diff --git a/.gitattributes b/.gitattributes index 3f4bbaf5..24c5762d 100644 --- a/.gitattributes +++ b/.gitattributes @@ -1 +1,2 @@ frontend/build/* linguist-generated +frontend/build/* linguist-vendored \ No newline at end of file diff --git a/.github/workflows/autogpts-ci.yml b/.github/workflows/autogpts-ci.yml index 2b82b5ca..6afa9d31 100644 --- a/.github/workflows/autogpts-ci.yml +++ b/.github/workflows/autogpts-ci.yml @@ -38,10 +38,9 @@ jobs: curl -sSL https://install.python-poetry.org | python - - name: Run regression tests - working-directory: ./autogpts/${{ matrix.agent-name }}/ run: | - sh run & - sleep 20 + ./run agent start ${{ matrix.agent-name }} --setup + cd autogpts/${{ matrix.agent-name }} poetry run agbenchmark --mock poetry run agbenchmark --test=WriteFile env: diff --git a/.github/workflows/benchmark-ci.yml b/.github/workflows/benchmark-ci.yml index b4d10e6f..65dca5ed 100644 --- a/.github/workflows/benchmark-ci.yml +++ b/.github/workflows/benchmark-ci.yml @@ -97,10 +97,10 @@ jobs: curl -sSL https://install.python-poetry.org | python - - name: Run regression tests - working-directory: ./autogpts/${{ matrix.agent-name }}/ run: | - sh run & - sleep 20 + ./run agent start ${{ matrix.agent-name }} --setup + sleep 10 + cd autogpts/${{ matrix.agent-name }} set +e # Ignore non-zero exit codes and continue execution echo "Running the following command: poetry run agbenchmark --maintain --mock" @@ -123,8 +123,6 @@ jobs: echo "Running the following command: poetry run agbenchmark --test=WriteFile" poetry run agbenchmark --test=WriteFile - sh run_benchmark serve & - sleep 10 cd ../../benchmark poetry install echo "Adding the BUILD_SKILL_TREE environment variable. This will attempt to add new elements in the skill tree. If new elements are added, the CI fails because they should have been pushed" diff --git a/.github/workflows/build-frontend.yml b/.github/workflows/build-frontend.yml index 70e9d2c1..b29407e5 100644 --- a/.github/workflows/build-frontend.yml +++ b/.github/workflows/build-frontend.yml @@ -1,10 +1,13 @@ name: Build and Commit Frontend + on: push: branches: - master + - 'ci-test*' # This will match any branch that starts with "ci-test" paths: - 'frontend/**' + jobs: build: permissions: @@ -39,4 +42,4 @@ jobs: # title: "Update frontend build" # body: "This PR updates the frontend build." # branch: ${{ steps.vars.outputs.branch }} - # base: "master" \ No newline at end of file + # base: "master" diff --git a/.github/workflows/repo-stats.yml b/.github/workflows/repo-stats.yml index fda0851b..e41885f5 100644 --- a/.github/workflows/repo-stats.yml +++ b/.github/workflows/repo-stats.yml @@ -14,7 +14,7 @@ jobs: steps: - name: run-ghrs # Use latest release. - uses: jgehrcke/github-repo-stats@RELEASE + uses: jgehrcke/github-repo-stats@HEAD with: ghtoken: ${{ secrets.ghrs_github_api_token }} diff --git a/QUICKSTART.md b/QUICKSTART.md index 9a6c10da..9948bfdc 100644 --- a/QUICKSTART.md +++ b/QUICKSTART.md @@ -1,5 +1,7 @@ # Quickstart Guide +> For the complete getting started [tutorial series](https://aiedge.medium.com/autogpt-forge-e3de53cc58ec) <- click here + Welcome to the Quickstart Guide! This guide will walk you through the process of setting up and running your own AutoGPT agent. Whether you're a seasoned AI developer or just starting out, this guide will provide you with the necessary steps to jumpstart your journey in the world of AI development with AutoGPT. ## System Requirements diff --git a/README.md b/README.md index ab24062d..6a9e2b6c 100644 --- a/README.md +++ b/README.md @@ -67,6 +67,8 @@ Want to build your own groundbreaking agent using AutoGPT? 🛠️ There are thr #### Get help - [Discord 💬](https://discord.gg/autogpt) +[](https://discord.gg/autogpt) + To report a bug or request a feature, create a [GitHub Issue](https://github.com/Significant-Gravitas/AutoGPT/issues/new/choose). Please ensure someone else hasn’t created an issue for the same topic.
diff --git a/TROUBLESHOOTING.md b/TROUBLESHOOTING.md
index b518c1b4..2b51851b 100644
--- a/TROUBLESHOOTING.md
+++ b/TROUBLESHOOTING.md
@@ -7,6 +7,11 @@ The poetry configuration is invalid:
- Additional properties are not allowed ('group' was unexpected)
r)return n}return parseInt(a,b)},
-aFJ(a){var s,r
+aGU(a){var s,r
if(!/^\s*[+-]?(?:Infinity|NaN|(?:\.\d+|\d+(?:\.\d*)?)(?:[eE][+-]?\d+)?)\s*$/.test(a))return null
s=parseFloat(a)
-if(isNaN(s)){r=B.d.Ks(a)
+if(isNaN(s)){r=B.d.KZ(a)
if(r==="NaN"||r==="+NaN"||r==="-NaN")return s
return null}return s},
-af9(a){return A.aVg(a)},
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-if(a instanceof A.L)return A.hv(A.by(a),null)
-s=J.jT(a)
-if(s===B.FM||s===B.FY||t.kk.b(a)){r=B.lw(a)
+afB(a){return A.aWp(a)},
+aWp(a){var s,r,q,p
+if(a instanceof A.M)return A.hz(A.bB(a),null)
+s=J.jY(a)
+if(s===B.FU||s===B.G7||t.kk.b(a)){r=B.lD(a)
if(r!=="Object"&&r!=="")return r
q=a.constructor
if(typeof q=="function"){p=q.name
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-aFL(a){if(a==null||typeof a=="number"||A.ia(a))return J.d_(a)
+if(typeof p=="string"&&p!=="Object"&&p!=="")return p}}return A.hz(A.bB(a),null)},
+aGW(a){if(a==null||typeof a=="number"||A.ie(a))return J.d_(a)
if(typeof a=="string")return JSON.stringify(a)
-if(a instanceof A.n1)return a.k(0)
-if(a instanceof A.ht)return a.S1(!0)
-return"Instance of '"+A.af9(a)+"'"},
-aVj(){return Date.now()},
-aVk(){var s,r
-if($.afa!==0)return
-$.afa=1000
+if(a instanceof A.n7)return a.k(0)
+if(a instanceof A.hx)return a.Sx(!0)
+return"Instance of '"+A.afB(a)+"'"},
+aWs(){return Date.now()},
+aWt(){var s,r
+if($.afC!==0)return
+$.afC=1000
if(typeof window=="undefined")return
s=window
if(s==null)return
@@ -4746,114 +4746,114 @@ if(!!s.dartUseDateNowForTicks)return
r=s.performance
if(r==null)return
if(typeof r.now!="function")return
-$.afa=1e6
-$.P1=new A.af8(r)},
-aVi(){if(!!self.location)return self.location.href
+$.afC=1e6
+$.PC=new A.afA(r)},
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return null},
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if(o<=500)return String.fromCharCode.apply(null,a)
for(s="",r=0;r =0
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-return!s.ga5(s)}},
-aJv(a){if(a.indexOf("$",0)>=0)return a.replace(/\$/g,"$$$$")
+else if(b instanceof A.qk){s=B.d.co(a,c)
+return b.b.test(s)}else{s=J.aDz(b,B.d.co(a,c))
+return!s.ga6(s)}},
+aKG(a){if(a.indexOf("$",0)>=0)return a.replace(/\$/g,"$$$$")
return a},
-aBw(a){if(/[[\]{}()*+?.\\^$|]/.test(a))return a.replace(/[[\]{}()*+?.\\^$|]/g,"\\$&")
+aCG(a){if(/[[\]{}()*+?.\\^$|]/.test(a))return a.replace(/[[\]{}()*+?.\\^$|]/g,"\\$&")
return a},
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-if(typeof b=="string")return A.b1S(a,b,c)
-if(b instanceof A.q8){s=b.gPW()
+hB(a,b,c){var s
+if(typeof b=="string")return A.b31(a,b,c)
+if(b instanceof A.qk){s=b.gQu()
s.lastIndex=0
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-r=p.gbe(p)}s=q+a.substring(r)
+return a.replace(s,A.aKG(c))}return A.b30(a,b,c)},
+b30(a,b,c){var s,r,q,p
+for(s=J.aDz(b,a),s=s.gab(s),r=0,q="";s.v();){p=s.gJ(s)
+q=q+a.substring(r,p.gbI(p))+c
+r=p.gbm(p)}s=q+a.substring(r)
return s.charCodeAt(0)==0?s:s},
-b1S(a,b,c){var s,r,q
+b31(a,b,c){var s,r,q
if(b===""){if(a==="")return c
s=a.length
r=""+c
for(q=0;q ")
+for(r=1;r =0)p+=" "+r[q];++q}return p+"})"},
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if(a5!=null){s=a5.length
if(a4==null){a4=A.b([],t.s)
r=null}else r=a4.length
@@ -5617,7 +5617,7 @@ j=k.x
if(!(j===2||j===3||j===4||j===5||k===o))if(!(k===n))i=!1
else i=!0
else i=!0
-if(!i)m+=" extends "+A.hv(k,a4)}m+=">"}else{m=""
+if(!i)m+=" extends "+A.hz(k,a4)}m+=">"}else{m=""
r=null}o=a3.y
h=a3.z
g=h.a
@@ -5626,265 +5626,265 @@ e=h.b
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c=h.c
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this.c=null},
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this.c=c},
-aby:function aby(a){this.a=a},
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_.e=!1},
-MM:function MM(a){this.a=a},
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-arf:function arf(a,b){this.a=a
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this.b=b},
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this.b=b},
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this.a=b
this.b=c},
-ard:function ard(a,b,c,d,e){var _=this
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this.b=b},
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if(s!=null)return s
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if(a!==0&&b!=null)for(s=0;s p)return q-p
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-aSw(a,b){var s,r,q,p,o,n,m,l,k,j,i,h,g=t.AO,f=A.b([a],g)
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-p=A.b([],g)
-for(o=f.length,n=q.a,m=q.b,l=q.d,q=q.c,k=0;k
+**Pydantic Validation Error**
+
+Remove your sqlite agent.db file. it's probably because some of your data is not complying with the new spec (we will create migrations soon to avoid this problem)
+
+
*Solution*
Update poetry
diff --git a/arena/AUTO_ENGINEER.json b/arena/AUTO_ENGINEER.json
new file mode 100644
index 00000000..5f8e28c9
--- /dev/null
+++ b/arena/AUTO_ENGINEER.json
@@ -0,0 +1,6 @@
+{
+ "github_repo_url": "https://github.com/kaiomagalhaes/AutoGPT",
+ "timestamp": "2023-10-04T15:25:30.458687",
+ "commit_hash_to_benchmark": "1bd85cbc09473c0252928fb849ae8373607d6065",
+ "branch_to_benchmark": "master"
+}
\ No newline at end of file
diff --git a/arena/Alfred.json b/arena/Alfred.json
new file mode 100644
index 00000000..be510f1f
--- /dev/null
+++ b/arena/Alfred.json
@@ -0,0 +1,6 @@
+{
+ "github_repo_url": "https://github.com/Shadowless422/Alfred",
+ "timestamp": "2023-10-03T10:42:45.473477",
+ "commit_hash_to_benchmark": "949ab477a87cfb7a3668d7961e9443922081e098",
+ "branch_to_benchmark": "master"
+}
\ No newline at end of file
diff --git a/arena/AppleGPT.json b/arena/AppleGPT.json
new file mode 100644
index 00000000..7fe3a7be
--- /dev/null
+++ b/arena/AppleGPT.json
@@ -0,0 +1,6 @@
+{
+ "github_repo_url": "https://github.com/Nimit3-droid/AutoGPT",
+ "timestamp": "2023-10-03T11:59:15.495902",
+ "commit_hash_to_benchmark": "d8d7fc4858a8d13407f6d7da360c6b5d398f2175",
+ "branch_to_benchmark": "master"
+}
\ No newline at end of file
diff --git a/arena/AquaAgent.json b/arena/AquaAgent.json
new file mode 100644
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--- /dev/null
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+ "branch_to_benchmark": "master"
+}
\ No newline at end of file
diff --git a/arena/myGPT.json b/arena/myGPT.json
new file mode 100644
index 00000000..f5592ec0
--- /dev/null
+++ b/arena/myGPT.json
@@ -0,0 +1,6 @@
+{
+ "github_repo_url": "https://github.com/Tianxu-Jia/AutoGPT.git",
+ "timestamp": "2023-10-03T10:59:48.149445",
+ "commit_hash_to_benchmark": "949ab477a87cfb7a3668d7961e9443922081e098",
+ "branch_to_benchmark": "master"
+}
\ No newline at end of file
diff --git a/arena/my_AutoGPT.json b/arena/my_AutoGPT.json
new file mode 100644
index 00000000..2b48e64b
--- /dev/null
+++ b/arena/my_AutoGPT.json
@@ -0,0 +1,6 @@
+{
+ "github_repo_url": "https://github.com/Tianxu-Jia/AutoGPT.git",
+ "timestamp": "2023-10-03T08:57:28.681756",
+ "commit_hash_to_benchmark": "949ab477a87cfb7a3668d7961e9443922081e098",
+ "branch_to_benchmark": "master"
+}
\ No newline at end of file
diff --git a/arena/nawalj.json b/arena/nawalj.json
new file mode 100644
