mirror of
https://github.com/lollipopkit/flutter_server_box.git
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* feat: win compatibility * fix * fix: uptime parse * opt.: linux uptime accuracy * fix: windows temperature fetching * opt. * opt.: powershell exec * refactor: address PR review feedback and improve code quality ### Major Improvements: - **Refactored Windows status parsing**: Broke down large `_getWindowsStatus` method into 13 smaller, focused helper methods for better maintainability and readability - **Extracted system detection logic**: Created dedicated `SystemDetector` helper class to separate OS detection concerns from ServerProvider - **Improved concurrency handling**: Implemented proper synchronization for server updates using Future-based locks to prevent race conditions ### Bug Fixes: - **Fixed CPU percentage parsing**: Removed incorrect '*100' multiplication in BSD CPU parsing (values were already percentages) - **Enhanced memory parsing**: Added validation and error handling to BSD memory fallback parsing with proper logging - **Improved uptime parsing**: Added support for multiple Windows date formats and robust error handling with validation - **Fixed division by zero**: Added safety checks in Swap.usedPercent getter ### Code Quality Enhancements: - **Added comprehensive documentation**: Documented Windows CPU counter limitations and approach - **Strengthened error handling**: Added detailed logging and validation throughout parsing methods - **Improved robustness**: Enhanced BSD CPU parsing with percentage validation and warnings - **Better separation of concerns**: Each parsing method now has single responsibility ### Files Changed: - `lib/data/helper/system_detector.dart` (new): System detection helper - `lib/data/model/server/cpu.dart`: Fixed percentage parsing and added validation - `lib/data/model/server/memory.dart`: Enhanced fallback parsing and division-by-zero protection - `lib/data/model/server/server_status_update_req.dart`: Refactored into 13 focused parsing methods - `lib/data/provider/server.dart`: Improved synchronization and extracted system detection 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com> * refactor: parse & shell fn struct --------- Co-authored-by: Claude <noreply@anthropic.com>
112 lines
2.3 KiB
Dart
112 lines
2.3 KiB
Dart
import 'package:fl_lib/fl_lib.dart';
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import 'package:flutter/material.dart';
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enum SystemdUnitFunc {
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start,
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stop,
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restart,
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reload,
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enable,
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disable,
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status;
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IconData get icon => switch (this) {
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start => Icons.play_arrow,
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stop => Icons.stop,
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restart => Icons.refresh,
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reload => Icons.refresh,
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enable => Icons.check,
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disable => Icons.close,
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status => Icons.info,
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};
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}
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enum SystemdUnitType {
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service,
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socket,
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mount,
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timer;
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static SystemdUnitType? fromString(String? value) {
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return values.firstWhereOrNull((e) => e.name == value?.toLowerCase());
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}
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}
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enum SystemdUnitScope {
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system,
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user;
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Color? get color => switch (this) {
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system => Colors.red,
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_ => null,
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};
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String getCmdPrefix(bool isRoot) {
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if (this == system) {
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return isRoot ? 'systemctl' : 'sudo systemctl';
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}
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return 'systemctl --user';
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}
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}
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enum SystemdUnitState {
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active,
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inactive,
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failed,
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activating,
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deactivating;
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static SystemdUnitState? fromString(String? value) {
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return values.firstWhereOrNull((e) => e.name == value?.toLowerCase());
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}
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Color? get color => switch (this) {
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failed => Colors.red,
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_ => null,
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};
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}
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final class SystemdUnit {
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final String name;
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final String? description;
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final SystemdUnitType type;
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final SystemdUnitScope scope;
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final SystemdUnitState state;
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SystemdUnit({
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required this.name,
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this.description,
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required this.type,
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required this.scope,
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required this.state,
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});
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String getCmd({required SystemdUnitFunc func, required bool isRoot}) {
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final prefix = scope.getCmdPrefix(isRoot);
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return '$prefix ${func.name} $name';
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}
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List<SystemdUnitFunc> get availableFuncs {
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final funcs = <SystemdUnitFunc>{};
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switch (state) {
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case SystemdUnitState.active:
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funcs.addAll([SystemdUnitFunc.stop, SystemdUnitFunc.restart]);
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break;
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case SystemdUnitState.inactive:
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funcs.addAll([SystemdUnitFunc.start]);
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break;
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case SystemdUnitState.failed:
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funcs.addAll([SystemdUnitFunc.restart]);
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break;
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case SystemdUnitState.activating:
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funcs.addAll([SystemdUnitFunc.stop]);
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break;
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case SystemdUnitState.deactivating:
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funcs.addAll([SystemdUnitFunc.start]);
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break;
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}
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funcs.addAll([SystemdUnitFunc.status]);
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return funcs.toList();
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}
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}
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