Files
flutter_server_box/lib/data/provider/server.dart
lollipopkit f2981c5b15 fix #168
2023-09-23 10:36:30 +08:00

378 lines
10 KiB
Dart

import 'dart:async';
import 'dart:io';
import 'package:flutter/foundation.dart';
import 'package:toolbox/core/utils/platform/path.dart';
import 'package:toolbox/data/model/app/shell_func.dart';
import 'package:toolbox/data/model/server/system.dart';
import 'package:toolbox/data/model/sftp/req.dart';
import 'package:toolbox/data/res/logger.dart';
import 'package:toolbox/data/res/path.dart';
import 'package:toolbox/data/res/provider.dart';
import 'package:toolbox/data/res/store.dart';
import '../../core/extension/order.dart';
import '../../core/extension/uint8list.dart';
import '../../core/utils/server.dart';
import '../model/server/server.dart';
import '../model/server/server_private_info.dart';
import '../model/server/server_status_update_req.dart';
import '../model/server/snippet.dart';
import '../model/server/try_limiter.dart';
import '../res/status.dart';
typedef ServersMap = Map<String, Server>;
class ServerProvider extends ChangeNotifier {
final ServersMap _servers = {};
Iterable<Server> get servers => _servers.values;
final Order<String> _serverOrder = [];
Order<String> get serverOrder => _serverOrder;
final List<String> _tags = [];
List<String> get tags => _tags;
final _limiter = TryLimiter();
Timer? _timer;
Future<void> loadLocalData() async {
// Issue #147
// Clear all servers because of restarting app will cause duplicate servers
_servers.clear();
_serverOrder.clear();
final spis = Stores.server.fetch();
for (final spi in spis) {
_servers[spi.id] = genServer(spi);
}
final serverOrder_ = Stores.setting.serverOrder.fetch();
if (serverOrder_.isNotEmpty) {
spis.reorder(
order: serverOrder_,
finder: (n, id) => n.id == id,
);
_serverOrder.addAll(spis.map((e) => e.id));
} else {
_serverOrder.addAll(_servers.keys);
}
// Must use [equals] to compare [Order] here.
if (!_serverOrder.equals(serverOrder_)) {
Stores.setting.serverOrder.put(_serverOrder);
}
_updateTags();
notifyListeners();
}
/// Get a [Server] by [spi] or [id].
///
/// Priority: [spi] > [id]
Server? pick({ServerPrivateInfo? spi, String? id}) {
if (spi != null) {
return _servers[spi.id];
}
if (id != null) {
return _servers[id];
}
return null;
}
void _updateTags() {
_tags.clear();
for (final s in _servers.values) {
if (s.spi.tags == null) continue;
for (final t in s.spi.tags!) {
if (!_tags.contains(t)) {
_tags.add(t);
}
}
}
_tags.sort();
notifyListeners();
}
void renameTag(String old, String new_) {
for (final s in _servers.values) {
if (s.spi.tags == null) continue;
for (var i = 0; i < s.spi.tags!.length; i++) {
if (s.spi.tags![i] == old) {
s.spi.tags![i] = new_;
}
}
Stores.server.update(s.spi, s.spi);
}
_updateTags();
}
Server genServer(ServerPrivateInfo spi) {
return Server(spi, InitStatus.status, null, ServerState.disconnected);
}
/// if [spi] is specificed then only refresh this server
/// [onlyFailed] only refresh failed servers
Future<void> refreshData({
ServerPrivateInfo? spi,
bool onlyFailed = false,
}) async {
if (spi != null) {
await _getData(spi);
return;
}
await Future.wait(_servers.values.map((s) async {
if (onlyFailed) {
if (s.state != ServerState.failed) return;
_limiter.reset(s.spi.id);
}
/// If [spi.autoConnect] is false and server is disconnected, then skip.
///
/// If [spi.autoConnect] is false and server is connected, then refresh.
/// If no this, the server will only refresh once by clicking refresh button.
///
/// If [spi.autoConnect] is true, then refresh.
