common/random_select: central place for reservoir sampling.

Turns out we can make quite a simple API out of it.

Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
This commit is contained in:
Rusty Russell
2020-08-11 14:35:56 +09:30
parent 12d0d5c185
commit 496c0dd1e6
11 changed files with 76 additions and 59 deletions

View File

@@ -57,6 +57,7 @@ COMMON_SRC_NOGEN := \
common/ping.c \
common/psbt_open.c \
common/pseudorand.c \
common/random_select.c \
common/read_peer_msg.c \
common/setup.c \
common/socket_close.c \

11
common/random_select.c Normal file
View File

@@ -0,0 +1,11 @@
#include <common/pseudorand.h>
#include <common/random_select.h>
bool random_select(double weight, double *tot_weight)
{
*tot_weight += weight;
if (weight == 0)
return false;
return pseudorand_double() <= weight / *tot_weight;
}

20
common/random_select.h Normal file
View File

@@ -0,0 +1,20 @@
#ifndef LIGHTNING_COMMON_RANDOM_SELECT_H
#define LIGHTNING_COMMON_RANDOM_SELECT_H
#include "config.h"
#include <stdbool.h>
/* Use weighted reservoir sampling, see:
* https://en.wikipedia.org/wiki/Reservoir_sampling#Algorithm_A-Chao
* But (currently) the result will consist of only one sample (k=1)
*/
/**
* random_select: return true if we should select this one.
* @weight: weight for this option (use 1.0 if all the same)
* @tot_wieght: returns with sum of weights (must be initialized to zero)
*
* This always returns true on the first non-zero weight, and weighted
* randomly from then on.
*/
bool random_select(double weight, double *tot_weight);
#endif /* LIGHTNING_COMMON_RANDOM_SELECT_H */