From 722d79619ce0e45ece7d7fb1ef986355aed0f6dc Mon Sep 17 00:00:00 2001 From: Gurjeet Singh Date: Sun, 1 May 2022 08:59:35 -0700 Subject: [PATCH] =?UTF-8?q?Added=20Ninety=E2=80=93Ninety=20Rule?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- README.md | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/README.md b/README.md index d6b4fbd..11aa9ad 100644 --- a/README.md +++ b/README.md @@ -13,6 +13,7 @@ Like this project? Please considering [sponsoring me](https://github.com/sponsor * [Introduction](#introduction) * [Laws](#laws) * [90–9–1 Principle (1% Rule)](#9091-principle-1-rule) + * [Ninety–Ninety Rule](#ninetyninety-rule) * [Amdahl's Law](#amdahls-law) * [The Broken Windows Theory](#the-broken-windows-theory) * [Brooks' Law](#brooks-law) @@ -91,6 +92,7 @@ There are lots of laws which people discuss when talking about development. This And here we go! + ### 90–9–1 Principle (1% Rule) [1% Rule on Wikipedia](https://en.wikipedia.org/wiki/1%25_rule_(Internet_culture)) @@ -105,6 +107,14 @@ See Also: - [Pareto principle](#the-pareto-principle-the-8020-rule) +### Ninety–Ninety Rule + +> The first 90 percent of the code accounts for the first 90 percent of the development time. The remaining 10 percent of the code accounts for the other 90 percent of the development time. + +This adds up to 180%, making a wry allusion to the notoriety of software development projects significantly over-running their schedules. + +[Ninty-ninty Rule on Wikipedia](https://en.wikipedia.org/wiki/Ninety%E2%80%93ninety_rule) + ### Amdahl's Law [Amdahl's Law on Wikipedia](https://en.wikipedia.org/wiki/Amdahl%27s_law)