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Enhance Hierarchy Population to Support Nodes with Multiple Parents
This commit refines the `populateSelectedNodeHierarchy` method in the `SkillTreeViewModel` to accurately represent nodes that possess multiple parent nodes, ensuring a comprehensive and non-redundant representation of the entire hierarchy leading back to the root nodes. Modifications and Features: - The method now employs recursion to traverse all possible paths back to the root nodes from a selected node, capturing every unique node in the hierarchies. - A `Set` is utilized to monitor and ensure that each node is only added once to the `_selectedNodeHierarchy` list, eliminating the possibility of duplicates. - The finalized `_selectedNodeHierarchy` list is constructed such that the root of the tree is the last item in the list, providing a more logical representation of the hierarchy. These enhancements ensure a more accurate and efficient representation of the skill tree structure, particularly in scenarios where nodes have multiple parents, facilitating better navigation and interaction within the skill tree.
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@@ -11,9 +11,8 @@ class TaskQueueView extends StatelessWidget {
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Widget build(BuildContext context) {
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final viewModel = Provider.of<SkillTreeViewModel>(context);
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// Reverse the node hierarchy
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final reversedHierarchy =
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viewModel.selectedNodeHierarchy?.reversed.toList() ?? [];
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// Node hierarchy
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final nodeHierarchy = viewModel.selectedNodeHierarchy ?? [];
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return Material(
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color: Colors.white,
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@@ -21,9 +20,9 @@ class TaskQueueView extends StatelessWidget {
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children: [
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// The list of tasks (tiles)
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ListView.builder(
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itemCount: reversedHierarchy.length,
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itemCount: nodeHierarchy.length,
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itemBuilder: (context, index) {
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final node = reversedHierarchy[index];
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final node = nodeHierarchy[index];
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// Choose the appropriate leading widget based on the task status
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Widget leadingWidget;
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