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Match case on Object-oriented to Object-Oriented
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10
README.md
10
README.md
@@ -306,7 +306,7 @@ Theoretically, this should make the code more robust, and easier to change. Know
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See also:
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- [Object-oriented Programming](#todo)
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- [Object-Oriented Programming](#todo)
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- [SOLID](#solid)
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### The Open/Closed Principle
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@@ -323,7 +323,7 @@ This principle has particular relevance for object-oriented programming, where w
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See also:
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- [Object-oriented Programming](#todo)
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- [Object-Oriented Programming](#todo)
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- [SOLID](#solid)
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### The Liskov Substitution Principle
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@@ -340,7 +340,7 @@ This principle has particular relevance for object-oriented programming, where t
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See also:
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- [Object-oriented Programming](#todo)
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- [Object-Oriented Programming](#todo)
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- [SOLID](#solid)
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### The Interface Segregation Principle
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@@ -357,7 +357,7 @@ This principle has particular relevance for object-oriented programming, where i
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See also:
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- [Object-oriented Programming](#todo)
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- [Object-Oriented Programming](#todo)
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- [SOLID](#solid)
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- [Duck Typing](#todo)
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- [Decoupling](#todo)
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@@ -376,7 +376,7 @@ This principle is complex, as it can seem to 'invert' the expected dependencies
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See also:
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- [Object-oriented Programming](#todo)
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- [Object-Oriented Programming](#todo)
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- [SOLID](#solid)
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- [Inversion of Control](#todo)
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- [Dependency Injection](#todo)
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