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* Flutter uniffi * Set on-demand resources * Do not build non-uniffi libraries * Change iosLibName * Add BreezSDKLiquid as on demand resources * Use downloaded framework * Add Sources to published flutter package * Set OTHER_LDFLAGS * Add logging * Refactor library initialization logic and throw an error if initialization fails * Do not statically link framework on production * Use uniFFI headers to generate FlutterBreezLiquidBindings * Re add frb header * Correct the library name * Remove static_framework * Move source header files * Copy iOS podspecs to macOS folder * Update version of macOS podspecs * Remove Windows & Linux support * Remove CMake scripts * Remove breez_sdk_liquid.podspec from version script * Cleanup older build scripts used by melos & just recipes * Remove softlink & copy recipes Add recipe descriptions * Rename link-uniffi recipe to link-headers Make sure headers are linked after uniffi is built - Remove just gen recipe Add recipe descriptions * Set package versions on production files as well when publishing * Include bindings project on melos script hooks * Flutter uniffi * Set on-demand resources * Do not build non-uniffi libraries * Change iosLibName * Add BreezSDKLiquid as on demand resources * Use downloaded framework * Add Sources to published flutter package * Set OTHER_LDFLAGS * Add logging * Refactor library initialization logic and throw an error if initialization fails * Do not statically link framework on production * Use uniFFI headers to generate FlutterBreezLiquidBindings * Re add frb header * Correct the library name * Remove static_framework * Move source header files * Copy iOS podspecs to macOS folder * Update version of macOS podspecs * Remove Windows & Linux support * Remove CMake scripts * Remove breez_sdk_liquid.podspec from version script * Cleanup older build scripts used by melos & just recipes * Remove softlink & copy recipes Add recipe descriptions * Rename link-uniffi recipe to link-headers Make sure headers are linked after uniffi is built - Remove just gen recipe Add recipe descriptions * Set package versions on production files as well when publishing * Include bindings project on melos script hooks * chore: just version * fix: remove unused files on "Set package version" step * copy FFI header files * [WIP] Add macOS support * remove example app on Flutter plugin * Link headers before running ffigen on CI workflow * macOS: add macos/Sources folder to .gitignore . * macOS: Copy iOS sources to macOS sources after downloading bindings * macOS: copy sources & framework file to macos folder on build-uniffi-swift script * import breez_sdk_liquidFFI header on plugin file Update flutter_breez_liquid.c * cleanup header file artifacts --------- Co-authored-by: Ross Savage <hello@satimoto.com>
Breez Liquid SDK plugin
Table of contents
Platform Support
| Android | iOS | MacOS | Web | Linux | Windows |
|---|---|---|---|---|---|
| ✅ | ❎ | ❎ | ❎ | ❎ | ❎ |
Requirements
- Flutter >=3.10.0
- Dart >=3.4.0 <4.0.0
- iOS >=12.0
- MacOS >=10.11
- Android
compileSDK31 - Java 1.8
- Android Gradle Plugin >=7.1.2
- Gradle wrapper >=7.4
Description
This is a Flutter package that wraps the Dart bindings of Breez Liquid SDK.
Installation
To use this plugin, add breez_sdk_liquid as a dependency in your pubspec.yaml file.
Usage
To start using this package first import it in your Dart file.
import 'package:flutter_breez_liquid/flutter_breez_liquid.dart';
Call initialize() to initialize Breez Liquid SDK, preferably on main.dart:
import 'package:flutter_breez_liquid/flutter_breez_liquid.dart' as liquid_sdk;
void main() async {
// Initialize library
await liquid_sdk.initialize();
}
Please refer to Dart examples on Breez Liquid SDK documentation for more information on features & capabilities of the Breez Liquid SDK.