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connectd tells master about every disconnection, and master knows whether it's important to reconnect. Just get the master to invoke a new connect command if it considers the peer important! The only twist is timeouts: we don't want to immediately reconnect if we've failed to connect. To solve this, connectd passes a 'delaytime' to the master when a connection fails, and the master passes it back when it asks for a connection. Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
17 lines
551 B
C
17 lines
551 B
C
#ifndef LIGHTNING_LIGHTNINGD_CONNECT_CONTROL_H
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#define LIGHTNING_LIGHTNINGD_CONNECT_CONTROL_H
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#include "config.h"
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struct lightningd;
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struct pubkey;
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/* Returns fd for gossipd to talk to connectd */
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int connectd_init(struct lightningd *ld);
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void connectd_activate(struct lightningd *ld);
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void delay_then_reconnect(struct channel *channel, u32 seconds_delay);
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void connect_succeeded(struct lightningd *ld, const struct pubkey *id);
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void gossip_connect_result(struct lightningd *ld, const u8 *msg);
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#endif /* LIGHTNING_LIGHTNINGD_CONNECT_CONTROL_H */
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