index 00000000..0506380f
--- /dev/null
+++ b/arena/nawalj.json
@@ -0,0 +1,6 @@
+{
+ "github_repo_url": "https://github.com/nawaljunaid/AutoGPT.git",
+ "timestamp": "2023-10-03T18:41:12.930097",
+ "commit_hash_to_benchmark": "3374fd181852d489e51ee33a25d12a064a0bb55d",
+ "branch_to_benchmark": "master"
+}
\ No newline at end of file
diff --git a/arena/od_agent_1.json b/arena/od_agent_1.json
new file mode 100644
index 00000000..068becf6
--- /dev/null
+++ b/arena/od_agent_1.json
@@ -0,0 +1,6 @@
+{
+ "github_repo_url": "https://github.com/mattsinnock/AutoGPT",
+ "timestamp": "2023-10-05T01:13:15.930770",
+ "commit_hash_to_benchmark": "73ef89e03a719ec1b2f01b0f04e9b1f64ffb2a7d",
+ "branch_to_benchmark": "master"
+}
\ No newline at end of file
diff --git a/arena/piGPT.json b/arena/piGPT.json
new file mode 100644
index 00000000..a01cb6c4
--- /dev/null
+++ b/arena/piGPT.json
@@ -0,0 +1,6 @@
+{
+ "github_repo_url": "https://github.com/pihanya/AutoGPT",
+ "timestamp": "2023-10-06T20:37:37.445255",
+ "commit_hash_to_benchmark": "abf88fe5097770b1da3383a19208b5a23e2371f3",
+ "branch_to_benchmark": "master"
+}
\ No newline at end of file
diff --git a/arena/prometheus.json b/arena/prometheus.json
new file mode 100644
index 00000000..bcd8f666
--- /dev/null
+++ b/arena/prometheus.json
@@ -0,0 +1,6 @@
+{
+ "github_repo_url": "https://github.com/yashrahurikar23/prometheus",
+ "timestamp": "2023-10-04T15:21:16.474459",
+ "commit_hash_to_benchmark": "1bd85cbc09473c0252928fb849ae8373607d6065",
+ "branch_to_benchmark": "master"
+}
\ No newline at end of file
diff --git a/arena/thebestagent.json b/arena/thebestagent.json
new file mode 100644
index 00000000..0a652200
--- /dev/null
+++ b/arena/thebestagent.json
@@ -0,0 +1,6 @@
+{
+ "github_repo_url": "https://github.com/hisandan/AutoGPT",
+ "timestamp": "2023-10-06T16:11:33.881369",
+ "commit_hash_to_benchmark": "9e353e09b5df39d4d410bef57cf17387331e96f6",
+ "branch_to_benchmark": "master"
+}
\ No newline at end of file
diff --git a/arena/v-gpt.json b/arena/v-gpt.json
new file mode 100644
index 00000000..15371945
--- /dev/null
+++ b/arena/v-gpt.json
@@ -0,0 +1,6 @@
+{
+ "github_repo_url": "https://github.com/Varun565/AutoGPT",
+ "timestamp": "2023-10-05T03:17:36.972978",
+ "commit_hash_to_benchmark": "3374fd181852d489e51ee33a25d12a064a0bb55d",
+ "branch_to_benchmark": "master"
+}
\ No newline at end of file
diff --git a/autogpts/autogpt/autogpt/agents/agent.py b/autogpts/autogpt/autogpt/agents/agent.py
index a7267959..43d39a6c 100644
--- a/autogpts/autogpt/autogpt/agents/agent.py
+++ b/autogpts/autogpt/autogpt/agents/agent.py
@@ -108,10 +108,13 @@ class Agent(
def build_prompt(
self,
*args,
- extra_messages: list[ChatMessage] = [],
+ extra_messages: Optional[list[ChatMessage]] = None,
include_os_info: Optional[bool] = None,
**kwargs,
) -> ChatPrompt:
+ if not extra_messages:
+ extra_messages = []
+
# Clock
extra_messages.append(
ChatMessage.system(f"The current time and date is {time.strftime('%c')}"),
diff --git a/autogpts/autogpt/autogpt/agents/base.py b/autogpts/autogpt/autogpt/agents/base.py
index 5f900f42..c8a0636f 100644
--- a/autogpts/autogpt/autogpt/agents/base.py
+++ b/autogpts/autogpt/autogpt/agents/base.py
@@ -244,8 +244,8 @@ class BaseAgent(Configurable[BaseAgentSettings], ABC):
def build_prompt(
self,
scratchpad: PromptScratchpad,
- extra_commands: list[CompletionModelFunction] = [],
- extra_messages: list[ChatMessage] = [],
+ extra_commands: Optional[list[CompletionModelFunction]] = None,
+ extra_messages: Optional[list[ChatMessage]] = None,
**extras,
) -> ChatPrompt:
"""Constructs and returns a prompt with the following structure:
@@ -256,6 +256,10 @@ class BaseAgent(Configurable[BaseAgentSettings], ABC):
Params:
cycle_instruction: The final instruction for a thinking cycle
"""
+ if not extra_commands:
+ extra_commands = []
+ if not extra_messages:
+ extra_messages = []
# Apply additions from plugins
for plugin in self.config.plugins:
diff --git a/autogpts/autogpt/autogpt/agents/features/context.py b/autogpts/autogpt/autogpt/agents/features/context.py
index ff4b7d23..b91b2a06 100644
--- a/autogpts/autogpt/autogpt/agents/features/context.py
+++ b/autogpts/autogpt/autogpt/agents/features/context.py
@@ -1,6 +1,6 @@
from __future__ import annotations
-from typing import TYPE_CHECKING, Any
+from typing import TYPE_CHECKING, Any, Optional
if TYPE_CHECKING:
from autogpt.core.prompting import ChatPrompt
@@ -49,9 +49,12 @@ class ContextMixin:
def build_prompt(
self,
*args: Any,
- extra_messages: list[ChatMessage] = [],
+ extra_messages: Optional[list[ChatMessage]] = None,
**kwargs: Any,
) -> ChatPrompt:
+ if not extra_messages:
+ extra_messages = []
+
# Add context section to prompt
if self.context:
extra_messages.insert(
diff --git a/autogpts/autogpt/autogpt/agents/prompt_strategies/one_shot.py b/autogpts/autogpt/autogpt/agents/prompt_strategies/one_shot.py
index 5fc344e3..506c2c41 100644
--- a/autogpts/autogpt/autogpt/agents/prompt_strategies/one_shot.py
+++ b/autogpts/autogpt/autogpt/agents/prompt_strategies/one_shot.py
@@ -198,7 +198,7 @@ class OneShotAgentPromptStrategy(PromptStrategy):
max_prompt_tokens: int,
count_tokens: Callable[[str], int],
count_message_tokens: Callable[[ChatMessage | list[ChatMessage]], int],
- extra_messages: list[ChatMessage] = [],
+ extra_messages: Optional[list[ChatMessage]] = None,
**extras,
) -> ChatPrompt:
"""Constructs and returns a prompt with the following structure:
@@ -209,12 +209,14 @@ class OneShotAgentPromptStrategy(PromptStrategy):
Params:
cycle_instruction: The final instruction for a thinking cycle
"""
+ if not extra_messages:
+ extra_messages = []
system_prompt = self.build_system_prompt(
- ai_config,
- ai_directives,
- commands,
- include_os_info,
+ ai_config=ai_config,
+ ai_directives=ai_directives,
+ commands=commands,
+ include_os_info=include_os_info,
)
system_prompt_tlength = count_message_tokens(ChatMessage.system(system_prompt))
diff --git a/autogpts/forge/forge/__main__.py b/autogpts/forge/forge/__main__.py
index 4cb02425..011eae05 100644
--- a/autogpts/forge/forge/__main__.py
+++ b/autogpts/forge/forge/__main__.py
@@ -1,15 +1,13 @@
import os
+import uvicorn
from dotenv import load_dotenv
-load_dotenv()
import forge.sdk.forge_log
-forge.sdk.forge_log.setup_logger()
-
-
LOG = forge.sdk.forge_log.ForgeLogger(__name__)
+
logo = """\n\n
d8888 888 .d8888b. 8888888b. 88888888888
d88888 888 d88P Y88b 888 Y88b 888
@@ -36,19 +34,12 @@ d88P 888 "Y88888 "Y888 "Y88P" "Y8888P88 888 888
\n"""
if __name__ == "__main__":
- """Runs the agent server"""
-
- # modules are imported here so that logging is setup first
- import forge.agent
- import forge.sdk.db
- from forge.sdk.workspace import LocalWorkspace
-
print(logo)
- database_name = os.getenv("DATABASE_STRING")
- workspace = LocalWorkspace(os.getenv("AGENT_WORKSPACE"))
port = os.getenv("PORT", 8000)
+ LOG.info(f"Agent server starting on http://localhost:{port}")
+ load_dotenv()
+ forge.sdk.forge_log.setup_logger()
- database = forge.sdk.db.AgentDB(database_name, debug_enabled=False)
- agent = forge.agent.ForgeAgent(database=database, workspace=workspace)
-
- agent.start(port=port)
+ uvicorn.run(
+ "forge.app:app", host="localhost", port=port, log_level="error", reload=True
+ )
diff --git a/autogpts/forge/forge/agent.py b/autogpts/forge/forge/agent.py
index cda74de9..e47561c7 100644
--- a/autogpts/forge/forge/agent.py
+++ b/autogpts/forge/forge/agent.py
@@ -1,17 +1,12 @@
-import json
-import pprint
-
from forge.sdk import (
Agent,
AgentDB,
+ ForgeLogger,
Step,
StepRequestBody,
- Workspace,
- ForgeLogger,
Task,
TaskRequestBody,
- PromptEngine,
- chat_completion_request,
+ Workspace,
)
LOG = ForgeLogger(__name__)
@@ -129,7 +124,6 @@ class ForgeAgent(Agent):
self.workspace.write(task_id=task_id, path="output.txt", data=b"Washington D.C")
-
await self.db.create_artifact(
task_id=task_id,
step_id=step.step_id,
@@ -137,7 +131,7 @@ class ForgeAgent(Agent):
relative_path="",
agent_created=True,
)
-
+
step.output = "Washington D.C"
LOG.info(f"\t✅ Final Step completed: {step.step_id}")
diff --git a/autogpts/forge/forge/app.py b/autogpts/forge/forge/app.py
new file mode 100644
index 00000000..f0965d4c
--- /dev/null
+++ b/autogpts/forge/forge/app.py
@@ -0,0 +1,11 @@
+import os
+
+from forge.agent import ForgeAgent
+from forge.sdk import AgentDB, LocalWorkspace
+
+database_name = os.getenv("DATABASE_STRING")
+workspace = LocalWorkspace(os.getenv("AGENT_WORKSPACE"))
+database = AgentDB(database_name, debug_enabled=False)
+agent = ForgeAgent(database=database, workspace=workspace)
+
+app = agent.get_agent_app()
diff --git a/autogpts/forge/forge/sdk/agent.py b/autogpts/forge/forge/sdk/agent.py
index 22476f5e..d230e81b 100644
--- a/autogpts/forge/forge/sdk/agent.py
+++ b/autogpts/forge/forge/sdk/agent.py
@@ -1,15 +1,13 @@
-import asyncio
import os
import pathlib
from io import BytesIO
from uuid import uuid4
+import uvicorn
from fastapi import APIRouter, FastAPI, UploadFile
from fastapi.middleware.cors import CORSMiddleware
-from fastapi.responses import FileResponse, RedirectResponse, StreamingResponse
+from fastapi.responses import RedirectResponse, StreamingResponse
from fastapi.staticfiles import StaticFiles
-from hypercorn.asyncio import serve
-from hypercorn.config import Config
from .abilities.registry import AbilityRegister
from .db import AgentDB
@@ -29,12 +27,11 @@ class Agent:
self.workspace = workspace
self.abilities = AbilityRegister(self)
- def start(self, port: int = 8000, router: APIRouter = base_router):
+ def get_agent_app(self, router: APIRouter = base_router):
"""
Start the agent server.
"""
- config = Config()
- config.bind = [f"localhost:{port}"]
+
app = FastAPI(
title="AutoGPT Forge",
description="Modified version of The Agent Protocol.",
@@ -51,7 +48,7 @@ class Agent:
"http://127.0.0.1:8080",
# Add any other origins you want to whitelist
]
-
+
app.add_middleware(
CORSMiddleware,
allow_origins=origins,
@@ -79,11 +76,12 @@ class Agent:
)
app.add_middleware(AgentMiddleware, agent=self)
- config.loglevel = "ERROR"
- config.bind = [f"0.0.0.0:{port}"]
+ return app
- LOG.info(f"Agent server starting on http://localhost:{port}")
- asyncio.run(serve(app, config))
+ def start(self, port):
+ uvicorn.run(
+ "forge.app:app", host="localhost", port=port, log_level="error", reload=True
+ )
async def create_task(self, task_request: TaskRequestBody) -> Task:
"""
diff --git a/autogpts/forge/forge/sdk/errors.py b/autogpts/forge/forge/sdk/errors.py
index c901a5c9..c1bacd0c 100644
--- a/autogpts/forge/forge/sdk/errors.py
+++ b/autogpts/forge/forge/sdk/errors.py
@@ -1,2 +1,60 @@
+from typing import Optional
+
+
class NotFoundError(Exception):
pass
+
+
+class AgentException(Exception):
+ """Base class for specific exceptions relevant in the execution of Agents"""
+
+ message: str
+
+ hint: Optional[str] = None
+ """A hint which can be passed to the LLM to reduce reoccurrence of this error"""
+
+ def __init__(self, message: str, *args):
+ self.message = message
+ super().__init__(message, *args)
+
+
+class ConfigurationError(AgentException):
+ """Error caused by invalid, incompatible or otherwise incorrect configuration"""
+
+
+class InvalidAgentResponseError(AgentException):
+ """The LLM deviated from the prescribed response format"""
+
+
+class UnknownCommandError(AgentException):
+ """The AI tried to use an unknown command"""
+
+ hint = "Do not try to use this command again."
