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add arabic, hebrew, chinese and others stuff.
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fonts/NotoSansArabic.ttf
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fonts/NotoSansArabic.ttf
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fonts/NotoSansBengali.ttf
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fonts/NotoSansBengali.ttf
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fonts/NotoSansHebrew.ttf
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fonts/NotoSansHebrew.ttf
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fonts/NotoSansKR.ttf
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fonts/NotoSansKR.ttf
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fonts/NotoSansTC.ttf
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fonts/NotoSansTC.ttf
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fonts/NotoSansThai.ttf
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fonts/NotoSansThai.ttf
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@@ -268,6 +268,36 @@ func getLanguage(text string) (*truetype.Font, bool, error) {
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"fonts/NotoSansJP.ttf",
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"fonts/NotoSansJP.ttf",
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true,
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true,
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},
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},
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{
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unicode.Han,
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"fonts/NotoSansTC.ttf",
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true,
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},
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{
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unicode.Hangul,
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"fonts/NotoSansKR.ttf",
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true,
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},
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{
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unicode.Arabic,
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"fonts/NotoSansArabic.ttf",
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false,
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},
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{
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unicode.Hebrew,
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"fonts/NotoSansHebrew.ttf",
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false,
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},
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{
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unicode.Bengali,
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"fonts/NotoSansBengali.ttf",
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false,
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},
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{
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unicode.Thai,
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"fonts/NotoSansThai.ttf",
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false,
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},
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} {
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} {
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for _, rune := range text {
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for _, rune := range text {
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rune16 := uint16(rune)
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rune16 := uint16(rune)
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