Files
Auto-GPT/frontend/lib/views/skill_tree/skill_tree_view.dart
hunteraraujo a7bb335752 Enhance SkillTreeView with Asynchronous Initialization and Node Mapping
This commit refactors the SkillTreeView class to include asynchronous initialization through FutureBuilder. The new version also replaces the integer-based node IDs with string-based IDs, aligning better with the SkillTreeNode model. The code now clears previous graph nodes and edges before adding new ones, preventing duplication. Additionally, the TreeNodeView component is now populated dynamically with data from the SkillTreeNode model, making the tree view more robust and integrated.
2023-09-13 17:50:53 -07:00

97 lines
3.3 KiB
Dart

import 'package:auto_gpt_flutter_client/models/skill_tree/skill_tree_node.dart';
import 'package:auto_gpt_flutter_client/viewmodels/skill_tree_viewmodel.dart';
import 'package:auto_gpt_flutter_client/views/skill_tree/tree_node_view.dart';
import 'package:flutter/material.dart';
import 'package:graphview/GraphView.dart';
class SkillTreeView extends StatefulWidget {
final SkillTreeViewModel viewModel;
const SkillTreeView({Key? key, required this.viewModel}) : super(key: key);
@override
_SkillTreeViewState createState() => _SkillTreeViewState();
}
class _SkillTreeViewState extends State<SkillTreeView> {
Future<void>? initialization;
@override
void initState() {
super.initState();
initialization = widget.viewModel.initializeSkillTree();
}
@override
Widget build(BuildContext context) {
return FutureBuilder<void>(
future: initialization,
builder: (context, snapshot) {
widget.viewModel.graph.nodes.clear();
widget.viewModel.graph.edges.clear();
if (snapshot.connectionState == ConnectionState.waiting) {
return const CircularProgressIndicator();
}
if (snapshot.hasError) {
return const Text("An error occurred");
}
// Create Node and Edge objects for GraphView
final Map<String, Node> nodeMap = {};
for (var skillTreeNode in widget.viewModel.skillTreeNodes) {
final node = Node.Id(skillTreeNode.id);
widget.viewModel.graph.addNode(node);
nodeMap[skillTreeNode.id] = node;
}
for (var skillTreeEdge in widget.viewModel.skillTreeEdges) {
final fromNode = nodeMap[skillTreeEdge.from];
final toNode = nodeMap[skillTreeEdge.to];
if (fromNode != null && toNode != null) {
widget.viewModel.graph.addEdge(fromNode, toNode);
}
}
return Scaffold(
body: Column(
mainAxisSize: MainAxisSize.max,
children: [
Expanded(
child: InteractiveViewer(
constrained: false,
boundaryMargin: const EdgeInsets.all(100),
minScale: 0.01,
maxScale: 5.6,
child: GraphView(
graph: widget.viewModel.graph,
algorithm: BuchheimWalkerAlgorithm(widget.viewModel.builder,
TreeEdgeRenderer(widget.viewModel.builder)),
paint: Paint()
..color = Colors.green
..strokeWidth = 1
..style = PaintingStyle.stroke,
builder: (Node node) {
String nodeId = node.key?.value as String;
SkillTreeNode? skillTreeNode =
widget.viewModel.getNodeById(nodeId);
if (skillTreeNode != null) {
return TreeNodeView(
node: skillTreeNode,
selected:
nodeId == widget.viewModel.selectedNode?.id);
} else {
return const SizedBox(); // Return an empty widget if the node is not found
}
},
),
),
),
],
),
);
},
);
}
}