Flutter uniFFI (#510)

* Flutter uniffi

* Set on-demand resources

* Do not build non-uniffi libraries

* Change iosLibName

* Add BreezSDKLiquid as on demand resources

* Use downloaded framework

* Add Sources to published flutter package

* Set OTHER_LDFLAGS

* Add logging

* Refactor library initialization logic and throw an error if initialization fails

* Do not statically link framework on production

* Use uniFFI headers to generate FlutterBreezLiquidBindings

* Re add frb header

* Correct the library name

* Remove static_framework

* Move source header files

* Copy iOS podspecs to macOS folder

* Update version of macOS podspecs

* Remove Windows & Linux support

* Remove CMake scripts

* Remove breez_sdk_liquid.podspec from version script

* Cleanup older build scripts used by melos & just recipes

* Remove softlink & copy recipes

Add recipe descriptions

* Rename link-uniffi recipe to link-headers

Make sure headers are linked after uniffi is built
  - Remove just gen recipe
Add recipe descriptions

* Set package versions on production files as well when publishing

* Include bindings project on melos script hooks

* Flutter uniffi

* Set on-demand resources

* Do not build non-uniffi libraries

* Change iosLibName

* Add BreezSDKLiquid as on demand resources

* Use downloaded framework

* Add Sources to published flutter package

* Set OTHER_LDFLAGS

* Add logging

* Refactor library initialization logic and throw an error if initialization fails

* Do not statically link framework on production

* Use uniFFI headers to generate FlutterBreezLiquidBindings

* Re add frb header

* Correct the library name

* Remove static_framework

* Move source header files

* Copy iOS podspecs to macOS folder

* Update version of macOS podspecs

* Remove Windows & Linux support

* Remove CMake scripts

* Remove breez_sdk_liquid.podspec from version script

* Cleanup older build scripts used by melos & just recipes

* Remove softlink & copy recipes

Add recipe descriptions

* Rename link-uniffi recipe to link-headers

Make sure headers are linked after uniffi is built
  - Remove just gen recipe
Add recipe descriptions

* Set package versions on production files as well when publishing

* Include bindings project on melos script hooks

* chore: just version

* fix: remove unused files on "Set package version" step

* copy FFI header files

* [WIP] Add macOS support

* remove example app on Flutter plugin

* Link headers before running ffigen on CI workflow

* macOS: add macos/Sources folder to .gitignore

.

* macOS: Copy iOS sources to macOS sources after downloading bindings

* macOS: copy sources & framework file to macos folder on build-uniffi-swift script

* import breez_sdk_liquidFFI header on plugin file

Update flutter_breez_liquid.c

* cleanup header file artifacts

---------

Co-authored-by: Ross Savage <hello@satimoto.com>
This commit is contained in:
Erdem Yerebasmaz
2024-10-01 10:59:11 +03:00
committed by GitHub
parent 8374a1812d
commit f6fa503cb9
197 changed files with 2949 additions and 7953 deletions

View File

@@ -1,13 +0,0 @@
gradle-wrapper.jar
/.gradle
/captures/
/gradlew
/gradlew.bat
/local.properties
GeneratedPluginRegistrant.java
# Remember to never publicly share your keystore.
# See https://flutter.dev/docs/deployment/android#reference-the-keystore-from-the-app
key.properties
**/*.keystore
**/*.jks

View File

@@ -1,64 +0,0 @@
plugins {
id "com.android.application"
id "kotlin-android"
id "dev.flutter.flutter-gradle-plugin"
}
def localProperties = new Properties()
def localPropertiesFile = rootProject.file('local.properties')
if (localPropertiesFile.exists()) {
localPropertiesFile.withReader('UTF-8') { reader ->
localProperties.load(reader)
}
}
def flutterVersionCode = localProperties.getProperty('flutter.versionCode')
if (flutterVersionCode == null) {
flutterVersionCode = '1'
}
def flutterVersionName = localProperties.getProperty('flutter.versionName')
if (flutterVersionName == null) {
flutterVersionName = '1.0'
}
android {
compileSdkVersion flutter.compileSdkVersion
ndkVersion flutter.ndkVersion
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
kotlinOptions {
jvmTarget = '1.8'
}
sourceSets {
main.java.srcDirs += 'src/main/kotlin'
}
defaultConfig {
// TODO: Specify your own unique Application ID (https://developer.android.com/studio/build/application-id.html).
applicationId "com.example.flutter_breez_liquid_example"
// You can update the following values to match your application needs.
// For more information, see: https://docs.flutter.dev/deployment/android#reviewing-the-build-configuration.
minSdkVersion flutter.minSdkVersion
targetSdkVersion flutter.targetSdkVersion
versionCode flutterVersionCode.toInteger()
versionName flutterVersionName
}
buildTypes {
release {
// TODO: Add your own signing config for the release build.
// Signing with the debug keys for now, so `flutter run --release` works.
signingConfig signingConfigs.debug
}
}
}
flutter {
source '../..'
}

View File

@@ -1,8 +0,0 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.flutter_breez_liquid_example">
<!-- The INTERNET permission is required for development. Specifically,
the Flutter tool needs it to communicate with the running application
to allow setting breakpoints, to provide hot reload, etc.
-->
<uses-permission android:name="android.permission.INTERNET"/>
</manifest>

