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connectd: do dev_disconnect logic.
As connectd handles more packets itself, or diverts them to/from gossipd, it's the only place we can implement the dev_disconnect logic. Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
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@@ -4,6 +4,7 @@
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#include <assert.h>
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#include <ccan/io/io.h>
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#include <common/cryptomsg.h>
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#include <common/dev_disconnect.h>
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#include <common/per_peer_state.h>
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#include <common/status.h>
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#include <common/utils.h>
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@@ -11,6 +12,7 @@
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#include <errno.h>
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#include <sys/socket.h>
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#include <sys/types.h>
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#include <wire/wire.h>
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#include <wire/wire_io.h>
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void queue_peer_msg(struct peer *peer, const u8 *msg TAKES)
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@@ -32,12 +34,48 @@ static struct io_plan *after_final_msg(struct io_conn *peer_conn,
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return io_close(peer_conn);
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}
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#if DEVELOPER
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static struct io_plan *write_to_peer(struct io_conn *peer_conn,
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struct peer *peer);
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static struct io_plan *dev_leave_hanging(struct io_conn *peer_conn,
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struct peer *peer)
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{
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/* We don't tell the peer we're disconnecting, but from now on
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* our writes go nowhere, and there's nothing to read. */
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dev_sabotage_fd(io_conn_fd(peer_conn), false);
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return write_to_peer(peer_conn, peer);
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}
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#endif /* DEVELOPER */
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static struct io_plan *encrypt_and_send(struct peer *peer,
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const u8 *msg TAKES,
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struct io_plan *(*next)
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(struct io_conn *peer_conn,
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struct peer *peer))
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{
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#if DEVELOPER
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int type = fromwire_peektype(msg);
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switch (dev_disconnect(&peer->id, type)) {
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case DEV_DISCONNECT_BEFORE:
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if (taken(msg))
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tal_free(msg);
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return io_close(peer->to_peer);
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case DEV_DISCONNECT_AFTER:
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next = (void *)io_close_cb;
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break;
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case DEV_DISCONNECT_BLACKHOLE:
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dev_blackhole_fd(io_conn_fd(peer->to_peer));
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break;
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case DEV_DISCONNECT_NORMAL:
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break;
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case DEV_DISCONNECT_DISABLE_AFTER:
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next = dev_leave_hanging;
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break;
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}
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#endif
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/* We free this and the encrypted version in next write_to_peer */
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peer->sent_to_peer = cryptomsg_encrypt_msg(peer, &peer->cs, msg);
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return io_write(peer->to_peer,
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