+
+
+class DuplicateOperationError(AgentException):
+ """The proposed operation has already been executed"""
+
+
+class CommandExecutionError(AgentException):
+ """An error occured when trying to execute the command"""
+
+
+class InvalidArgumentError(CommandExecutionError):
+ """The command received an invalid argument"""
+
+
+class OperationNotAllowedError(CommandExecutionError):
+ """The agent is not allowed to execute the proposed operation"""
+
+
+class AccessDeniedError(CommandExecutionError):
+ """The operation failed because access to a required resource was denied"""
+
+
+class CodeExecutionError(CommandExecutionError):
+ """The operation (an attempt to run arbitrary code) returned an error"""
+
+
+class TooMuchOutputError(CommandExecutionError):
+ """The operation generated more output than what the Agent can process"""
diff --git a/autogpts/forge/forge/sdk/llm.py b/autogpts/forge/forge/sdk/llm.py
index 6980a3b8..9be2afb4 100644
--- a/autogpts/forge/forge/sdk/llm.py
+++ b/autogpts/forge/forge/sdk/llm.py
@@ -4,36 +4,26 @@ import openai
from tenacity import retry, stop_after_attempt, wait_random_exponential
from .forge_log import ForgeLogger
+from litellm import completion, acompletion, AuthenticationError, InvalidRequestError
LOG = ForgeLogger(__name__)
@retry(wait=wait_random_exponential(min=1, max=40), stop=stop_after_attempt(3))
async def chat_completion_request(
- messages, functions=None, function_call=None, model=str, custom_labels=None
+ model, messages, **kwargs
) -> typing.Union[typing.Dict[str, typing.Any], Exception]:
"""Generate a response to a list of messages using OpenAI's API"""
try:
- kwargs = {
- "model": model,
- "messages": messages,
- }
-
- if functions:
- kwargs["functions"] = functions
-
- if function_call:
- kwargs["function_call"] = function_call
-
- if custom_labels:
- kwargs["headers"] = {}
- for label in custom_labels.keys():
- # This is an example showing adding in the labels as helicone properties
- kwargs["headers"][f"Helicone-Property-{label}"] = custom_labels[label]
-
- resp = await openai.ChatCompletion.acreate(**kwargs)
+ kwargs["model"] = model
+ kwargs["messages"] = messages
+ resp = await acompletion(**kwargs)
return resp
+ except AuthenticationError as e:
+ LOG.exception("Authentication Error")
+ except InvalidRequestError as e:
+ LOG.exception("Invalid Request Error")
except Exception as e:
LOG.error("Unable to generate ChatCompletion response")
LOG.error(f"Exception: {e}")
diff --git a/autogpts/forge/forge/sdk/memory/__init__.py b/autogpts/forge/forge/sdk/memory/__init__.py
index 8b137891..ad8ced92 100644
--- a/autogpts/forge/forge/sdk/memory/__init__.py
+++ b/autogpts/forge/forge/sdk/memory/__init__.py
@@ -1 +1,2 @@
-
+from .memstore import MemStore
+from .chroma_memstore import ChromaMemStore
diff --git a/autogpts/forge/forge/sdk/memory/chroma_memstore.py b/autogpts/forge/forge/sdk/memory/chroma_memstore.py
new file mode 100644
index 00000000..8dd4971d
--- /dev/null
+++ b/autogpts/forge/forge/sdk/memory/chroma_memstore.py
@@ -0,0 +1,160 @@
+from .memstore import MemStore
+
+import chromadb
+from chromadb.config import Settings
+import hashlib
+
+
+class ChromaMemStore:
+ """
+ A class used to represent a Memory Store
+ """
+
+ def __init__(self, store_path: str):
+ """
+ Initialize the MemStore with a given store path.
+
+ Args:
+ store_path (str): The path to the store.
+ """
+ self.client = chromadb.PersistentClient(
+ path=store_path, settings=Settings(anonymized_telemetry=False)
+ )
+
+ def add(self, task_id: str, document: str, metadatas: dict) -> None:
+ """
+ Add a document to the MemStore.
+
+ Args:
+ task_id (str): The ID of the task.
+ document (str): The document to be added.
+ metadatas (dict): The metadata of the document.
+ """
+ doc_id = hashlib.sha256(document.encode()).hexdigest()[:20]
+ collection = self.client.get_or_create_collection(task_id)
+ collection.add(documents=[document], metadatas=[metadatas], ids=[doc_id])
+
+ def query(
+ self,
+ task_id: str,
+ query: str,
+ filters: dict = None,
+ document_search: dict = None,
+ ) -> dict:
+ """
+ Query the MemStore.
+
+ Args:
+ task_id (str): The ID of the task.
+ query (str): The query string.
+ filters (dict, optional): The filters to be applied. Defaults to None.
+ search_string (str, optional): The search string. Defaults to None.
+
+ Returns:
+ dict: The query results.
+ """
+ collection = self.client.get_or_create_collection(task_id)
+
+ kwargs = {
+ "query_texts": [query],
+ "n_results": 10,
+ }
+
+ if filters:
+ kwargs["where"] = filters
+
+ if document_search:
+ kwargs["where_document"] = document_search
+
+ return collection.query(**kwargs)
+
+ def get(self, task_id: str, doc_ids: list = None, filters: dict = None) -> dict:
+ """
+ Get documents from the MemStore.
+
+ Args:
+ task_id (str): The ID of the task.
+ doc_ids (list, optional): The IDs of the documents to be retrieved. Defaults to None.
+ filters (dict, optional): The filters to be applied. Defaults to None.
+
+ Returns:
+ dict: The retrieved documents.
+ """
+ collection = self.client.get_or_create_collection(task_id)
+ kwargs = {}
+ if doc_ids:
+ kwargs["ids"] = doc_ids
+ if filters:
+ kwargs["where"] = filters
+ return collection.get(**kwargs)
+
+ def update(self, task_id: str, doc_ids: list, documents: list, metadatas: list):
+ """
+ Update documents in the MemStore.
+
+ Args:
+ task_id (str): The ID of the task.
+ doc_ids (list): The IDs of the documents to be updated.
+ documents (list): The updated documents.
+ metadatas (list): The updated metadata.
+ """
+ collection = self.client.get_or_create_collection(task_id)
+ collection.update(ids=doc_ids, documents=documents, metadatas=metadatas)
+
+ def delete(self, task_id: str, doc_id: str):
+ """
+ Delete a document from the MemStore.
+
+ Args:
+ task_id (str): The ID of the task.
+ doc_id (str): The ID of the document to be deleted.
+ """
+ collection = self.client.get_or_create_collection(task_id)
+ collection.delete(ids=[doc_id])
+
+
+if __name__ == "__main__":
+ print("#############################################")
+ # Initialize MemStore
+ mem = ChromaMemStore(".agent_mem_store")
+
+ # Test add function
+ task_id = "test_task"
+ document = "This is a another new test document."
+ metadatas = {"metadata": "test_metadata"}
+ mem.add(task_id, document, metadatas)
+
+ task_id = "test_task"
+ document = "The quick brown fox jumps over the lazy dog."
+ metadatas = {"metadata": "test_metadata"}
+ mem.add(task_id, document, metadatas)
+
+ task_id = "test_task"
+ document = "AI is a new technology that will change the world."
+ metadatas = {"timestamp": 1623936000}
+ mem.add(task_id, document, metadatas)
+
+ doc_id = hashlib.sha256(document.encode()).hexdigest()[:20]
+ # Test query function
+ query = "test"
+ filters = {"metadata": {"$eq": "test"}}
+ search_string = {"$contains": "test"}
+ doc_ids = [doc_id]
+ documents = ["This is an updated test document."]
+ updated_metadatas = {"metadata": "updated_test_metadata"}
+
+ print("Query:")
+ print(mem.query(task_id, query))
+
+ # Test get function
+ print("Get:")
+
+ print(mem.get(task_id))
+
+ # Test update function
+ print("Update:")
+ print(mem.update(task_id, doc_ids, documents, updated_metadatas))
+
+ print("Delete:")
+ # Test delete function
+ print(mem.delete(task_id, doc_ids[0]))
diff --git a/autogpts/forge/forge/sdk/memory/memstore.py b/autogpts/forge/forge/sdk/memory/memstore.py
index 2d7a255c..7ab9aae5 100644
--- a/autogpts/forge/forge/sdk/memory/memstore.py
+++ b/autogpts/forge/forge/sdk/memory/memstore.py
@@ -149,158 +149,3 @@ class MemStore(abc.ABC):
@abc.abstractmethod
def delete(self, collection_name: str, doc_id: str):
pass
-
-
-class ChromaMemStore(MemStore):
- """
- A class used to represent a Memory Store
- """
-
- def __init__(self, store_path: str):
- """
- Initialize the MemStore with a given store path.
-
- Args:
- store_path (str): The path to the store.
- """
- self.client = chromadb.PersistentClient(
- path=store_path, settings=Settings(anonymized_telemetry=False)
- )
-
- def add(self, task_id: str, document: str, metadatas: dict) -> None:
- """
- Add a document to the MemStore.
-
- Args:
- task_id (str): The ID of the task.
- document (str): The document to be added.
- metadatas (dict): The metadata of the document.
- """
- doc_id = hashlib.sha256(document.encode()).hexdigest()[:20]
- collection = self.client.get_or_create_collection(task_id)
- collection.add(documents=[document], metadatas=[metadatas], ids=[doc_id])
-
- def query(
- self,
- task_id: str,
- query: str,
- filters: dict = None,
- document_search: dict = None,
- ) -> dict:
- """
- Query the MemStore.
-
- Args:
- task_id (str): The ID of the task.
- query (str): The query string.
- filters (dict, optional): The filters to be applied. Defaults to None.
- search_string (str, optional): The search string. Defaults to None.
-
- Returns:
- dict: The query results.
- """
- collection = self.client.get_or_create_collection(task_id)
-
- kwargs = {
- "query_texts": [query],
- "n_results": 10,
- }
-
- if filters:
- kwargs["where"] = filters
-
- if document_search:
- kwargs["where_document"] = document_search
-
- return collection.query(**kwargs)
-
- def get(self, task_id: str, doc_ids: list = None, filters: dict = None) -> dict:
- """
- Get documents from the MemStore.
-
- Args:
- task_id (str): The ID of the task.
- doc_ids (list, optional): The IDs of the documents to be retrieved. Defaults to None.
- filters (dict, optional): The filters to be applied. Defaults to None.
-
- Returns:
- dict: The retrieved documents.
- """
- collection = self.client.get_or_create_collection(task_id)
- kwargs = {}
- if doc_ids:
- kwargs["ids"] = doc_ids
- if filters:
- kwargs["where"] = filters
- return collection.get(**kwargs)
-
- def update(self, task_id: str, doc_ids: list, documents: list, metadatas: list):
- """
- Update documents in the MemStore.
-
- Args:
- task_id (str): The ID of the task.
- doc_ids (list): The IDs of the documents to be updated.
- documents (list): The updated documents.
- metadatas (list): The updated metadata.
- """
- collection = self.client.get_or_create_collection(task_id)
- collection.update(ids=doc_ids, documents=documents, metadatas=metadatas)
-
- def delete(self, task_id: str, doc_id: str):
- """
- Delete a document from the MemStore.
-
- Args:
- task_id (str): The ID of the task.
- doc_id (str): The ID of the document to be deleted.
- """
- collection = self.client.get_or_create_collection(task_id)
- collection.delete(ids=[doc_id])
-
-
-if __name__ == "__main__":
- print("#############################################")
- # Initialize MemStore
- mem = MemStore(".agent_mem_store")
-
- # Test add function
- task_id = "test_task"
- document = "This is a another new test document."
- metadatas = {"metadata": "test_metadata"}
- mem.add(task_id, document, metadatas)
-
- task_id = "test_task"
- document = "The quick brown fox jumps over the lazy dog."
- metadatas = {"metadata": "test_metadata"}
- mem.add(task_id, document, metadatas)
-
- task_id = "test_task"
- document = "AI is a new technology that will change the world."
- metadatas = {"timestamp": 1623936000}
- mem.add(task_id, document, metadatas)
-
- doc_id = hashlib.sha256(document.encode()).hexdigest()[:20]
- # Test query function
- query = "test"
- filters = {"metadata": {"$eq": "test"}}
- search_string = {"$contains": "test"}
- doc_ids = [doc_id]
- documents = ["This is an updated test document."]
- updated_metadatas = {"metadata": "updated_test_metadata"}
-
- print("Query:")
- print(mem.query(task_id, query))
-
- # Test get function
- print("Get:")
-
- print(mem.get(task_id))
-
- # Test update function
- print("Update:")
- print(mem.update(task_id, doc_ids, documents, updated_metadatas))
-
- print("Delete:")
- # Test delete function
- print(mem.delete(task_id, doc_ids[0]))
diff --git a/autogpts/forge/forge/sdk/routes/agent_protocol.py b/autogpts/forge/forge/sdk/routes/agent_protocol.py
index b8899cc9..ad5f41fc 100644
--- a/autogpts/forge/forge/sdk/routes/agent_protocol.py
+++ b/autogpts/forge/forge/sdk/routes/agent_protocol.py
@@ -189,7 +189,7 @@ async def get_agent_task(request: Request, task_id: str) -> Task:
"artifact_id": "7a49f31c-f9c6-4346-a22c-e32bc5af4d8e",
"file_name": "output.txt",
"agent_created": true,
- "uri": "file://50da533e-3904-4401-8a07-c49adf88b5eb/output.txt"
+ "relative_path": "file://50da533e-3904-4401-8a07-c49adf88b5eb/output.txt"
}
],
"steps": [
@@ -207,7 +207,7 @@ async def get_agent_task(request: Request, task_id: str) -> Task:
"artifact_id": "7a49f31c-f9c6-4346-a22c-e32bc5af4d8e",
"file_name": "output.txt",
"agent_created": true,
- "uri": "file://50da533e-3904-4401-8a07-c49adf88b5eb/output.txt"
+ "relative_path": "file://50da533e-3904-4401-8a07-c49adf88b5eb/output.txt"
}
],
"is_last": true
@@ -354,6 +354,7 @@ async def execute_agent_task_step(
# An empty step request represents a yes to continue command
if not step:
step = StepRequestBody(input="y")
+
step = await agent.execute_step(task_id, step)
return Response(
content=step.json(),
diff --git a/autogpts/forge/poetry.lock b/autogpts/forge/poetry.lock
index 3a66cbe0..243d6bd0 100644
--- a/autogpts/forge/poetry.lock
+++ b/autogpts/forge/poetry.lock
@@ -181,6 +181,17 @@ doc = ["Sphinx (>=7)", "packaging", "sphinx-autodoc-typehints (>=1.2.0)"]
test = ["anyio[trio]", "coverage[toml] (>=7)", "hypothesis (>=4.0)", "psutil (>=5.9)", "pytest (>=7.0)", "pytest-mock (>=3.6.1)", "trustme", "uvloop (>=0.17)"]
trio = ["trio (>=0.22)"]
+[[package]]
+name = "appdirs"
+version = "1.4.4"
+description = "A small Python module for determining appropriate platform-specific dirs, e.g. a \"user data dir\"."