View File

@@ -1,34 +0,0 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.flutter_breez_liquid_example">
<application
android:label="flutter_breez_liquid_example"
android:name="${applicationName}"
android:icon="@mipmap/ic_launcher">
<activity
android:name=".MainActivity"
android:exported="true"
android:launchMode="singleTop"
android:theme="@style/LaunchTheme"
android:configChanges="orientation|keyboardHidden|keyboard|screenSize|smallestScreenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode"
android:hardwareAccelerated="true"
android:windowSoftInputMode="adjustResize">
<!-- Specifies an Android theme to apply to this Activity as soon as
the Android process has started. This theme is visible to the user
while the Flutter UI initializes. After that, this theme continues
to determine the Window background behind the Flutter UI. -->
<meta-data
android:name="io.flutter.embedding.android.NormalTheme"
android:resource="@style/NormalTheme"
/>
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
<!-- Don't delete the meta-data below.
This is used by the Flutter tool to generate GeneratedPluginRegistrant.java -->
<meta-data
android:name="flutterEmbedding"
android:value="2" />
</application>
</manifest>

View File

@@ -1,6 +0,0 @@
package com.example.flutter_breez_liquid_example
import io.flutter.embedding.android.FlutterActivity
class MainActivity: FlutterActivity() {
}

View File

@@ -1,12 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Modify this file to customize your launch splash screen -->
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="?android:colorBackground" />
<!-- You can insert your own image assets here -->
<!-- <item>
<bitmap
android:gravity="center"
android:src="@mipmap/launch_image" />
</item> -->
</layer-list>

View File

@@ -1,12 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Modify this file to customize your launch splash screen -->
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="@android:color/white" />
<!-- You can insert your own image assets here -->
<!-- <item>
<bitmap
android:gravity="center"
android:src="@mipmap/launch_image" />
</item> -->
</layer-list>

Binary file not shown.

Before

Width:  |  Height:  |  Size: 544 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 442 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 721 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.0 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.4 KiB

View File

@@ -1,18 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is on -->
<style name="LaunchTheme" parent="@android:style/Theme.Black.NoTitleBar">
<!-- Show a splash screen on the activity. Automatically removed when
the Flutter engine draws its first frame -->
<item name="android:windowBackground">@drawable/launch_background</item>
</style>
<!-- Theme applied to the Android Window as soon as the process has started.
This theme determines the color of the Android Window while your
Flutter UI initializes, as well as behind your Flutter UI while its
running.
This Theme is only used starting with V2 of Flutter's Android embedding. -->
<style name="NormalTheme" parent="@android:style/Theme.Black.NoTitleBar">
<item name="android:windowBackground">?android:colorBackground</item>
</style>
</resources>

View File

@@ -1,18 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is off -->
<style name="LaunchTheme" parent="@android:style/Theme.Light.NoTitleBar">
<!-- Show a splash screen on the activity. Automatically removed when
the Flutter engine draws its first frame -->
<item name="android:windowBackground">@drawable/launch_background</item>
</style>
<!-- Theme applied to the Android Window as soon as the process has started.
This theme determines the color of the Android Window while your
Flutter UI initializes, as well as behind your Flutter UI while its
running.
This Theme is only used starting with V2 of Flutter's Android embedding. -->
<style name="NormalTheme" parent="@android:style/Theme.Light.NoTitleBar">
<item name="android:windowBackground">?android:colorBackground</item>
</style>
</resources>

View File

@@ -1,8 +0,0 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.flutter_breez_liquid_example">
<!-- The INTERNET permission is required for development. Specifically,
the Flutter tool needs it to communicate with the running application
to allow setting breakpoints, to provide hot reload, etc.
-->
<uses-permission android:name="android.permission.INTERNET"/>
</manifest>

View File

@@ -1,18 +0,0 @@
allprojects {
repositories {
google()
mavenCentral()
}
}
rootProject.buildDir = '../build'
subprojects {
project.buildDir = "${rootProject.buildDir}/${project.name}"
}
subprojects {
project.evaluationDependsOn(':app')
}
tasks.register("clean", Delete) {
delete rootProject.buildDir
}

View File

@@ -1,4 +0,0 @@
org.gradle.jvmargs=-Xmx1536M
android.useAndroidX=true
android.enableJetifier=true
dev.steenbakker.mobile_scanner.useUnbundled=true

View File

@@ -1,5 +0,0 @@
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-7.4-all.zip

View File

@@ -1,26 +0,0 @@
pluginManagement {
def flutterSdkPath = {
def properties = new Properties()
file("local.properties").withInputStream { properties.load(it) }
def flutterSdkPath = properties.getProperty("flutter.sdk")
assert flutterSdkPath != null, "flutter.sdk not set in local.properties"
return flutterSdkPath
}()
includeBuild("$flutterSdkPath/packages/flutter_tools/gradle")
repositories {
google()
mavenCentral()
gradlePluginPortal()
}
}
plugins {
id "dev.flutter.flutter-plugin-loader" version "1.0.0"
id "com.android.application" version "7.1.2" apply false
// mobile_scanner requires 1.7.20
id "org.jetbrains.kotlin.android" version "1.7.20" apply false
}
include ":app"