyPressEvent{Code: ansi.ESC, BaseCode: ansi.ESC, Mod: ModAlt}},
|
||||
},
|
||||
{
|
||||
name: "single shifted key event",
|
||||
events: []xwindows.InputRecord{
|
||||
encodeKeyEvent(xwindows.KeyEventRecord{
|
||||
KeyDown: true,
|
||||
Char: 'A',
|
||||
VirtualKeyCode: 'A',
|
||||
ControlKeyState: xwindows.SHIFT_PRESSED,
|
||||
}),
|
||||
},
|
||||
expected: []Event{KeyPressEvent{Code: 'A', BaseCode: 'a', Text: "A", Mod: ModShift}},
|
||||
},
|
||||
{
|
||||
name: "utf16 rune",
|
||||
events: encodeUtf16Rune('😊'), // smiley emoji '😊'
|
||||
expected: []Event{
|
||||
KeyPressEvent{Code: '😊', Text: "😊"},
|
||||
},
|
||||
sequence: true,
|
||||
},
|
||||
{
|
||||
name: "background color response",
|
||||
events: encodeSequence("\x1b]11;rgb:ff/ff/ff\x07"),
|
||||
expected: []Event{BackgroundColorEvent{Color: color.RGBA{R: 0xff, G: 0xff, B: 0xff, A: 0xff}}},
|
||||
sequence: true,
|
||||
},
|
||||
{
|
||||
name: "st terminated background color response",
|
||||
events: encodeSequence("\x1b]11;rgb:ffff/ffff/ffff\x1b\\"),
|
||||
expected: []Event{BackgroundColorEvent{Color: color.RGBA{R: 0xff, G: 0xff, B: 0xff, A: 0xff}}},
|
||||
sequence: true,
|
||||
},
|
||||
{
|
||||
name: "simple mouse event",
|
||||
events: []xwindows.InputRecord{
|
||||
encodeMouseEvent(xwindows.MouseEventRecord{
|
||||
MousePositon: windows.Coord{X: 10, Y: 20},
|
||||
ButtonState: xwindows.FROM_LEFT_1ST_BUTTON_PRESSED,
|
||||
EventFlags: 0,
|
||||
}),
|
||||
encodeMouseEvent(xwindows.MouseEventRecord{
|
||||
MousePositon: windows.Coord{X: 10, Y: 20},
|
||||
EventFlags: 0,
|
||||
}),
|
||||
},
|
||||
expected: []Event{
|
||||
MouseClickEvent{Button: MouseLeft, X: 10, Y: 20},
|
||||
MouseReleaseEvent{Button: MouseLeft, X: 10, Y: 20},
|
||||
},
|
||||
},
|
||||
{
|
||||
name: "focus event",
|
||||
events: []xwindows.InputRecord{
|
||||
encodeFocusEvent(xwindows.FocusEventRecord{
|
||||
SetFocus: true,
|
||||
}),
|
||||
encodeFocusEvent(xwindows.FocusEventRecord{
|
||||
SetFocus: false,
|
||||
}),
|
||||
},
|
||||
expected: []Event{
|
||||
FocusEvent{},
|
||||
BlurEvent{},
|
||||
},
|
||||
},
|
||||
{
|
||||
name: "window size event",
|
||||
events: []xwindows.InputRecord{
|
||||
encodeWindowBufferSizeEvent(xwindows.WindowBufferSizeRecord{
|
||||
Size: windows.Coord{X: 10, Y: 20},
|
||||
}),
|
||||
},
|
||||
expected: []Event{
|
||||
WindowSizeEvent{Width: 10, Height: 20},
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
// p is the parser to parse the input events
|
||||
var p Parser
|
||||
|
||||
// keep track of the state of the driver to handle ANSI sequences and utf16
|
||||
var state win32InputState
|
||||
for _, tc := range cases {
|
||||
t.Run(tc.name, func(t *testing.T) {
|
||||
if tc.sequence {
|
||||
var Event Event
|
||||
for _, ev := range tc.events {
|
||||
if ev.EventType != xwindows.KEY_EVENT {
|
||||
t.Fatalf("expected key event, got %v", ev.EventType)
|
||||
}
|
||||
|
||||
key := ev.KeyEvent()
|
||||
Event = p.parseWin32InputKeyEvent(&state, key.VirtualKeyCode, key.VirtualScanCode, key.Char, key.KeyDown, key.ControlKeyState, key.RepeatCount)
|
||||
}
|
||||
if len(tc.expected) != 1 {
|
||||
t.Fatalf("expected 1 event, got %d", len(tc.expected))
|
||||
}
|
||||
if !reflect.DeepEqual(Event, tc.expected[0]) {
|
||||
t.Errorf("expected %v, got %v", tc.expected[0], Event)
|
||||
}
|
||||
} else {
|
||||
if len(tc.events) != len(tc.expected) {
|
||||
t.Fatalf("expected %d events, got %d", len(tc.expected), len(tc.events))
|
||||
}
|
||||
for j, ev := range tc.events {
|
||||
Event := p.parseConInputEvent(ev, &state)