+optional = false
+python-versions = "*"
+files = [
+ {file = "appdirs-1.4.4-py2.py3-none-any.whl", hash = "sha256:a841dacd6b99318a741b166adb07e19ee71a274450e68237b4650ca1055ab128"},
+ {file = "appdirs-1.4.4.tar.gz", hash = "sha256:7d5d0167b2b1ba821647616af46a749d1c653740dd0d2415100fe26e27afdf41"},
+]
+
[[package]]
name = "appnope"
version = "0.1.3"
@@ -443,86 +454,101 @@ files = [
[[package]]
name = "charset-normalizer"
-version = "3.2.0"
+version = "3.3.0"
description = "The Real First Universal Charset Detector. Open, modern and actively maintained alternative to Chardet."
optional = false
python-versions = ">=3.7.0"
files = [
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- {file = "charset_normalizer-3.2.0-cp310-cp310-macosx_10_9_universal2.whl", hash = "sha256:0b87549028f680ca955556e3bd57013ab47474c3124dc069faa0b6545b6c9710"},
- {file = "charset_normalizer-3.2.0-cp310-cp310-macosx_10_9_x86_64.whl", hash = "sha256:7c70087bfee18a42b4040bb9ec1ca15a08242cf5867c58726530bdf3945672ed"},
- {file = "charset_normalizer-3.2.0-cp310-cp310-macosx_11_0_arm64.whl", hash = "sha256:a103b3a7069b62f5d4890ae1b8f0597618f628b286b03d4bc9195230b154bfa9"},
- {file = "charset_normalizer-3.2.0-cp310-cp310-manylinux_2_17_aarch64.manylinux2014_aarch64.whl", hash = "sha256:94aea8eff76ee6d1cdacb07dd2123a68283cb5569e0250feab1240058f53b623"},
- {file = "charset_normalizer-3.2.0-cp310-cp310-manylinux_2_17_ppc64le.manylinux2014_ppc64le.whl", hash = "sha256:db901e2ac34c931d73054d9797383d0f8009991e723dab15109740a63e7f902a"},
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openai = ">=0.27.0,<0.28.0"
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python-versions = ">=3.8"
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name = "importlib-resources"
version = "6.1.0"
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description = "IPython: Productive Interactive Computing"
optional = false
python-versions = ">=3.9"
files = [
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[[package]]
name = "jedi"
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description = "An autocompletion tool for Python that can be used for text editors."
optional = false
python-versions = ">=3.6"
files = [
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name = "jinja2"
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version = "0.12.2"
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name = "packaging"
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description = "Core utilities for Python packages"
optional = false
python-versions = ">=3.7"
files = [
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[[package]]
name = "platformdirs"
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+version = "3.11.0"
description = "A small Python package for determining appropriate platform-specific dirs, e.g. a \"user data dir\"."
optional = false
python-versions = ">=3.7"
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dotenv = ["python-dotenv (>=0.10.4)"]
email = ["email-validator (>=1.0.3)"]
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+ {file = "setuptools_scm-8.0.4-py3-none-any.whl", hash = "sha256:b47844cd2a84b83b3187a5782c71128c28b4c94cad8bfb871da2784a5cb54c4f"},
]
[package.dependencies]
packaging = ">=20"
setuptools = "*"
tomli = {version = ">=1", markers = "python_version < \"3.11\""}
-typing-extensions = {version = "*", markers = "python_version < \"3.11\""}
+typing-extensions = "*"
[package.extras]
docs = ["entangled-cli[rich]", "mkdocs", "mkdocs-entangled-plugin", "mkdocs-material", "mkdocstrings[python]", "pygments"]
rich = ["rich"]
-test = ["pytest", "rich", "virtualenv (>20)"]
+test = ["build", "pytest", "rich", "wheel"]
[[package]]
name = "six"
@@ -3125,13 +3244,13 @@ sqlcipher = ["sqlcipher3-binary"]
[[package]]
name = "stack-data"
-version = "0.6.2"
+version = "0.6.3"
description = "Extract data from python stack frames and tracebacks for informative displays"
optional = false
python-versions = "*"
files = [
- {file = "stack_data-0.6.2-py3-none-any.whl", hash = "sha256:cbb2a53eb64e5785878201a97ed7c7b94883f48b87bfb0bbe8b623c74679e4a8"},
- {file = "stack_data-0.6.2.tar.gz", hash = "sha256:32d2dd0376772d01b6cb9fc996f3c8b57a357089dec328ed4b6553d037eaf815"},
+ {file = "stack_data-0.6.3-py3-none-any.whl", hash = "sha256:d5558e0c25a4cb0853cddad3d77da9891a08cb85dd9f9f91b9f8cd66e511e695"},
+ {file = "stack_data-0.6.3.tar.gz", hash = "sha256:836a778de4fec4dcd1dcd89ed8abff8a221f58308462e1c4aa2a3cf30148f0b9"},
]
[package.dependencies]
@@ -3187,6 +3306,51 @@ files = [
[package.extras]
doc = ["reno", "sphinx", "tornado (>=4.5)"]
+[[package]]
+name = "tiktoken"
+version = "0.5.1"
+description = "tiktoken is a fast BPE tokeniser for use with OpenAI's models"
+optional = false
+python-versions = ">=3.8"
+files = [
+ {file = "tiktoken-0.5.1-cp310-cp310-macosx_10_9_x86_64.whl", hash = "sha256:2b0bae3fd56de1c0a5874fb6577667a3c75bf231a6cef599338820210c16e40a"},
+ {file = "tiktoken-0.5.1-cp310-cp310-macosx_11_0_arm64.whl", hash = "sha256:e529578d017045e2f0ed12d2e00e7e99f780f477234da4aae799ec4afca89f37"},
+ {file = "tiktoken-0.5.1-cp310-cp310-manylinux_2_17_aarch64.manylinux2014_aarch64.whl", hash = "sha256:edd2ffbb789712d83fee19ab009949f998a35c51ad9f9beb39109357416344ff"},
+ {file = "tiktoken-0.5.1-cp310-cp310-manylinux_2_17_x86_64.manylinux2014_x86_64.whl", hash = "sha256:e4c73d47bdc1a3f1f66ffa019af0386c48effdc6e8797e5e76875f6388ff72e9"},
+ {file = "tiktoken-0.5.1-cp310-cp310-musllinux_1_1_aarch64.whl", hash = "sha256:46b8554b9f351561b1989157c6bb54462056f3d44e43aa4e671367c5d62535fc"},
+ {file = "tiktoken-0.5.1-cp310-cp310-musllinux_1_1_x86_64.whl", hash = "sha256:92ed3bbf71a175a6a4e5fbfcdb2c422bdd72d9b20407e00f435cf22a68b4ea9b"},
+ {file = "tiktoken-0.5.1-cp310-cp310-win_amd64.whl", hash = "sha256:714efb2f4a082635d9f5afe0bf7e62989b72b65ac52f004eb7ac939f506c03a4"},
+ {file = "tiktoken-0.5.1-cp311-cp311-macosx_10_9_x86_64.whl", hash = "sha256:a10488d1d1a5f9c9d2b2052fdb4cf807bba545818cb1ef724a7f5d44d9f7c3d4"},
+ {file = "tiktoken-0.5.1-cp311-cp311-macosx_11_0_arm64.whl", hash = "sha256:8079ac065572fe0e7c696dbd63e1fdc12ce4cdca9933935d038689d4732451df"},
+ {file = "tiktoken-0.5.1-cp311-cp311-manylinux_2_17_aarch64.manylinux2014_aarch64.whl", hash = "sha256:7ef730db4097f5b13df8d960f7fdda2744fe21d203ea2bb80c120bb58661b155"},
+ {file = "tiktoken-0.5.1-cp311-cp311-manylinux_2_17_x86_64.manylinux2014_x86_64.whl", hash = "sha256:426e7def5f3f23645dada816be119fa61e587dfb4755de250e136b47a045c365"},
+ {file = "tiktoken-0.5.1-cp311-cp311-musllinux_1_1_aarch64.whl", hash = "sha256:323cec0031358bc09aa965c2c5c1f9f59baf76e5b17e62dcc06d1bb9bc3a3c7c"},
+ {file = "tiktoken-0.5.1-cp311-cp311-musllinux_1_1_x86_64.whl", hash = "sha256:5abd9436f02e2c8eda5cce2ff8015ce91f33e782a7423de2a1859f772928f714"},
+ {file = "tiktoken-0.5.1-cp311-cp311-win_amd64.whl", hash = "sha256:1fe99953b63aabc0c9536fbc91c3c9000d78e4755edc28cc2e10825372046a2d"},
+ {file = "tiktoken-0.5.1-cp38-cp38-macosx_10_9_x86_64.whl", hash = "sha256:dcdc630461927718b317e6f8be7707bd0fc768cee1fdc78ddaa1e93f4dc6b2b1"},
+ {file = "tiktoken-0.5.1-cp38-cp38-macosx_11_0_arm64.whl", hash = "sha256:1f2b3b253e22322b7f53a111e1f6d7ecfa199b4f08f3efdeb0480f4033b5cdc6"},
+ {file = "tiktoken-0.5.1-cp38-cp38-manylinux_2_17_aarch64.manylinux2014_aarch64.whl", hash = "sha256:43ce0199f315776dec3ea7bf86f35df86d24b6fcde1babd3e53c38f17352442f"},
+ {file = "tiktoken-0.5.1-cp38-cp38-manylinux_2_17_x86_64.manylinux2014_x86_64.whl", hash = "sha256:a84657c083d458593c0235926b5c993eec0b586a2508d6a2020556e5347c2f0d"},
+ {file = "tiktoken-0.5.1-cp38-cp38-musllinux_1_1_aarch64.whl", hash = "sha256:c008375c0f3d97c36e81725308699116cd5804fdac0f9b7afc732056329d2790"},
+ {file = "tiktoken-0.5.1-cp38-cp38-musllinux_1_1_x86_64.whl", hash = "sha256:779c4dea5edd1d3178734d144d32231e0b814976bec1ec09636d1003ffe4725f"},
+ {file = "tiktoken-0.5.1-cp38-cp38-win_amd64.whl", hash = "sha256:b5dcfcf9bfb798e86fbce76d40a1d5d9e3f92131aecfa3d1e5c9ea1a20f1ef1a"},
+ {file = "tiktoken-0.5.1-cp39-cp39-macosx_10_9_x86_64.whl", hash = "sha256:9b180a22db0bbcc447f691ffc3cf7a580e9e0587d87379e35e58b826ebf5bc7b"},
+ {file = "tiktoken-0.5.1-cp39-cp39-macosx_11_0_arm64.whl", hash = "sha256:2b756a65d98b7cf760617a6b68762a23ab8b6ef79922be5afdb00f5e8a9f4e76"},
+ {file = "tiktoken-0.5.1-cp39-cp39-manylinux_2_17_aarch64.manylinux2014_aarch64.whl", hash = "sha256:ba9873c253ca1f670e662192a0afcb72b41e0ba3e730f16c665099e12f4dac2d"},
+ {file = "tiktoken-0.5.1-cp39-cp39-manylinux_2_17_x86_64.manylinux2014_x86_64.whl", hash = "sha256:74c90d2be0b4c1a2b3f7dde95cd976757817d4df080d6af0ee8d461568c2e2ad"},
+ {file = "tiktoken-0.5.1-cp39-cp39-musllinux_1_1_aarch64.whl", hash = "sha256:709a5220891f2b56caad8327fab86281787704931ed484d9548f65598dea9ce4"},
+ {file = "tiktoken-0.5.1-cp39-cp39-musllinux_1_1_x86_64.whl", hash = "sha256:5d5a187ff9c786fae6aadd49f47f019ff19e99071dc5b0fe91bfecc94d37c686"},
+ {file = "tiktoken-0.5.1-cp39-cp39-win_amd64.whl", hash = "sha256:e21840043dbe2e280e99ad41951c00eff8ee3b63daf57cd4c1508a3fd8583ea2"},
+ {file = "tiktoken-0.5.1.tar.gz", hash = "sha256:27e773564232004f4f810fd1f85236673ec3a56ed7f1206fc9ed8670ebedb97a"},
+]
+
+[package.dependencies]
+regex = ">=2022.1.18"
+requests = ">=2.26.0"
+
+[package.extras]
+blobfile = ["blobfile (>=2)"]
+
[[package]]
name = "tokenizers"
version = "0.14.0"
@@ -3418,28 +3582,17 @@ test = ["black (>=22.3.0,<23.0.0)", "coverage (>=6.2,<7.0)", "isort (>=5.0.6,<6.