if (!(s.spi.autoConnect ?? true) && s.state == ServerState.disconnected) {
return;
}
return await _getData(s.spi);
}));
}
Future<void> startAutoRefresh() async {
final duration = Stores.setting.serverStatusUpdateInterval.fetch();
stopAutoRefresh();
if (duration == 0) return;
_timer = Timer.periodic(Duration(seconds: duration), (_) async {
await refreshData();
});
}
void stopAutoRefresh() {
if (_timer != null) {
_timer!.cancel();
_timer = null;
}
}
bool get isAutoRefreshOn => _timer != null;
void setDisconnected() {
for (final s in _servers.values) {
s.state = ServerState.disconnected;
}
_limiter.clear();
notifyListeners();
}
void closeServer({String? id}) {
if (id == null) {
for (final s in _servers.values) {
_closeOneServer(s.spi.id);
}
return;
}
_closeOneServer(id);
}
void _closeOneServer(String id) {
_servers[id]?.client?.close();
_servers[id]?.client = null;
}
void addServer(ServerPrivateInfo spi) {
_servers[spi.id] = genServer(spi);
notifyListeners();
Stores.server.put(spi);
_serverOrder.add(spi.id);
Stores.setting.serverOrder.put(_serverOrder);
_updateTags();
refreshData(spi: spi);
}
void delServer(String id) {
_servers.remove(id);
_serverOrder.remove(id);
Stores.setting.serverOrder.put(_serverOrder);
_updateTags();
notifyListeners();
Stores.server.delete(id);
}
void deleteAll() {
_servers.clear();
_serverOrder.clear();
Stores.setting.serverOrder.put(_serverOrder);
_updateTags();
notifyListeners();
Stores.server.deleteAll();
}
Future<void> updateServer(
ServerPrivateInfo old,
ServerPrivateInfo newSpi,
) async {
if (old != newSpi) {
Stores.server.update(old, newSpi);
_servers[old.id]?.spi = newSpi;
if (newSpi.id != old.id) {
_servers[newSpi.id] = _servers[old.id]!;
_servers[newSpi.id]?.spi = newSpi;
_servers.remove(old.id);
_serverOrder.update(old.id, newSpi.id);
Stores.setting.serverOrder.put(_serverOrder);
}
// Only reconnect if neccessary
if (newSpi.shouldReconnect(old)) {
_servers[newSpi.id]?.client = await genClient(
newSpi,
timeout: Stores.setting.timeoutD,
);
refreshData(spi: newSpi);
}
// Only update if [spi.tags] changed
_updateTags();
}
}
void _setServerState(Server s, ServerState ss) {
s.state = ss;
notifyListeners();
}
Future<void> _getData(ServerPrivateInfo spi) async {
final sid = spi.id;
final s = _servers[sid];
if (s == null) return;
if (!_limiter.canTry(sid)) {
if (s.state != ServerState.failed) {
_setServerState(s, ServerState.failed);
}
return;
}
if (s.state.shouldConnect || (s.client?.isClosed ?? true)) {
_setServerState(s, ServerState.connecting);
final time1 = DateTime.now();
try {
s.client = await genClient(
spi,
timeout: Stores.setting.timeoutD,
);
} catch (e) {
_limiter.inc(sid);
s.status.failedInfo = e.toString();
_setServerState(s, ServerState.failed);
/// In order to keep privacy, print [spi.name] instead of [spi.id]
Loggers.app.warning('Connect to ${spi.name} failed', e);
return;
}
final time2 = DateTime.now();
final spentTime = time2.difference(time1).inMilliseconds;
Loggers.app.info('Connected to ${spi.name} in $spentTime ms.');
_setServerState(s, ServerState.connected);
try {
final writeResult = await s.client?.run(installShellCmd).string;
if (writeResult == null || writeResult.isNotEmpty) {
throw Exception('$writeResult');
}
} catch (e) {
var sftpFailed = false;
try {
Loggers.app.warning('Using SFTP to write script to ${spi.name}');
final localPath = joinPath(await Paths.doc, 'install.sh');
final file = File(localPath);
file.writeAsString(ShellFunc.allScript);
final sftp = Providers.sftp;
final completer = Completer();
sftp.add(
SftpReq(spi, installShellPath, localPath, SftpReqType.upload),
completer: completer,
);
await completer.future;
await file.delete();
} catch (_) {
sftpFailed = true;
}
if (sftpFailed) {
_limiter.inc(sid);
s.status.failedInfo = e.toString();
_setServerState(s, ServerState.failed);
Loggers.app.warning('Write script to ${spi.name} failed', e);
return;
}
}
}
/// Keep [finished] state, or the UI will be refreshed to [loading] state
/// instead of the 'Temp & Uptime'.
if (s.state != ServerState.finished) {
_setServerState(s, ServerState.loading);
}
final raw = await s.client?.run(ShellFunc.status.exec).string;
final segments = raw?.split(seperator).map((e) => e.trim()).toList();
if (raw == null || raw.isEmpty || segments == null || segments.isEmpty) {
_limiter.inc(sid);
s.status.failedInfo = 'Seperate segments failed, raw:\n$raw';
_setServerState(s, ServerState.failed);
return;
}
final systemType = SystemType.parse(segments[0]);
if (systemType == null || !systemType.isSegmentsLenMatch(segments.length)) {
_limiter.inc(sid);
s.status.failedInfo = 'Segments not match: ${segments.length}';
_setServerState(s, ServerState.failed);
return;
}
s.status.system = systemType;
try {
final req = ServerStatusUpdateReq(
ss: s.status,
segments: segments,
system: systemType,
);
s.status = await compute(getStatus, req);
} catch (e, trace) {
_limiter.inc(sid);
s.status.failedInfo = 'Parse failed: $e\n\n$raw';
_setServerState(s, ServerState.failed);
Loggers.parse.warning('Server status', e, trace);
return;
}
if (s.state != ServerState.finished) {
_setServerState(s, ServerState.finished);
} else {
notifyListeners();
}
// reset try times only after prepared successfully
_limiter.reset(sid);
}
Future<String?> runSnippets(String id, List<Snippet> snippets) async {
final client = _servers[id]?.client;
if (client == null) {
return null;
}
return await client.run(snippets.map((e) => e.script).join('&&')).string;
}
Future<List<String?>> runSnippetsMulti(
List<String> ids,
List<Snippet> snippets,
) async {
return await Future.wait(ids.map((id) async => runSnippets(id, snippets)));
}
}