|
||||
if !reflect.DeepEqual(Event, tc.expected[j]) {
|
||||
t.Errorf("expected %#v, got %#v", tc.expected[j], Event)
|
||||
}
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
func boolToUint32(b bool) uint32 {
|
||||
if b {
|
||||
return 1
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func encodeMenuEvent(menu xwindows.MenuEventRecord) xwindows.InputRecord {
|
||||
var bts [16]byte
|
||||
binary.LittleEndian.PutUint32(bts[0:4], menu.CommandID)
|
||||
return xwindows.InputRecord{
|
||||
EventType: xwindows.MENU_EVENT,
|
||||
Event: bts,
|
||||
}
|
||||
}
|
||||
|
||||
func encodeWindowBufferSizeEvent(size xwindows.WindowBufferSizeRecord) xwindows.InputRecord {
|
||||
var bts [16]byte
|
||||
binary.LittleEndian.PutUint16(bts[0:2], uint16(size.Size.X))
|
||||
binary.LittleEndian.PutUint16(bts[2:4], uint16(size.Size.Y))
|
||||
return xwindows.InputRecord{
|
||||
EventType: xwindows.WINDOW_BUFFER_SIZE_EVENT,
|
||||
Event: bts,
|
||||
}
|
||||
}
|
||||
|
||||
func encodeFocusEvent(focus xwindows.FocusEventRecord) xwindows.InputRecord {
|
||||
var bts [16]byte
|
||||
if focus.SetFocus {
|
||||
bts[0] = 1
|
||||
}
|
||||
return xwindows.InputRecord{
|
||||
EventType: xwindows.FOCUS_EVENT,
|
||||
Event: bts,
|
||||
}
|
||||
}
|
||||
|
||||
func encodeMouseEvent(mouse xwindows.MouseEventRecord) xwindows.InputRecord {
|
||||
var bts [16]byte
|
||||
binary.LittleEndian.PutUint16(bts[0:2], uint16(mouse.MousePositon.X))
|
||||
binary.LittleEndian.PutUint16(bts[2:4], uint16(mouse.MousePositon.Y))
|
||||
binary.LittleEndian.PutUint32(bts[4:8], mouse.ButtonState)
|
||||
binary.LittleEndian.PutUint32(bts[8:12], mouse.ControlKeyState)
|
||||
binary.LittleEndian.PutUint32(bts[12:16], mouse.EventFlags)
|
||||
return xwindows.InputRecord{
|
||||
EventType: xwindows.MOUSE_EVENT,
|
||||
Event: bts,
|
||||
}
|
||||
}
|
||||
|
||||
func encodeKeyEvent(key xwindows.KeyEventRecord) xwindows.InputRecord {
|
||||
var bts [16]byte
|
||||
binary.LittleEndian.PutUint32(bts[0:4], boolToUint32(key.KeyDown))
|
||||
binary.LittleEndian.PutUint16(bts[4:6], key.RepeatCount)
|
||||
binary.LittleEndian.PutUint16(bts[6:8], key.VirtualKeyCode)
|
||||
binary.LittleEndian.PutUint16(bts[8:10], key.VirtualScanCode)
|
||||
binary.LittleEndian.PutUint16(bts[10:12], uint16(key.Char))
|
||||
binary.LittleEndian.PutUint32(bts[12:16], key.ControlKeyState)
|
||||
return xwindows.InputRecord{
|
||||
EventType: xwindows.KEY_EVENT,
|
||||
Event: bts,
|
||||
}
|
||||
}
|
||||
|
||||
// encodeSequence encodes a string of ANSI escape sequences into a slice of
|
||||
// Windows input key records.
|
||||
func encodeSequence(s string) (evs []xwindows.InputRecord) {
|
||||
var state byte
|
||||
for len(s) > 0 {
|
||||
seq, _, n, newState := ansi.DecodeSequence(s, state, nil)
|
||||
for i := 0; i < n; i++ {
|
||||
evs = append(evs, encodeKeyEvent(xwindows.KeyEventRecord{
|
||||
KeyDown: true,
|
||||
Char: rune(seq[i]),
|
||||
}))
|
||||
}
|
||||
state = newState
|
||||
s = s[n:]
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
func encodeUtf16Rune(r rune) []xwindows.InputRecord {
|
||||
r1, r2 := utf16.EncodeRune(r)
|
||||
return encodeUtf16Pair(r1, r2)
|
||||
}
|
||||
|
||||
func encodeUtf16Pair(r1, r2 rune) []xwindows.InputRecord {
|
||||
return []xwindows.InputRecord{
|
||||
encodeKeyEvent(xwindows.KeyEventRecord{
|
||||
KeyDown: true,
|
||||
Char: r1,
|
||||
}),
|
||||
encodeKeyEvent(xwindows.KeyEventRecord{
|
||||
KeyDown: true,
|
||||
Char: r2,
|
||||
}),
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user