[[package]]
name = "types-requests"
-version = "2.31.0.6"
+version = "2.31.0.7"
description = "Typing stubs for requests"
optional = false
python-versions = ">=3.7"
files = [
- {file = "types-requests-2.31.0.6.tar.gz", hash = "sha256:cd74ce3b53c461f1228a9b783929ac73a666658f223e28ed29753771477b3bd0"},
- {file = "types_requests-2.31.0.6-py3-none-any.whl", hash = "sha256:a2db9cb228a81da8348b49ad6db3f5519452dd20a9c1e1a868c83c5fe88fd1a9"},
+ {file = "types-requests-2.31.0.7.tar.gz", hash = "sha256:4d930dcabbc2452e3d70728e581ac4ac8c2d13f62509ad9114673f542af8cb4e"},
+ {file = "types_requests-2.31.0.7-py3-none-any.whl", hash = "sha256:39844effefca88f4f824dcdc4127b813d3b86a56b2248d3d1afa58832040d979"},
]
[package.dependencies]
-types-urllib3 = "*"
-
-[[package]]
-name = "types-urllib3"
-version = "1.26.25.14"
-description = "Typing stubs for urllib3"
-optional = false
-python-versions = "*"
-files = [
- {file = "types-urllib3-1.26.25.14.tar.gz", hash = "sha256:229b7f577c951b8c1b92c1bc2b2fdb0b49847bd2af6d1cc2a2e3dd340f3bda8f"},
- {file = "types_urllib3-1.26.25.14-py3-none-any.whl", hash = "sha256:9683bbb7fb72e32bfe9d2be6e04875fbe1b3eeec3cbb4ea231435aa7fd6b4f0e"},
-]
+urllib3 = ">=2"
[[package]]
name = "typing-extensions"
@@ -3465,13 +3618,13 @@ files = [
[[package]]
name = "urllib3"
-version = "2.0.5"
+version = "2.0.6"
description = "HTTP library with thread-safe connection pooling, file post, and more."
optional = false
python-versions = ">=3.7"
files = [
- {file = "urllib3-2.0.5-py3-none-any.whl", hash = "sha256:ef16afa8ba34a1f989db38e1dbbe0c302e4289a47856990d0682e374563ce35e"},
- {file = "urllib3-2.0.5.tar.gz", hash = "sha256:13abf37382ea2ce6fb744d4dad67838eec857c9f4f57009891805e0b5e123594"},
+ {file = "urllib3-2.0.6-py3-none-any.whl", hash = "sha256:7a7c7003b000adf9e7ca2a377c9688bbc54ed41b985789ed576570342a375cd2"},
+ {file = "urllib3-2.0.6.tar.gz", hash = "sha256:b19e1a85d206b56d7df1d5e683df4a7725252a964e3993648dd0fb5a1c157564"},
]
[package.dependencies]
@@ -3648,13 +3801,13 @@ anyio = ">=3.0.0"
[[package]]
name = "wcwidth"
-version = "0.2.7"
+version = "0.2.8"
description = "Measures the displayed width of unicode strings in a terminal"
optional = false
python-versions = "*"
files = [
- {file = "wcwidth-0.2.7-py2.py3-none-any.whl", hash = "sha256:fabf3e32999d9b0dab7d19d845149f326f04fe29bac67709ee071dbd92640a36"},
- {file = "wcwidth-0.2.7.tar.gz", hash = "sha256:1b6d30a98ddd5ce9bbdb33658191fd2423fc9da203fe3ef1855407dcb7ee4e26"},
+ {file = "wcwidth-0.2.8-py2.py3-none-any.whl", hash = "sha256:77f719e01648ed600dfa5402c347481c0992263b81a027344f3e1ba25493a704"},
+ {file = "wcwidth-0.2.8.tar.gz", hash = "sha256:8705c569999ffbb4f6a87c6d1b80f324bd6db952f5eb0b95bc07517f4c1813d4"},
]
[[package]]
@@ -3837,7 +3990,22 @@ files = [
idna = ">=2.0"
multidict = ">=4.0"
+[[package]]
+name = "zipp"
+version = "3.17.0"
+description = "Backport of pathlib-compatible object wrapper for zip files"
+optional = false
+python-versions = ">=3.8"
+files = [
+ {file = "zipp-3.17.0-py3-none-any.whl", hash = "sha256:0e923e726174922dce09c53c59ad483ff7bbb8e572e00c7f7c46b88556409f31"},
+ {file = "zipp-3.17.0.tar.gz", hash = "sha256:84e64a1c28cf7e91ed2078bb8cc8c259cb19b76942096c8d7b84947690cabaf0"},
+]
+
+[package.extras]
+docs = ["furo", "jaraco.packaging (>=9.3)", "jaraco.tidelift (>=1.4)", "rst.linker (>=1.9)", "sphinx (<7.2.5)", "sphinx (>=3.5)", "sphinx-lint"]
+testing = ["big-O", "jaraco.functools", "jaraco.itertools", "more-itertools", "pytest (>=6)", "pytest-black (>=0.3.7)", "pytest-checkdocs (>=2.4)", "pytest-cov", "pytest-enabler (>=2.2)", "pytest-ignore-flaky", "pytest-mypy (>=0.9.1)", "pytest-ruff"]
+
[metadata]
lock-version = "2.0"
python-versions = "^3.10"
-content-hash = "42df91fb0de2d758384ea90d27f31861537fc026dc272d859674f427f5ca8a6c"
+content-hash = "e061d12c3ca968bbe609768ac2d761c13b2e5596a115fe79f637253800f93498"
diff --git a/autogpts/forge/pyproject.toml b/autogpts/forge/pyproject.toml
index 169486c4..6990bf92 100644
--- a/autogpts/forge/pyproject.toml
+++ b/autogpts/forge/pyproject.toml
@@ -16,10 +16,11 @@ aiohttp = "^3.8.5"
colorlog = "^6.7.0"
chromadb = "^0.4.10"
agbenchmark = { path = "../../benchmark" }
-hypercorn = "^0.14.4"
python-multipart = "^0.0.6"
toml = "^0.10.2"
jinja2 = "^3.1.2"
+uvicorn = "^0.23.2"
+litellm = "^0.1.821"
[tool.poetry.group.dev.dependencies]
isort = "^5.12.0"
@@ -33,6 +34,7 @@ pytest-asyncio = "^0.21.1"
watchdog = "^3.0.0"
mock = "^5.1.0"
autoflake = "^2.2.0"
+pydevd-pycharm = "^233.6745.319"
[build-system]
diff --git a/benchmark/agbenchmark/__main__.py b/benchmark/agbenchmark/__main__.py
index d8cd63f7..76ca7529 100644
--- a/benchmark/agbenchmark/__main__.py
+++ b/benchmark/agbenchmark/__main__.py
@@ -9,12 +9,15 @@ from typing import Any, Optional
import click
import pytest
import toml
+from dotenv import load_dotenv
from helicone.lock import HeliconeLockManager
from agbenchmark.app import app
from agbenchmark.reports.ReportManager import SingletonReportManager
from agbenchmark.utils.data_types import AgentBenchmarkConfig
+load_dotenv()
+
BENCHMARK_START_TIME_DT = datetime.now(timezone.utc)
BENCHMARK_START_TIME = BENCHMARK_START_TIME_DT.strftime("%Y-%m-%dT%H:%M:%S+00:00")
TEMP_FOLDER_ABS_PATH = Path.cwd() / "agbenchmark_config" / "temp_folder"
diff --git a/benchmark/agbenchmark/agent_protocol_client/models/artifact.py b/benchmark/agbenchmark/agent_protocol_client/models/artifact.py
index 88b81ee6..d2e7c101 100644
--- a/benchmark/agbenchmark/agent_protocol_client/models/artifact.py
+++ b/benchmark/agbenchmark/agent_protocol_client/models/artifact.py
@@ -1,16 +1,5 @@
# coding: utf-8
-"""
- Agent Communication Protocol
-
- Specification of the API protocol for communication with an agent. # noqa: E501
-
- The version of the OpenAPI document: v0.2
- Generated by OpenAPI Generator (https://openapi-generator.tech)
-
- Do not edit the class manually.
-"""
-
from __future__ import annotations
@@ -76,7 +65,7 @@ class Artifact(BaseModel):
"file_name": obj.get("file_name"),
"relative_path": obj.get("relative_path"),
"created_at": obj.get("created_at"),
- "modifed_at": obj.get("modifed_at"),
+ "modified_at": obj.get("modified_at"),
"agent_created": obj.get("agent_created"),
}
)
diff --git a/benchmark/agbenchmark/app.py b/benchmark/agbenchmark/app.py
index d78c19ff..ad14cb69 100644
--- a/benchmark/agbenchmark/app.py
+++ b/benchmark/agbenchmark/app.py
@@ -331,15 +331,22 @@ async def proxy(request: Request, task_id: str):
@router.post("/agent/tasks/{task_id}/evaluations")
async def create_evaluation(task_id: str) -> deque:
+ from agbenchmark.__main__ import TEMP_FOLDER_ABS_PATH
from agbenchmark.agent_api_interface import copy_agent_artifacts_into_temp_folder
+ from agbenchmark.agent_interface import copy_artifacts_into_temp_folder
from agbenchmark.generate_test import create_challenge
try:
async with ApiClient(configuration) as api_client:
api_instance = AgentApi(api_client)
await copy_agent_artifacts_into_temp_folder(api_instance, task_id)
-
+ # add custom python
data = CHALLENGES[task_informations[task_id]["eval_id"]]
+
+ artifact_path = str(Path(data["path"]).parent)
+ copy_artifacts_into_temp_folder(
+ TEMP_FOLDER_ABS_PATH, "custom_python", artifact_path
+ )
json_file = CHALLENGES[task_informations[task_id]["eval_id"]]["path"]
json_files = deque()
diff --git a/benchmark/agbenchmark/challenges/deprecated/code/1_password_generator/custom_python/test.py b/benchmark/agbenchmark/challenges/deprecated/code/1_password_generator/custom_python/test.py
index d1a941c2..86ce911a 100644
--- a/benchmark/agbenchmark/challenges/deprecated/code/1_password_generator/custom_python/test.py
+++ b/benchmark/agbenchmark/challenges/deprecated/code/1_password_generator/custom_python/test.py
@@ -16,13 +16,9 @@ class TestPasswordGenerator(unittest.TestCase):
password_generator.generate_password(17)
def test_password_content(self):
- password = password_generator.generate_password(8)
- self.assertTrue(any(c.islower() for c in password))
- self.assertTrue(any(c.isupper() for c in password))
+ password = password_generator.generate_password()
self.assertTrue(any(c.isdigit() for c in password))
- self.assertTrue(
- any(c in password_generator.string.punctuation for c in password)
- )
+ self.assertTrue(any(c in password_generator.string.punctuation for c in password))
if __name__ == "__main__":
diff --git a/benchmark/agbenchmark/challenges/verticals/code/6_battleship/data.json b/benchmark/agbenchmark/challenges/verticals/code/6_battleship/data.json
index 023a7b8f..98bfe14d 100644
--- a/benchmark/agbenchmark/challenges/verticals/code/6_battleship/data.json
+++ b/benchmark/agbenchmark/challenges/verticals/code/6_battleship/data.json
@@ -24,5 +24,5 @@
"side_effects": []
},
"name": "Battleship",
- "task": "Build a battleship game\n\nSpecifications:\n\nOverview: Battleship is a two-player strategy game where each player places their fleet of ships on a grid and tries to sink the opponent's fleet by guessing their locations.\nPlayers take turns calling out a row and column, attempting to name a square containing one of the opponent's ships.\n\nThe Grid: Each player's grid is a 10x10 grid, identified by rows (using numbers 1-10) and columns (using letters A-J).\n\nShips:\n\nCarrier - 5 squares\nBattleship - 4 squares\nCruiser - 3 squares\nSubmarine - 3 squares\nDestroyer - 2 squares\nEach ship occupies contiguous squares on the grid, arranged either horizontally or vertically.\n\nSetup:\n\nAt the start of the game, each player places their fleet on their grid. This setup is hidden from the opponent.\nThe game begins with Player 1, followed by Player 2, and so on.\nTaking Turns:\n\nOn a player's turn, they announce a grid square (e.g., \"D5\").\nThe opponent announces whether that square is a \"hit\" (if there's a part of a ship on that square) or \"miss\" (if the square is empty).\nIf a player hits a square occupied by a ship, they get another turn to guess. This continues until they make a miss, at which point their turn ends.\nIf a player hits all the squares occupied by a ship, the opponent must announce the sinking of that specific ship, e.g., \"You sank my Battleship!\"\n\nObjective: The goal is to sink all of your opponent's ships before they sink yours.\n\nEnd of the Game: The game ends when one player has sunk all of the opponent's ships. The winner is the player who sinks all the opposing fleet first.\n\nTechnical details:\nIn your root folder you will find an abstract class that defines the public interface of the Battleship class you will have to build:\n```\nfrom abc import ABC, abstractmethod\nfrom typing import Optional\n\nfrom pydantic import BaseModel, validator\n\n\n# Models for the request and response payloads\nclass ShipPlacement(BaseModel):\n ship_type: str\n start: dict # {\"row\": int, \"column\": str}\n direction: str\n\n @validator(\"start\")\n def validate_start(cls, start):\n row, column = start.get(\"row\"), start.get(\"column\")\n\n if not (1 <= row <= 10):\n raise ValueError(\"Row must be between 1 and 10 inclusive.\")\n\n if column not in list(\"ABCDEFGHIJ\"):\n raise ValueError(\"Column must be one of A, B, C, D, E, F, G, H, I, J.\")\n\n return start\n\n\nclass Turn(BaseModel):\n target: dict # {\"row\": int, \"column\": str}\n\n\nclass TurnResponse(BaseModel):\n result: str\n ship_type: Optional[str] # This would be None if the result is a miss\n\n\nclass GameStatus(BaseModel):\n is_game_over: bool\n winner: Optional[str]\n\n\nfrom typing import List\n\n\nclass Game(BaseModel):\n game_id: str\n players: List[str]\n board: dict # This could represent the state of the game board, you might need to flesh this out further\n ships: List[ShipPlacement] # List of ship placements for this game\n turns: List[Turn] # List of turns that have been taken\n\n\nclass AbstractBattleship(ABC):\n SHIP_LENGTHS = {\n \"carrier\": 5,\n \"battleship\": 4,\n \"cruiser\": 3,\n \"submarine\": 3,\n \"destroyer\": 2,\n }\n\n @abstractmethod\n def create_ship_placement(self, game_id: str, placement: ShipPlacement) -> None:\n \"\"\"\n Place a ship on the grid.\n \"\"\"\n pass\n\n @abstractmethod\n def create_turn(self, game_id: str, turn: Turn) -> TurnResponse:\n \"\"\"\n Players take turns to target a grid cell.\n \"\"\"\n pass\n\n @abstractmethod\n def get_game_status(self, game_id: str) -> GameStatus:\n \"\"\"\n Check if the game is over and get the winner if there's one.\n \"\"\"\n pass\n\n @abstractmethod\n def get_winner(self, game_id: str) -> str:\n \"\"\"\n Get the winner of the game.\n \"\"\"\n pass\n\n @abstractmethod\n def get_game(self) -> Game:\n \"\"\"\n Retrieve the state of the game.\n \"\"\"\n pass\n\n @abstractmethod\n def delete_game(self, game_id: str) -> None:\n \"\"\"\n Delete a game given its ID.\n \"\"\"\n pass\n\n @abstractmethod\n def create_game(self, game_id: str) -> None:\n \"\"\"\n Create a new game.\n \"\"\"\n pass\n\n```\nAt any moment you can run ```pytest``` to execute the tests.\nYou have two types of test: \n- positive tests => test the battleship game being used in ideal conditions\n- negative tests => tests the battleship game behaviour when used incorrectly\n\nSuccess criteria:\n- you will need to write a file called battleship.py that implements the abstract Battleship class.\n- this class will have to pass all the tests.\n- you're not allowed to modify any other file than the battleship.py. You can add other files as long as the main entrypoint is the battleship class."
