mirror of
https://github.com/aljazceru/Auto-GPT.git
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This commit refactors the SkillTreeView class to include asynchronous initialization through FutureBuilder. The new version also replaces the integer-based node IDs with string-based IDs, aligning better with the SkillTreeNode model. The code now clears previous graph nodes and edges before adding new ones, preventing duplication. Additionally, the TreeNodeView component is now populated dynamically with data from the SkillTreeNode model, making the tree view more robust and integrated.
97 lines
3.3 KiB
Dart
97 lines
3.3 KiB
Dart
import 'package:auto_gpt_flutter_client/models/skill_tree/skill_tree_node.dart';
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import 'package:auto_gpt_flutter_client/viewmodels/skill_tree_viewmodel.dart';
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import 'package:auto_gpt_flutter_client/views/skill_tree/tree_node_view.dart';
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import 'package:flutter/material.dart';
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import 'package:graphview/GraphView.dart';
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class SkillTreeView extends StatefulWidget {
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final SkillTreeViewModel viewModel;
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const SkillTreeView({Key? key, required this.viewModel}) : super(key: key);
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@override
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_SkillTreeViewState createState() => _SkillTreeViewState();
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}
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class _SkillTreeViewState extends State<SkillTreeView> {
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Future<void>? initialization;
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@override
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void initState() {
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super.initState();
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initialization = widget.viewModel.initializeSkillTree();
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}
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@override
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Widget build(BuildContext context) {
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return FutureBuilder<void>(
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future: initialization,
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builder: (context, snapshot) {
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widget.viewModel.graph.nodes.clear();
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widget.viewModel.graph.edges.clear();
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if (snapshot.connectionState == ConnectionState.waiting) {
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return const CircularProgressIndicator();
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}
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if (snapshot.hasError) {
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return const Text("An error occurred");
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}
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// Create Node and Edge objects for GraphView
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final Map<String, Node> nodeMap = {};
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for (var skillTreeNode in widget.viewModel.skillTreeNodes) {
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final node = Node.Id(skillTreeNode.id);
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widget.viewModel.graph.addNode(node);
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nodeMap[skillTreeNode.id] = node;
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}
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for (var skillTreeEdge in widget.viewModel.skillTreeEdges) {
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final fromNode = nodeMap[skillTreeEdge.from];
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final toNode = nodeMap[skillTreeEdge.to];
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if (fromNode != null && toNode != null) {
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widget.viewModel.graph.addEdge(fromNode, toNode);
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}
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}
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return Scaffold(
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body: Column(
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mainAxisSize: MainAxisSize.max,
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children: [
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Expanded(
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child: InteractiveViewer(
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constrained: false,
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boundaryMargin: const EdgeInsets.all(100),
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minScale: 0.01,
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maxScale: 5.6,
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child: GraphView(
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graph: widget.viewModel.graph,
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algorithm: BuchheimWalkerAlgorithm(widget.viewModel.builder,
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TreeEdgeRenderer(widget.viewModel.builder)),
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paint: Paint()
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..color = Colors.green
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..strokeWidth = 1
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..style = PaintingStyle.stroke,
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builder: (Node node) {
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String nodeId = node.key?.value as String;
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SkillTreeNode? skillTreeNode =
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widget.viewModel.getNodeById(nodeId);
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if (skillTreeNode != null) {
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return TreeNodeView(
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node: skillTreeNode,
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selected:
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nodeId == widget.viewModel.selectedNode?.id);
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} else {
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return const SizedBox(); // Return an empty widget if the node is not found
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}
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},
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),
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),
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),
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],
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),
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);
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},
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);
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}
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}
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