Files
Auto-GPT/frontend/lib/viewmodels/skill_tree_viewmodel.dart
hunteraraujo 314cce75b5 Integrate TaskQueueView and Enhance SkillTree Functionality (#5206)
* Add TestQueueView to Main Layout

This commit integrates the TestQueueView into the main layout. The layout now conditionally displays the TestQueueView based on whether a node in the SkillTree is selected.

- TestQueueView appears when a SkillTree node is selected.
- Main layout adjusts to accommodate TestQueueView alongside SkillTreeView and ChatView.
- Implemented responsive layout logic to manage the widths of the different views based on the screen width and the state of the SkillTree.

* Extend SkillTreeViewModel to Track Selected Node Hierarchy

This commit enhances the SkillTreeViewModel to maintain a list of nodes that form a hierarchy from the currently selected node to the root. This allows for more interactive and informative views that can leverage this hierarchical data.

- Added a new property `selectedNodeHierarchy` to keep track of the node hierarchy.
- Modified the `toggleNodeSelection` method to populate or clear `selectedNodeHierarchy` based on node selection.
- Introduced a new method `populateSelectedNodeHierarchy` to build the hierarchy from the selected node to the root.

* Extract skill tree view model reset state to method

* Implement UI enhancements for TaskQueueView

This commit introduces several UI improvements to the TaskQueueView:
- Tiles are padded 20 units from both the leading and trailing edges.
- Tiles now have a white background.
- Added a thin black border to the tiles.
- Incorporated a slight corner radius for the tiles.
- Centered the title and subtitle horizontally within the tiles.
- Added a checkmark button with a tooltip at the bottom-right corner for running a suite of tests.

These changes aim to improve the user experience and visual appeal of the TaskQueueView.

* Make MainLayout a consumer of SkillTreeViewModel
2023-09-12 14:01:32 -07:00

124 lines
4.6 KiB
Dart

import 'package:auto_gpt_flutter_client/models/skill_tree/skill_tree_edge.dart';
import 'package:auto_gpt_flutter_client/models/skill_tree/skill_tree_node.dart';
import 'package:collection/collection.dart';
import 'package:flutter/foundation.dart';
import 'package:graphview/GraphView.dart';
class SkillTreeViewModel extends ChangeNotifier {
List<SkillTreeNode> _skillTreeNodes = [];
List<SkillTreeEdge> _skillTreeEdges = [];
SkillTreeNode? _selectedNode;
List<SkillTreeNode>? _selectedNodeHierarchy;
SkillTreeNode? get selectedNode => _selectedNode;
List<SkillTreeNode>? get selectedNodeHierarchy => _selectedNodeHierarchy;
final Graph graph = Graph()..isTree = true;
BuchheimWalkerConfiguration builder = BuchheimWalkerConfiguration();
void initializeSkillTree() {
// TODO: Load from JSON
resetState();
// Add nodes to _skillTreeNodes
_skillTreeNodes.addAll([
SkillTreeNode(color: 'red', id: 1),
SkillTreeNode(color: 'blue', id: 2),
SkillTreeNode(color: 'green', id: 3),
SkillTreeNode(color: 'yellow', id: 4),
SkillTreeNode(color: 'orange', id: 5),
SkillTreeNode(color: 'purple', id: 6),
SkillTreeNode(color: 'brown', id: 7),
SkillTreeNode(color: 'pink', id: 8),
SkillTreeNode(color: 'grey', id: 9),
SkillTreeNode(color: 'cyan', id: 10),
SkillTreeNode(color: 'magenta', id: 11),
SkillTreeNode(color: 'lime', id: 12)
]);
// Add edges to _skillTreeEdges
_skillTreeEdges.addAll([
SkillTreeEdge(id: '1_to_2', from: '1', to: '2', arrows: 'to'),
SkillTreeEdge(id: '1_to_3', from: '1', to: '3', arrows: 'to'),
SkillTreeEdge(id: '1_to_4', from: '1', to: '4', arrows: 'to'),
SkillTreeEdge(id: '2_to_5', from: '2', to: '5', arrows: 'to'),
SkillTreeEdge(id: '2_to_6', from: '2', to: '6', arrows: 'to'),
SkillTreeEdge(id: '6_to_7', from: '6', to: '7', arrows: 'to'),
SkillTreeEdge(id: '6_to_8', from: '6', to: '8', arrows: 'to'),
SkillTreeEdge(id: '4_to_9', from: '4', to: '9', arrows: 'to'),
SkillTreeEdge(id: '4_to_10', from: '4', to: '10', arrows: 'to'),
SkillTreeEdge(id: '4_to_11', from: '4', to: '11', arrows: 'to'),
SkillTreeEdge(id: '11_to_12', from: '11', to: '12', arrows: 'to')
]);
builder
..siblingSeparation = (100)
..levelSeparation = (150)
..subtreeSeparation = (150)
..orientation = (BuchheimWalkerConfiguration.ORIENTATION_LEFT_RIGHT);
notifyListeners();
}
void resetState() {
_skillTreeNodes = [];
_skillTreeEdges = [];
_selectedNode = null;
_selectedNodeHierarchy = null;
graph.nodes.clear();
graph.edges.clear();
}
void toggleNodeSelection(int nodeId) {
if (_selectedNode?.id == nodeId) {
// Unselect the node if it's already selected
_selectedNode = null;
_selectedNodeHierarchy = null;
} else {
// Select the new node
_selectedNode = _skillTreeNodes.firstWhere((node) => node.id == nodeId);
populateSelectedNodeHierarchy(nodeId);
}
notifyListeners();
}
void populateSelectedNodeHierarchy(int startNodeId) {
// Initialize an empty list to hold the nodes in the hierarchy.
_selectedNodeHierarchy = [];
// Find the starting node (the selected node) in the skill tree nodes list.
SkillTreeNode? currentNode =
_skillTreeNodes.firstWhere((node) => node.id == startNodeId);
// Loop through the tree to populate the hierarchy list.
// The loop will continue as long as there's a valid current node.
while (currentNode != null) {
// Add the current node to the hierarchy list.
_selectedNodeHierarchy!.add(currentNode);
// Find the parent node by looking through the skill tree edges.
// We find the edge where the 'to' field matches the ID of the current node.
SkillTreeEdge? parentEdge = _skillTreeEdges
.firstWhereOrNull((edge) => edge.to == currentNode?.id.toString());
// If a parent edge is found, find the corresponding parent node.
if (parentEdge != null) {
// The 'from' field of the edge gives us the ID of the parent node.
// We find that node in the skill tree nodes list.
currentNode = _skillTreeNodes
.firstWhereOrNull((node) => node.id.toString() == parentEdge.from);
} else {
// If no parent edge is found, it means we've reached the root node.
// We set currentNode to null to exit the loop.
currentNode = null;
}
}
}
// Getter to expose nodes for the View
List<SkillTreeNode> get skillTreeNodes => _skillTreeNodes;
// Getter to expose edges for the View
List<SkillTreeEdge> get skillTreeEdges => _skillTreeEdges;
}