+ "task": "Build a battleship game\n\nSpecifications:\n\nOverview: Battleship is a two-player strategy game where each player places their fleet of ships on a grid and tries to sink the opponent's fleet by guessing their locations.\nPlayers take turns calling out a row and column, attempting to name a square containing one of the opponent's ships.\n\nThe Grid: Each player's grid is a 10x10 grid, identified by rows (using numbers 1-10) and columns (using letters A-J).\n\nShips:\n\nCarrier - 5 squares\nBattleship - 4 squares\nCruiser - 3 squares\nSubmarine - 3 squares\nDestroyer - 2 squares\nEach ship occupies contiguous squares on the grid, arranged either horizontally or vertically.\n\nSetup:\n\nAt the start of the game, each player places their fleet on their grid. This setup is hidden from the opponent.\nThe game begins with Player 1, followed by Player 2, and so on.\nTaking Turns:\n\nOn a player's turn, they announce a grid square (e.g., \"D5\").\nThe opponent announces whether that square is a \"hit\" (if there's a part of a ship on that square) or \"miss\" (if the square is empty).\nIf a player hits a square occupied by a ship, they get another turn to guess. This continues until they make a miss, at which point their turn ends.\nIf a player hits all the squares occupied by a ship, the opponent must announce the sinking of that specific ship, e.g., \"You sank my Battleship!\"\n\nObjective: The goal is to sink all of your opponent's ships before they sink yours.\n\nEnd of the Game: The game ends when one player has sunk all of the opponent's ships. The winner is the player who sinks all the opposing fleet first.\n\nTechnical details:\nIn your root folder you will find an abstract class that defines the public interface of the Battleship class you will have to build:\n```\nfrom abc import ABC, abstractmethod\nfrom typing import Optional\n\nfrom pydantic import BaseModel, validator\n\n\n# Models for the request and response payloads\nclass ShipPlacement(BaseModel):\n ship_type: str\n start: dict # {\"row\": int, \"column\": str}\n direction: str\n\n @validator(\"start\")\n def validate_start(cls, start):\n row, column = start.get(\"row\"), start.get(\"column\")\n\n if not (1 <= row <= 10):\n raise ValueError(\"Row must be between 1 and 10 inclusive.\")\n\n if column not in list(\"ABCDEFGHIJ\"):\n raise ValueError(\"Column must be one of A, B, C, D, E, F, G, H, I, J.\")\n\n return start\n\n\nclass Turn(BaseModel):\n target: dict # {\"row\": int, \"column\": str}\n\n\nclass TurnResponse(BaseModel):\n result: str\n ship_type: Optional[str] # This would be None if the result is a miss\n\n\nclass GameStatus(BaseModel):\n is_game_over: bool\n winner: Optional[str]\n\n\nfrom typing import List\n\n\nclass Game(BaseModel):\n game_id: str\n players: List[str]\n board: dict # This could represent the state of the game board, you might need to flesh this out further\n ships: List[ShipPlacement] # List of ship placements for this game\n turns: List[Turn] # List of turns that have been taken\n\n\nclass AbstractBattleship(ABC):\n SHIP_LENGTHS = {\n \"carrier\": 5,\n \"battleship\": 4,\n \"cruiser\": 3,\n \"submarine\": 3,\n \"destroyer\": 2,\n }\n\n @abstractmethod\n def create_ship_placement(self, game_id: str, placement: ShipPlacement) -> None:\n \"\"\"\n Place a ship on the grid.\n \"\"\"\n pass\n\n @abstractmethod\n def create_turn(self, game_id: str, turn: Turn) -> TurnResponse:\n \"\"\"\n Players take turns to target a grid cell.\n \"\"\"\n pass\n\n @abstractmethod\n def get_game_status(self, game_id: str) -> GameStatus:\n \"\"\"\n Check if the game is over and get the winner if there's one.\n \"\"\"\n pass\n\n @abstractmethod\n def get_winner(self, game_id: str) -> str:\n \"\"\"\n Get the winner of the game.\n \"\"\"\n pass\n\n @abstractmethod\n def get_game(self) -> Game:\n \"\"\"\n Retrieve the state of the game.\n \"\"\"\n pass\n\n @abstractmethod\n def delete_game(self, game_id: str) -> None:\n \"\"\"\n Delete a game given its ID.\n \"\"\"\n pass\n\n @abstractmethod\n def create_game(self) -> None:\n \"\"\"\n Create a new game.\n \"\"\"\n pass\n\n```\nAt any moment you can run ```pytest``` to execute the tests.\nYou have two types of test: \n- positive tests => test the battleship game being used in ideal conditions\n- negative tests => tests the battleship game behaviour when used incorrectly\n\nSuccess criteria:\n- you will need to write a file called battleship.py that implements the abstract Battleship class.\n- this class will have to pass all the tests.\n- you're not allowed to modify any other file than the battleship.py. You can add other files as long as the main entrypoint is the battleship class."
}
diff --git a/benchmark/agbenchmark/challenges/verticals/data/2_label_csv/data.json b/benchmark/agbenchmark/challenges/verticals/data/2_label_csv/data.json
index 7a952159..86d89d1c 100644
--- a/benchmark/agbenchmark/challenges/verticals/data/2_label_csv/data.json
+++ b/benchmark/agbenchmark/challenges/verticals/data/2_label_csv/data.json
@@ -16,7 +16,7 @@
"output.csv"
],
"should_contain": [
- "Item, Color\nBanana, Yellow\nLeaf, Green\nSky, Blue\nSunflower, Yellow\nGrass, Green\nJeans, Blue\nLemon, Yellow\nTree, Green\nOcean, Blue\nDaisy, Yellow\nFern, Green"
+ "Item,Color\nBanana,yellow\nLeaf,green\nSky,blue\nSunflower,yellow\nGrass,green\nJeans,blue\nLemon,yellow\nTree,green\nOcean,blue\nDaisy,yellow\nFern,green"
]
},
"info": {
diff --git a/benchmark/agbenchmark/utils/challenge.py b/benchmark/agbenchmark/utils/challenge.py
index 49d06766..36bf0af2 100644
--- a/benchmark/agbenchmark/utils/challenge.py
+++ b/benchmark/agbenchmark/utils/challenge.py
@@ -49,11 +49,6 @@ class Challenge(ABC):
async def setup_challenge(self, config: Dict[str, Any], cutoff: int) -> None:
from agbenchmark.agent_interface import copy_artifacts_into_temp_folder
- artifact_paths = [
- self.ARTIFACTS_LOCATION,
- str(Path(self.CHALLENGE_LOCATION).parent),
- ]
-
if not self.task:
return
@@ -66,6 +61,10 @@ class Challenge(ABC):
# hidden files are added after the agent runs. Hidden files can be python test files.
# We copy them in the temporary folder to make it easy to import the code produced by the agent
+ artifact_paths = [
+ self.ARTIFACTS_LOCATION,
+ str(Path(self.CHALLENGE_LOCATION).parent),
+ ]
for path in artifact_paths:
copy_artifacts_into_temp_folder(TEMP_FOLDER_ABS_PATH, "custom_python", path)
diff --git a/benchmark/frontend/public/graph.json b/benchmark/frontend/public/graph.json
index 7d4e432c..b90578cd 100644
--- a/benchmark/frontend/public/graph.json
+++ b/benchmark/frontend/public/graph.json
@@ -378,7 +378,7 @@
"side_effects": []
},
"name": "TestBattleship",
- "task": "Build a battleship game\n\nSpecifications:\n\nOverview: Battleship is a two-player strategy game where each player places their fleet of ships on a grid and tries to sink the opponent's fleet by guessing their locations.\nPlayers take turns calling out a row and column, attempting to name a square containing one of the opponent's ships.\n\nThe Grid: Each player's grid is a 10x10 grid, identified by rows (using numbers 1-10) and columns (using letters A-J).\n\nShips:\n\nCarrier - 5 squares\nBattleship - 4 squares\nCruiser - 3 squares\nSubmarine - 3 squares\nDestroyer - 2 squares\nEach ship occupies contiguous squares on the grid, arranged either horizontally or vertically.\n\nSetup:\n\nAt the start of the game, each player places their fleet on their grid. This setup is hidden from the opponent.\nThe game begins with Player 1, followed by Player 2, and so on.\nTaking Turns:\n\nOn a player's turn, they announce a grid square (e.g., \"D5\").\nThe opponent announces whether that square is a \"hit\" (if there's a part of a ship on that square) or \"miss\" (if the square is empty).\nIf a player hits a square occupied by a ship, they get another turn to guess. This continues until they make a miss, at which point their turn ends.\nIf a player hits all the squares occupied by a ship, the opponent must announce the sinking of that specific ship, e.g., \"You sank my Battleship!\"\n\nObjective: The goal is to sink all of your opponent's ships before they sink yours.\n\nEnd of the Game: The game ends when one player has sunk all of the opponent's ships. The winner is the player who sinks all the opposing fleet first.\n\nTechnical details:\nIn your root folder you will find an abstract class that defines the public interface of the Battleship class you will have to build:\n```\nfrom abc import ABC, abstractmethod\nfrom typing import Optional\n\nfrom pydantic import BaseModel, validator\n\n\n# Models for the request and response payloads\nclass ShipPlacement(BaseModel):\n ship_type: str\n start: dict # {\"row\": int, \"column\": str}\n direction: str\n\n @validator(\"start\")\n def validate_start(cls, start):\n row, column = start.get(\"row\"), start.get(\"column\")\n\n if not (1 <= row <= 10):\n raise ValueError(\"Row must be between 1 and 10 inclusive.\")\n\n if column not in list(\"ABCDEFGHIJ\"):\n raise ValueError(\"Column must be one of A, B, C, D, E, F, G, H, I, J.\")\n\n return start\n\n\nclass Turn(BaseModel):\n target: dict # {\"row\": int, \"column\": str}\n\n\nclass TurnResponse(BaseModel):\n result: str\n ship_type: Optional[str] # This would be None if the result is a miss\n\n\nclass GameStatus(BaseModel):\n is_game_over: bool\n winner: Optional[str]\n\n\nfrom typing import List\n\n\nclass Game(BaseModel):\n game_id: str\n players: List[str]\n board: dict # This could represent the state of the game board, you might need to flesh this out further\n ships: List[ShipPlacement] # List of ship placements for this game\n turns: List[Turn] # List of turns that have been taken\n\n\nclass AbstractBattleship(ABC):\n SHIP_LENGTHS = {\n \"carrier\": 5,\n \"battleship\": 4,\n \"cruiser\": 3,\n \"submarine\": 3,\n \"destroyer\": 2,\n }\n\n @abstractmethod\n def create_ship_placement(self, game_id: str, placement: ShipPlacement) -> None:\n \"\"\"\n Place a ship on the grid.\n \"\"\"\n pass\n\n @abstractmethod\n def create_turn(self, game_id: str, turn: Turn) -> TurnResponse:\n \"\"\"\n Players take turns to target a grid cell.\n \"\"\"\n pass\n\n @abstractmethod\n def get_game_status(self, game_id: str) -> GameStatus:\n \"\"\"\n Check if the game is over and get the winner if there's one.\n \"\"\"\n pass\n\n @abstractmethod\n def get_winner(self, game_id: str) -> str:\n \"\"\"\n Get the winner of the game.\n \"\"\"\n pass\n\n @abstractmethod\n def get_game(self) -> Game:\n \"\"\"\n Retrieve the state of the game.\n \"\"\"\n pass\n\n @abstractmethod\n def delete_game(self, game_id: str) -> None:\n \"\"\"\n Delete a game given its ID.\n \"\"\"\n pass\n\n @abstractmethod\n def create_game(self, game_id: str) -> None:\n \"\"\"\n Create a new game.\n \"\"\"\n pass\n\n```\nAt any moment you can run ```pytest``` to execute the tests.\nYou have two types of test: \n- positive tests => test the battleship game being used in ideal conditions\n- negative tests => tests the battleship game behaviour when used incorrectly\n\nSuccess criteria:\n- you will need to write a file called battleship.py that implements the abstract Battleship class.\n- this class will have to pass all the tests.\n- you're not allowed to modify any other file than the battleship.py. You can add other files as long as the main entrypoint is the battleship class."
