Plugins can load assemblies from their dependent plugins (#6851)

This commit is contained in:
Nicolas Dorier
2025-07-17 22:38:40 +09:00
committed by GitHub
parent 86881ba5a3
commit e77d785358
18 changed files with 2012 additions and 91 deletions

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// Copyright (c) Nate McMaster.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Runtime.Loader;
namespace BTCPayServer.Plugins.Dotnet
{
/// <summary>
/// Represents the configuration for a .NET Core plugin.
/// </summary>
public class PluginConfig
{
/// <summary>
/// Initializes a new instance of <see cref="PluginConfig" />
/// </summary>
/// <param name="mainAssemblyPath">The full file path to the main assembly for the plugin.</param>
public PluginConfig(string mainAssemblyPath)
{
if (string.IsNullOrEmpty(mainAssemblyPath))
{
throw new ArgumentException("Value must be null or not empty", nameof(mainAssemblyPath));
}
if (!Path.IsPathRooted(mainAssemblyPath))
{
throw new ArgumentException("Value must be an absolute file path", nameof(mainAssemblyPath));
}
MainAssemblyPath = mainAssemblyPath;
}
/// <summary>
/// The file path to the main assembly.
/// </summary>
public string MainAssemblyPath { get; }
/// <summary>
/// A list of assemblies which should be treated as private.
/// </summary>
public ICollection<AssemblyName> PrivateAssemblies { get; protected set; } = new List<AssemblyName>();
/// <summary>
/// A list of assemblies which should be unified between the host and the plugin.
/// </summary>
/// <seealso href="https://github.com/natemcmaster/DotNetCorePlugins/blob/main/docs/what-are-shared-types.md">
/// https://github.com/natemcmaster/DotNetCorePlugins/blob/main/docs/what-are-shared-types.md
/// </seealso>
public ICollection<AssemblyName> SharedAssemblies { get; protected set; } = new List<AssemblyName>();
/// <summary>
/// Attempt to unify all types from a plugin with the host.
/// <para>
/// This does not guarantee types will unify.
/// </para>
/// <seealso href="https://github.com/natemcmaster/DotNetCorePlugins/blob/main/docs/what-are-shared-types.md">
/// https://github.com/natemcmaster/DotNetCorePlugins/blob/main/docs/what-are-shared-types.md
/// </seealso>
/// </summary>
public bool PreferSharedTypes { get; set; }
/// <summary>
/// If enabled, will lazy load dependencies of all shared assemblies.
/// Reduces plugin load time at the expense of non-determinism in how transitive dependencies are loaded
/// between the plugin and the host.
///
/// Please be aware of the danger of using this option:
/// <seealso href="https://github.com/natemcmaster/DotNetCorePlugins/pull/164#issuecomment-751557873">
/// https://github.com/natemcmaster/DotNetCorePlugins/pull/164#issuecomment-751557873
/// </seealso>
/// </summary>
public bool IsLazyLoaded { get; set; } = false;
/// <summary>
/// If set, replaces the default <see cref="AssemblyLoadContext"/> used by the <see cref="PluginLoader"/>.
/// Use this feature if the <see cref="AssemblyLoadContext"/> of the <see cref="Assembly"/> is not the Runtime's default load context.
/// i.e. (AssemblyLoadContext.GetLoadContext(Assembly.GetExecutingAssembly) != <see cref="AssemblyLoadContext.Default"/>
/// </summary>
public AssemblyLoadContext DefaultContext { get; set; } = AssemblyLoadContext.GetLoadContext(Assembly.GetExecutingAssembly()) ?? AssemblyLoadContext.Default;
private bool _isUnloadable;
/// <summary>
/// The plugin can be unloaded from memory.
/// </summary>
public bool IsUnloadable
{
get => _isUnloadable || EnableHotReload;
set => _isUnloadable = value;
}
private bool _loadInMemory;
/// <summary>
/// Loads assemblies into memory in order to not lock files.
/// As example use case here would be: no hot reloading but able to
/// replace files and reload manually at later time
/// </summary>
public bool LoadInMemory
{
get => _loadInMemory || EnableHotReload;
set => _loadInMemory = value;
}
/// <summary>
/// When any of the loaded files changes on disk, the plugin will be reloaded.
/// Use the event <see cref="PluginLoader.Reloaded" /> to be notified of changes.
/// </summary>
/// <remarks>
/// It will load assemblies into memory in order to not lock files
/// <see cref="LoadInMemory"/>
/// </remarks>
public bool EnableHotReload { get; set; }
/// <summary>
/// Specifies the delay to reload a plugin, after file changes have been detected.
/// Default value is 200 milliseconds.
/// </summary>
public TimeSpan ReloadDelay { get; set; } = TimeSpan.FromMilliseconds(200);
}
}