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https://github.com/aljazceru/lightning.git
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connectd: remove reconnection logic.
We don't have to put aside a peer which is reconnecting and wait for lightningd to remove the old peer, we can now simply free the old and add the new. Fixes: #5240 Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
This commit is contained in:
committed by
neil saitug
parent
7b0c11efb4
commit
9b6c97437e
@@ -386,21 +386,6 @@ static void peer_already_connected(struct lightningd *ld, const u8 *msg)
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&peer->addr);
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}
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static void peer_please_disconnect(struct lightningd *ld, const u8 *msg)
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{
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struct node_id id;
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struct peer *peer;
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if (!fromwire_connectd_reconnected(msg, &id))
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fatal("Bad msg %s from connectd", tal_hex(tmpctx, msg));
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peer = peer_by_id(ld, &id);
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if (!peer)
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return;
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peer_channels_cleanup_on_disconnect(peer);
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}
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struct custommsg_payload {
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struct node_id peer_id;
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u8 *msg;
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@@ -482,10 +467,6 @@ static unsigned connectd_msg(struct subd *connectd, const u8 *msg, const int *fd
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case WIRE_CONNECTD_PING_REPLY:
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break;
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case WIRE_CONNECTD_RECONNECTED:
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peer_please_disconnect(connectd->ld, msg);
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break;
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case WIRE_CONNECTD_PEER_CONNECTED:
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peer_connected(connectd->ld, msg);
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break;
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