+ "task": "Build a battleship game\n\nSpecifications:\n\nOverview: Battleship is a two-player strategy game where each player places their fleet of ships on a grid and tries to sink the opponent's fleet by guessing their locations.\nPlayers take turns calling out a row and column, attempting to name a square containing one of the opponent's ships.\n\nThe Grid: Each player's grid is a 10x10 grid, identified by rows (using numbers 1-10) and columns (using letters A-J).\n\nShips:\n\nCarrier - 5 squares\nBattleship - 4 squares\nCruiser - 3 squares\nSubmarine - 3 squares\nDestroyer - 2 squares\nEach ship occupies contiguous squares on the grid, arranged either horizontally or vertically.\n\nSetup:\n\nAt the start of the game, each player places their fleet on their grid. This setup is hidden from the opponent.\nThe game begins with Player 1, followed by Player 2, and so on.\nTaking Turns:\n\nOn a player's turn, they announce a grid square (e.g., \"D5\").\nThe opponent announces whether that square is a \"hit\" (if there's a part of a ship on that square) or \"miss\" (if the square is empty).\nIf a player hits a square occupied by a ship, they get another turn to guess. This continues until they make a miss, at which point their turn ends.\nIf a player hits all the squares occupied by a ship, the opponent must announce the sinking of that specific ship, e.g., \"You sank my Battleship!\"\n\nObjective: The goal is to sink all of your opponent's ships before they sink yours.\n\nEnd of the Game: The game ends when one player has sunk all of the opponent's ships. The winner is the player who sinks all the opposing fleet first.\n\nTechnical details:\nIn your root folder you will find an abstract class that defines the public interface of the Battleship class you will have to build:\n```\nfrom abc import ABC, abstractmethod\nfrom typing import Optional\n\nfrom pydantic import BaseModel, validator\n\n\n# Models for the request and response payloads\nclass ShipPlacement(BaseModel):\n ship_type: str\n start: dict # {\"row\": int, \"column\": str}\n direction: str\n\n @validator(\"start\")\n def validate_start(cls, start):\n row, column = start.get(\"row\"), start.get(\"column\")\n\n if not (1 <= row <= 10):\n raise ValueError(\"Row must be between 1 and 10 inclusive.\")\n\n if column not in list(\"ABCDEFGHIJ\"):\n raise ValueError(\"Column must be one of A, B, C, D, E, F, G, H, I, J.\")\n\n return start\n\n\nclass Turn(BaseModel):\n target: dict # {\"row\": int, \"column\": str}\n\n\nclass TurnResponse(BaseModel):\n result: str\n ship_type: Optional[str] # This would be None if the result is a miss\n\n\nclass GameStatus(BaseModel):\n is_game_over: bool\n winner: Optional[str]\n\n\nfrom typing import List\n\n\nclass Game(BaseModel):\n game_id: str\n players: List[str]\n board: dict # This could represent the state of the game board, you might need to flesh this out further\n ships: List[ShipPlacement] # List of ship placements for this game\n turns: List[Turn] # List of turns that have been taken\n\n\nclass AbstractBattleship(ABC):\n SHIP_LENGTHS = {\n \"carrier\": 5,\n \"battleship\": 4,\n \"cruiser\": 3,\n \"submarine\": 3,\n \"destroyer\": 2,\n }\n\n @abstractmethod\n def create_ship_placement(self, game_id: str, placement: ShipPlacement) -> None:\n \"\"\"\n Place a ship on the grid.\n \"\"\"\n pass\n\n @abstractmethod\n def create_turn(self, game_id: str, turn: Turn) -> TurnResponse:\n \"\"\"\n Players take turns to target a grid cell.\n \"\"\"\n pass\n\n @abstractmethod\n def get_game_status(self, game_id: str) -> GameStatus:\n \"\"\"\n Check if the game is over and get the winner if there's one.\n \"\"\"\n pass\n\n @abstractmethod\n def get_winner(self, game_id: str) -> str:\n \"\"\"\n Get the winner of the game.\n \"\"\"\n pass\n\n @abstractmethod\n def get_game(self) -> Game:\n \"\"\"\n Retrieve the state of the game.\n \"\"\"\n pass\n\n @abstractmethod\n def delete_game(self, game_id: str) -> None:\n \"\"\"\n Delete a game given its ID.\n \"\"\"\n pass\n\n @abstractmethod\n def create_game(self) -> None:\n \"\"\"\n Create a new game.\n \"\"\"\n pass\n\n```\nAt any moment you can run ```pytest``` to execute the tests.\nYou have two types of test: \n- positive tests => test the battleship game being used in ideal conditions\n- negative tests => tests the battleship game behaviour when used incorrectly\n\nSuccess criteria:\n- you will need to write a file called battleship.py that implements the abstract Battleship class.\n- this class will have to pass all the tests.\n- you're not allowed to modify any other file than the battleship.py. You can add other files as long as the main entrypoint is the battleship class."
},
"id": "agbenchmark/generate_test.py::TestBattleship::test_method[challenge_data0]",
"label": "Battleship",
@@ -541,7 +541,7 @@
]
},
"name": "TestRevenueRetrieval2",
- "task": "Write tesla's revenue every year since its creation into a .txt file. Use the US notation, with a precision rounded to the nearest million dollars (for instance, $31,578 billion)."
+ "task": "Write tesla's revenue every year since its creation into a .txt file. Use the US notation, with a precision rounded to the nearest million dollars (for instance, $31,578 million)."
},
"id": "agbenchmark/generate_test.py::TestRevenueRetrieval2::test_method[challenge_data0]",
"label": "RevenueRetrieval2",
@@ -578,7 +578,7 @@
"side_effects": []
},
"name": "TestRevenueRetrieval",
- "task": "Write tesla's exact revenue in 2022 into a .txt file. Use the US notation, with a precision rounded to the nearest million dollars (for instance, $31,578 billion)."
+ "task": "Write tesla's exact revenue in 2022 into a .txt file. Use the US notation, with a precision rounded to the nearest million dollars (for instance, $31,578 million)."
},
"id": "agbenchmark/generate_test.py::TestRevenueRetrieval::test_method[challenge_data0]",
"label": "RevenueRetrieval",
@@ -837,7 +837,7 @@
"output.csv"
],
"should_contain": [
- "Item, Color\nBanana, Yellow\nLeaf, Green\nSky, Blue\nSunflower, Yellow\nGrass, Green\nJeans, Blue\nLemon, Yellow\nTree, Green\nOcean, Blue\nDaisy, Yellow\nFern, Green"
+ "Item,Color\nBanana,yellow\nLeaf,green\nSky,blue\nSunflower,yellow\nGrass,green\nJeans,blue\nLemon,yellow\nTree,green\nOcean,blue\nDaisy,yellow\nFern,green"
]
},
"info": {
diff --git a/benchmark/tests/test_benchmark_workflow.py b/benchmark/tests/test_benchmark_workflow.py
index 700d42a8..ca3eec88 100644
--- a/benchmark/tests/test_benchmark_workflow.py
+++ b/benchmark/tests/test_benchmark_workflow.py
@@ -12,14 +12,14 @@ import time
"eval_id, input_text, expected_artifact_length, test_name, should_be_successful",
[
(
- "f219f3d3-a41b-45a9-a3d0-389832086ee8",
+ "021c695a-6cc4-46c2-b93a-f3a9b0f4d123",
"Write the word 'Washington' to a .txt file",
0,
"WriteFile",
True,
),
(
- "021c695a-6cc4-46c2-b93a-f3a9b0f4d123",
+ "f219f3d3-a41b-45a9-a3d0-389832086ee8",
"Read the file called file_to_read.txt and write its content to a file called output.txt",
1,
"ReadFile",
diff --git a/cli.py b/cli.py
index 5caecfb3..27f33640 100644
--- a/cli.py
+++ b/cli.py
@@ -258,7 +258,8 @@ def create(agent_name):
@agent.command()
@click.argument("agent_name")
-def start(agent_name):
+@click.option("--setup", is_flag=True, help="Rebuilds your poetry env")
+def start(agent_name, setup):
"""Start agent command"""
import os
import subprocess
@@ -269,8 +270,9 @@ def start(agent_name):
run_bench_command = os.path.join(agent_dir, "run_benchmark")
if os.path.exists(agent_dir) and os.path.isfile(run_command) and os.path.isfile(run_bench_command):
os.chdir(agent_dir)
- setup_process = subprocess.Popen(["./setup"], cwd=agent_dir)
- setup_process.wait()
+ if setup:
+ setup_process = subprocess.Popen(["./setup"], cwd=agent_dir)
+ setup_process.wait()
subprocess.Popen(["./run_benchmark", "serve"], cwd=agent_dir)
click.echo(f"Benchmark Server starting please wait...")
subprocess.Popen(["./run"], cwd=agent_dir)
diff --git a/frontend/assets/coding_tree_structure.json b/frontend/assets/coding_tree_structure.json
index 54972b46..20767563 100644
--- a/frontend/assets/coding_tree_structure.json
+++ b/frontend/assets/coding_tree_structure.json
@@ -334,7 +334,7 @@
"side_effects": []
},
"name": "TestBattleship",
- "task": "Build a battleship game\n\nSpecifications:\n\nOverview: Battleship is a two-player strategy game where each player places their fleet of ships on a grid and tries to sink the opponent's fleet by guessing their locations.\nPlayers take turns calling out a row and column, attempting to name a square containing one of the opponent's ships.\n\nThe Grid: Each player's grid is a 10x10 grid, identified by rows (using numbers 1-10) and columns (using letters A-J).\n\nShips:\n\nCarrier - 5 squares\nBattleship - 4 squares\nCruiser - 3 squares\nSubmarine - 3 squares\nDestroyer - 2 squares\nEach ship occupies contiguous squares on the grid, arranged either horizontally or vertically.\n\nSetup:\n\nAt the start of the game, each player places their fleet on their grid. This setup is hidden from the opponent.\nThe game begins with Player 1, followed by Player 2, and so on.\nTaking Turns:\n\nOn a player's turn, they announce a grid square (e.g., \"D5\").\nThe opponent announces whether that square is a \"hit\" (if there's a part of a ship on that square) or \"miss\" (if the square is empty).\nIf a player hits a square occupied by a ship, they get another turn to guess. This continues until they make a miss, at which point their turn ends.\nIf a player hits all the squares occupied by a ship, the opponent must announce the sinking of that specific ship, e.g., \"You sank my Battleship!\"\n\nObjective: The goal is to sink all of your opponent's ships before they sink yours.\n\nEnd of the Game: The game ends when one player has sunk all of the opponent's ships. The winner is the player who sinks all the opposing fleet first.\n\nTechnical details:\nIn your root folder you will find an abstract class that defines the public interface of the Battleship class you will have to build:\n```\nfrom abc import ABC, abstractmethod\nfrom typing import Optional\n\nfrom pydantic import BaseModel, validator\n\n\n# Models for the request and response payloads\nclass ShipPlacement(BaseModel):\n ship_type: str\n start: dict # {\"row\": int, \"column\": str}\n direction: str\n\n @validator(\"start\")\n def validate_start(cls, start):\n row, column = start.get(\"row\"), start.get(\"column\")\n\n if not (1 <= row <= 10):\n raise ValueError(\"Row must be between 1 and 10 inclusive.\")\n\n if column not in list(\"ABCDEFGHIJ\"):\n raise ValueError(\"Column must be one of A, B, C, D, E, F, G, H, I, J.\")\n\n return start\n\n\nclass Turn(BaseModel):\n target: dict # {\"row\": int, \"column\": str}\n\n\nclass TurnResponse(BaseModel):\n result: str\n ship_type: Optional[str] # This would be None if the result is a miss\n\n\nclass GameStatus(BaseModel):\n is_game_over: bool\n winner: Optional[str]\n\n\nfrom typing import List\n\n\nclass Game(BaseModel):\n game_id: str\n players: List[str]\n board: dict # This could represent the state of the game board, you might need to flesh this out further\n ships: List[ShipPlacement] # List of ship placements for this game\n turns: List[Turn] # List of turns that have been taken\n\n\nclass AbstractBattleship(ABC):\n SHIP_LENGTHS = {\n \"carrier\": 5,\n \"battleship\": 4,\n \"cruiser\": 3,\n \"submarine\": 3,\n \"destroyer\": 2,\n }\n\n @abstractmethod\n def create_ship_placement(self, game_id: str, placement: ShipPlacement) -> None:\n \"\"\"\n Place a ship on the grid.\n \"\"\"\n pass\n\n @abstractmethod\n def create_turn(self, game_id: str, turn: Turn) -> TurnResponse:\n \"\"\"\n Players take turns to target a grid cell.\n \"\"\"\n pass\n\n @abstractmethod\n def get_game_status(self, game_id: str) -> GameStatus:\n \"\"\"\n Check if the game is over and get the winner if there's one.\n \"\"\"\n pass\n\n @abstractmethod\n def get_winner(self, game_id: str) -> str:\n \"\"\"\n Get the winner of the game.\n \"\"\"\n pass\n\n @abstractmethod\n def get_game(self) -> Game:\n \"\"\"\n Retrieve the state of the game.\n \"\"\"\n pass\n\n @abstractmethod\n def delete_game(self, game_id: str) -> None:\n \"\"\"\n Delete a game given its ID.\n \"\"\"\n pass\n\n @abstractmethod\n def create_game(self, game_id: str) -> None:\n \"\"\"\n Create a new game.\n \"\"\"\n pass\n\n```\nAt any moment you can run ```pytest``` to execute the tests.\nYou have two types of test: \n- positive tests => test the battleship game being used in ideal conditions\n- negative tests => tests the battleship game behaviour when used incorrectly\n\nSuccess criteria:\n- you will need to write a file called battleship.py that implements the abstract Battleship class.\n- this class will have to pass all the tests.\n- you're not allowed to modify any other file than the battleship.py. You can add other files as long as the main entrypoint is the battleship class."
