mirror of
https://github.com/lollipopkit/flutter_server_box.git
synced 2025-12-17 07:14:28 +01:00
@@ -1,11 +1,19 @@
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# Project-level configuration.
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cmake_minimum_required(VERSION 3.10)
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project(runner LANGUAGES CXX)
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# The name of the executable created for the application. Change this to change
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# the on-disk name of your application.
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set(BINARY_NAME "ServerBox")
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# The unique GTK application identifier for this application. See:
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# https://wiki.gnome.org/HowDoI/ChooseApplicationID
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set(APPLICATION_ID "tech.lolli.toolbox")
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# Explicitly opt in to modern CMake behaviors to avoid warnings with recent
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# versions of CMake.
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cmake_policy(SET CMP0063 NEW)
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# Load bundled libraries from the lib/ directory relative to the binary.
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set(CMAKE_INSTALL_RPATH "$ORIGIN/lib")
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# Root filesystem for cross-building.
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@@ -18,7 +26,7 @@ if(FLUTTER_TARGET_PLATFORM_SYSROOT)
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set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
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endif()
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# Configure build options.
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# Define build configuration options.
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if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
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set(CMAKE_BUILD_TYPE "Debug" CACHE
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STRING "Flutter build mode" FORCE)
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@@ -27,6 +35,10 @@ if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
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endif()
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# Compilation settings that should be applied to most targets.
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#
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# Be cautious about adding new options here, as plugins use this function by
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# default. In most cases, you should add new options to specific targets instead
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# of modifying this function.
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function(APPLY_STANDARD_SETTINGS TARGET)
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target_compile_features(${TARGET} PUBLIC cxx_std_14)
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target_compile_options(${TARGET} PRIVATE -Wall -Werror)
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@@ -34,9 +46,8 @@ function(APPLY_STANDARD_SETTINGS TARGET)
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target_compile_definitions(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:NDEBUG>")
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endfunction()
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set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
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# Flutter library and tool build rules.
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set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
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add_subdirectory(${FLUTTER_MANAGED_DIR})
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# System-level dependencies.
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@@ -45,16 +56,27 @@ pkg_check_modules(GTK REQUIRED IMPORTED_TARGET gtk+-3.0)
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add_definitions(-DAPPLICATION_ID="${APPLICATION_ID}")
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# Application build
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# Define the application target. To change its name, change BINARY_NAME above,
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# not the value here, or `flutter run` will no longer work.
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#
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# Any new source files that you add to the application should be added here.
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add_executable(${BINARY_NAME}
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"main.cc"
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"my_application.cc"
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"${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc"
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)
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# Apply the standard set of build settings. This can be removed for applications
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# that need different build settings.
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apply_standard_settings(${BINARY_NAME})
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# Add dependency libraries. Add any application-specific dependencies here.
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target_link_libraries(${BINARY_NAME} PRIVATE flutter)
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target_link_libraries(${BINARY_NAME} PRIVATE PkgConfig::GTK)
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# Run the Flutter tool portions of the build. This must not be removed.
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add_dependencies(${BINARY_NAME} flutter_assemble)
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# Only the install-generated bundle's copy of the executable will launch
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# correctly, since the resources must in the right relative locations. To avoid
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# people trying to run the unbundled copy, put it in a subdirectory instead of
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@@ -64,6 +86,7 @@ set_target_properties(${BINARY_NAME}
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RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/intermediates_do_not_run"
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)
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# Generated plugin build rules, which manage building the plugins and adding
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# them to the application.
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include(flutter/generated_plugins.cmake)
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@@ -94,11 +117,17 @@ install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}
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install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
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COMPONENT Runtime)
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if(PLUGIN_BUNDLED_LIBRARIES)
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install(FILES "${PLUGIN_BUNDLED_LIBRARIES}"
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foreach(bundled_library ${PLUGIN_BUNDLED_LIBRARIES})
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install(FILES "${bundled_library}"
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DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
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COMPONENT Runtime)
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endif()
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endforeach(bundled_library)
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# Copy the native assets provided by the build.dart from all packages.
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set(NATIVE_ASSETS_DIR "${PROJECT_BUILD_DIR}native_assets/linux/")
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install(DIRECTORY "${NATIVE_ASSETS_DIR}"
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DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
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COMPONENT Runtime)
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# Fully re-copy the assets directory on each build to avoid having stale files
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# from a previous install.
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@@ -1,3 +1,4 @@
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# This file controls Flutter-level build steps. It should not be edited.
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cmake_minimum_required(VERSION 3.10)
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set(EPHEMERAL_DIR "${CMAKE_CURRENT_SOURCE_DIR}/ephemeral")
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@@ -20,6 +20,33 @@ static void my_application_activate(GApplication* application) {
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GtkWindow* window =
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GTK_WINDOW(gtk_application_window_new(GTK_APPLICATION(application)));
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// Use a header bar when running in GNOME as this is the common style used
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// by applications and is the setup most users will be using (e.g. Ubuntu
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// desktop).
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// If running on X and not using GNOME then just use a traditional title bar
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// in case the window manager does more exotic layout, e.g. tiling.
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// If running on Wayland assume the header bar will work (may need changing
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// if future cases occur).
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gboolean use_header_bar = TRUE;
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#ifdef GDK_WINDOWING_X11
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GdkScreen* screen = gtk_window_get_screen(window);
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if (GDK_IS_X11_SCREEN(screen)) {
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const gchar* wm_name = gdk_x11_screen_get_window_manager_name(screen);
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if (g_strcmp0(wm_name, "GNOME Shell") != 0) {
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use_header_bar = FALSE;
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}
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}
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#endif
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if (use_header_bar) {
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GtkHeaderBar* header_bar = GTK_HEADER_BAR(gtk_header_bar_new());
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gtk_widget_show(GTK_WIDGET(header_bar));
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gtk_header_bar_set_title(header_bar, "ServerBox");
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gtk_header_bar_set_show_close_button(header_bar, TRUE);
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gtk_window_set_titlebar(window, GTK_WIDGET(header_bar));
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} else {
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gtk_window_set_title(window, "ServerBox");
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}
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gtk_window_set_default_size(window, 400, 777);
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gtk_widget_show(GTK_WIDGET(window));
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@@ -54,6 +81,24 @@ static gboolean my_application_local_command_line(GApplication* application, gch
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return TRUE;
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}
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// Implements GApplication::startup.
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static void my_application_startup(GApplication* application) {
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//MyApplication* self = MY_APPLICATION(object);
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// Perform any actions required at application startup.
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G_APPLICATION_CLASS(my_application_parent_class)->startup(application);
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}
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// Implements GApplication::shutdown.
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static void my_application_shutdown(GApplication* application) {
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//MyApplication* self = MY_APPLICATION(object);
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// Perform any actions required at application shutdown.
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G_APPLICATION_CLASS(my_application_parent_class)->shutdown(application);
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}
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// Implements GObject::dispose.
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static void my_application_dispose(GObject* object) {
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MyApplication* self = MY_APPLICATION(object);
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@@ -64,6 +109,8 @@ static void my_application_dispose(GObject* object) {
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static void my_application_class_init(MyApplicationClass* klass) {
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G_APPLICATION_CLASS(klass)->activate = my_application_activate;
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G_APPLICATION_CLASS(klass)->local_command_line = my_application_local_command_line;
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G_APPLICATION_CLASS(klass)->startup = my_application_startup;
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G_APPLICATION_CLASS(klass)->shutdown = my_application_shutdown;
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G_OBJECT_CLASS(klass)->dispose = my_application_dispose;
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}
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