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We want to avoid lost messages in the common cases. This generalizes our drain code, by giving the subds each 5 seconds to close themselves, but continue to allow them to send us traffic (if peer is still connected) and continue to send them traffic. We continue to send traffic *out* to the peer (if it's still connected), until all subds are gone. We still have a 5 second timer to close the connection to peer. On reconnects, we don't do this "drain period" on reconnects: we kill immediately. We fix up one test which was looking for the "disconnect" message explicitly. Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
42 lines
1.3 KiB
C
42 lines
1.3 KiB
C
#ifndef LIGHTNING_CONNECTD_MULTIPLEX_H
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#define LIGHTNING_CONNECTD_MULTIPLEX_H
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#include "config.h"
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#include <ccan/short_types/short_types.h>
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#include <common/crypto_state.h>
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#include <common/msg_queue.h>
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#include <common/node_id.h>
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struct peer;
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struct io_conn;
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struct feature_set;
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/* Take over peer_conn as peer->to_peer */
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struct io_plan *multiplex_peer_setup(struct io_conn *peer_conn,
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struct peer *peer);
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/* Send this message to peer and disconnect. */
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void multiplex_final_msg(struct peer *peer,
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const u8 *final_msg TAKES);
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/* Inject a message into the output stream. Unlike a raw msg_enqueue,
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* this does io logging. */
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void inject_peer_msg(struct peer *peer, const u8 *msg TAKES);
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/* Start closing the peer: removes itself from hash table, frees itself
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* once done. */
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void drain_peer(struct peer *peer);
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void setup_peer_gossip_store(struct peer *peer,
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const struct feature_set *our_features,
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const u8 *their_features);
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/* When lightningd says to send a ping */
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void send_manual_ping(struct daemon *daemon, const u8 *msg);
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/* When lightningd says to send a custom message (from a plugin) */
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void send_custommsg(struct daemon *daemon, const u8 *msg);
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/* Lightningd wants to talk to you. */
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void peer_connect_subd(struct daemon *daemon, const u8 *msg, int fd);
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#endif /* LIGHTNING_CONNECTD_MULTIPLEX_H */
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