+ "task": "Build a battleship game\n\nSpecifications:\n\nOverview: Battleship is a two-player strategy game where each player places their fleet of ships on a grid and tries to sink the opponent's fleet by guessing their locations.\nPlayers take turns calling out a row and column, attempting to name a square containing one of the opponent's ships.\n\nThe Grid: Each player's grid is a 10x10 grid, identified by rows (using numbers 1-10) and columns (using letters A-J).\n\nShips:\n\nCarrier - 5 squares\nBattleship - 4 squares\nCruiser - 3 squares\nSubmarine - 3 squares\nDestroyer - 2 squares\nEach ship occupies contiguous squares on the grid, arranged either horizontally or vertically.\n\nSetup:\n\nAt the start of the game, each player places their fleet on their grid. This setup is hidden from the opponent.\nThe game begins with Player 1, followed by Player 2, and so on.\nTaking Turns:\n\nOn a player's turn, they announce a grid square (e.g., \"D5\").\nThe opponent announces whether that square is a \"hit\" (if there's a part of a ship on that square) or \"miss\" (if the square is empty).\nIf a player hits a square occupied by a ship, they get another turn to guess. This continues until they make a miss, at which point their turn ends.\nIf a player hits all the squares occupied by a ship, the opponent must announce the sinking of that specific ship, e.g., \"You sank my Battleship!\"\n\nObjective: The goal is to sink all of your opponent's ships before they sink yours.\n\nEnd of the Game: The game ends when one player has sunk all of the opponent's ships. The winner is the player who sinks all the opposing fleet first.\n\nTechnical details:\nIn your root folder you will find an abstract class that defines the public interface of the Battleship class you will have to build:\n```\nfrom abc import ABC, abstractmethod\nfrom typing import Optional\n\nfrom pydantic import BaseModel, validator\n\n\n# Models for the request and response payloads\nclass ShipPlacement(BaseModel):\n ship_type: str\n start: dict # {\"row\": int, \"column\": str}\n direction: str\n\n @validator(\"start\")\n def validate_start(cls, start):\n row, column = start.get(\"row\"), start.get(\"column\")\n\n if not (1 <= row <= 10):\n raise ValueError(\"Row must be between 1 and 10 inclusive.\")\n\n if column not in list(\"ABCDEFGHIJ\"):\n raise ValueError(\"Column must be one of A, B, C, D, E, F, G, H, I, J.\")\n\n return start\n\n\nclass Turn(BaseModel):\n target: dict # {\"row\": int, \"column\": str}\n\n\nclass TurnResponse(BaseModel):\n result: str\n ship_type: Optional[str] # This would be None if the result is a miss\n\n\nclass GameStatus(BaseModel):\n is_game_over: bool\n winner: Optional[str]\n\n\nfrom typing import List\n\n\nclass Game(BaseModel):\n game_id: str\n players: List[str]\n board: dict # This could represent the state of the game board, you might need to flesh this out further\n ships: List[ShipPlacement] # List of ship placements for this game\n turns: List[Turn] # List of turns that have been taken\n\n\nclass AbstractBattleship(ABC):\n SHIP_LENGTHS = {\n \"carrier\": 5,\n \"battleship\": 4,\n \"cruiser\": 3,\n \"submarine\": 3,\n \"destroyer\": 2,\n }\n\n @abstractmethod\n def create_ship_placement(self, game_id: str, placement: ShipPlacement) -> None:\n \"\"\"\n Place a ship on the grid.\n \"\"\"\n pass\n\n @abstractmethod\n def create_turn(self, game_id: str, turn: Turn) -> TurnResponse:\n \"\"\"\n Players take turns to target a grid cell.\n \"\"\"\n pass\n\n @abstractmethod\n def get_game_status(self, game_id: str) -> GameStatus:\n \"\"\"\n Check if the game is over and get the winner if there's one.\n \"\"\"\n pass\n\n @abstractmethod\n def get_winner(self, game_id: str) -> str:\n \"\"\"\n Get the winner of the game.\n \"\"\"\n pass\n\n @abstractmethod\n def get_game(self) -> Game:\n \"\"\"\n Retrieve the state of the game.\n \"\"\"\n pass\n\n @abstractmethod\n def delete_game(self, game_id: str) -> None:\n \"\"\"\n Delete a game given its ID.\n \"\"\"\n pass\n\n @abstractmethod\n def create_game(self) -> None:\n \"\"\"\n Create a new game.\n \"\"\"\n pass\n\n```\nAt any moment you can run ```pytest``` to execute the tests.\nYou have two types of test: \n- positive tests => test the battleship game being used in ideal conditions\n- negative tests => tests the battleship game behaviour when used incorrectly\n\nSuccess criteria:\n- you will need to write a file called battleship.py that implements the abstract Battleship class.\n- this class will have to pass all the tests.\n- you're not allowed to modify any other file than the battleship.py. You can add other files as long as the main entrypoint is the battleship class."
},
"id": "agbenchmark/generate_test.py::TestBattleship::test_method[challenge_data0]",
"label": "Battleship",
diff --git a/frontend/assets/data_tree_structure.json b/frontend/assets/data_tree_structure.json
index e48905a8..a5102dd3 100644
--- a/frontend/assets/data_tree_structure.json
+++ b/frontend/assets/data_tree_structure.json
@@ -301,7 +301,7 @@
"output.csv"
],
"should_contain": [
- "Item, Color\nBanana, Yellow\nLeaf, Green\nSky, Blue\nSunflower, Yellow\nGrass, Green\nJeans, Blue\nLemon, Yellow\nTree, Green\nOcean, Blue\nDaisy, Yellow\nFern, Green"
+ "Item,Color\nBanana,yellow\nLeaf,green\nSky,blue\nSunflower,yellow\nGrass,green\nJeans,blue\nLemon,yellow\nTree,green\nOcean,blue\nDaisy,yellow\nFern,green"
]
},
"info": {
diff --git a/frontend/assets/general_tree_structure.json b/frontend/assets/general_tree_structure.json
index 85cdc2ec..a2d06d6e 100644
--- a/frontend/assets/general_tree_structure.json
+++ b/frontend/assets/general_tree_structure.json
@@ -412,7 +412,7 @@
"side_effects": []
},
"name": "TestBattleship",
- "task": "Build a battleship game\n\nSpecifications:\n\nOverview: Battleship is a two-player strategy game where each player places their fleet of ships on a grid and tries to sink the opponent's fleet by guessing their locations.\nPlayers take turns calling out a row and column, attempting to name a square containing one of the opponent's ships.\n\nThe Grid: Each player's grid is a 10x10 grid, identified by rows (using numbers 1-10) and columns (using letters A-J).\n\nShips:\n\nCarrier - 5 squares\nBattleship - 4 squares\nCruiser - 3 squares\nSubmarine - 3 squares\nDestroyer - 2 squares\nEach ship occupies contiguous squares on the grid, arranged either horizontally or vertically.\n\nSetup:\n\nAt the start of the game, each player places their fleet on their grid. This setup is hidden from the opponent.\nThe game begins with Player 1, followed by Player 2, and so on.\nTaking Turns:\n\nOn a player's turn, they announce a grid square (e.g., \"D5\").\nThe opponent announces whether that square is a \"hit\" (if there's a part of a ship on that square) or \"miss\" (if the square is empty).\nIf a player hits a square occupied by a ship, they get another turn to guess. This continues until they make a miss, at which point their turn ends.\nIf a player hits all the squares occupied by a ship, the opponent must announce the sinking of that specific ship, e.g., \"You sank my Battleship!\"\n\nObjective: The goal is to sink all of your opponent's ships before they sink yours.\n\nEnd of the Game: The game ends when one player has sunk all of the opponent's ships. The winner is the player who sinks all the opposing fleet first.\n\nTechnical details:\nIn your root folder you will find an abstract class that defines the public interface of the Battleship class you will have to build:\n```\nfrom abc import ABC, abstractmethod\nfrom typing import Optional\n\nfrom pydantic import BaseModel, validator\n\n\n# Models for the request and response payloads\nclass ShipPlacement(BaseModel):\n ship_type: str\n start: dict # {\"row\": int, \"column\": str}\n direction: str\n\n @validator(\"start\")\n def validate_start(cls, start):\n row, column = start.get(\"row\"), start.get(\"column\")\n\n if not (1 <= row <= 10):\n raise ValueError(\"Row must be between 1 and 10 inclusive.\")\n\n if column not in list(\"ABCDEFGHIJ\"):\n raise ValueError(\"Column must be one of A, B, C, D, E, F, G, H, I, J.\")\n\n return start\n\n\nclass Turn(BaseModel):\n target: dict # {\"row\": int, \"column\": str}\n\n\nclass TurnResponse(BaseModel):\n result: str\n ship_type: Optional[str] # This would be None if the result is a miss\n\n\nclass GameStatus(BaseModel):\n is_game_over: bool\n winner: Optional[str]\n\n\nfrom typing import List\n\n\nclass Game(BaseModel):\n game_id: str\n players: List[str]\n board: dict # This could represent the state of the game board, you might need to flesh this out further\n ships: List[ShipPlacement] # List of ship placements for this game\n turns: List[Turn] # List of turns that have been taken\n\n\nclass AbstractBattleship(ABC):\n SHIP_LENGTHS = {\n \"carrier\": 5,\n \"battleship\": 4,\n \"cruiser\": 3,\n \"submarine\": 3,\n \"destroyer\": 2,\n }\n\n @abstractmethod\n def create_ship_placement(self, game_id: str, placement: ShipPlacement) -> None:\n \"\"\"\n Place a ship on the grid.\n \"\"\"\n pass\n\n @abstractmethod\n def create_turn(self, game_id: str, turn: Turn) -> TurnResponse:\n \"\"\"\n Players take turns to target a grid cell.\n \"\"\"\n pass\n\n @abstractmethod\n def get_game_status(self, game_id: str) -> GameStatus:\n \"\"\"\n Check if the game is over and get the winner if there's one.\n \"\"\"\n pass\n\n @abstractmethod\n def get_winner(self, game_id: str) -> str:\n \"\"\"\n Get the winner of the game.\n \"\"\"\n pass\n\n @abstractmethod\n def get_game(self) -> Game:\n \"\"\"\n Retrieve the state of the game.\n \"\"\"\n pass\n\n @abstractmethod\n def delete_game(self, game_id: str) -> None:\n \"\"\"\n Delete a game given its ID.\n \"\"\"\n pass\n\n @abstractmethod\n def create_game(self, game_id: str) -> None:\n \"\"\"\n Create a new game.\n \"\"\"\n pass\n\n```\nAt any moment you can run ```pytest``` to execute the tests.\nYou have two types of test: \n- positive tests => test the battleship game being used in ideal conditions\n- negative tests => tests the battleship game behaviour when used incorrectly\n\nSuccess criteria:\n- you will need to write a file called battleship.py that implements the abstract Battleship class.\n- this class will have to pass all the tests.\n- you're not allowed to modify any other file than the battleship.py. You can add other files as long as the main entrypoint is the battleship class."
+ "task": "Build a battleship game\n\nSpecifications:\n\nOverview: Battleship is a two-player strategy game where each player places their fleet of ships on a grid and tries to sink the opponent's fleet by guessing their locations.\nPlayers take turns calling out a row and column, attempting to name a square containing one of the opponent's ships.\n\nThe Grid: Each player's grid is a 10x10 grid, identified by rows (using numbers 1-10) and columns (using letters A-J).\n\nShips:\n\nCarrier - 5 squares\nBattleship - 4 squares\nCruiser - 3 squares\nSubmarine - 3 squares\nDestroyer - 2 squares\nEach ship occupies contiguous squares on the grid, arranged either horizontally or vertically.\n\nSetup:\n\nAt the start of the game, each player places their fleet on their grid. This setup is hidden from the opponent.\nThe game begins with Player 1, followed by Player 2, and so on.\nTaking Turns:\n\nOn a player's turn, they announce a grid square (e.g., \"D5\").\nThe opponent announces whether that square is a \"hit\" (if there's a part of a ship on that square) or \"miss\" (if the square is empty).\nIf a player hits a square occupied by a ship, they get another turn to guess. This continues until they make a miss, at which point their turn ends.\nIf a player hits all the squares occupied by a ship, the opponent must announce the sinking of that specific ship, e.g., \"You sank my Battleship!\"\n\nObjective: The goal is to sink all of your opponent's ships before they sink yours.\n\nEnd of the Game: The game ends when one player has sunk all of the opponent's ships. The winner is the player who sinks all the opposing fleet first.\n\nTechnical details:\nIn your root folder you will find an abstract class that defines the public interface of the Battleship class you will have to build:\n```\nfrom abc import ABC, abstractmethod\nfrom typing import Optional\n\nfrom pydantic import BaseModel, validator\n\n\n# Models for the request and response payloads\nclass ShipPlacement(BaseModel):\n ship_type: str\n start: dict # {\"row\": int, \"column\": str}\n direction: str\n\n @validator(\"start\")\n def validate_start(cls, start):\n row, column = start.get(\"row\"), start.get(\"column\")\n\n if not (1 <= row <= 10):\n raise ValueError(\"Row must be between 1 and 10 inclusive.\")\n\n if column not in list(\"ABCDEFGHIJ\"):\n raise ValueError(\"Column must be one of A, B, C, D, E, F, G, H, I, J.\")\n\n return start\n\n\nclass Turn(BaseModel):\n target: dict # {\"row\": int, \"column\": str}\n\n\nclass TurnResponse(BaseModel):\n result: str\n ship_type: Optional[str] # This would be None if the result is a miss\n\n\nclass GameStatus(BaseModel):\n is_game_over: bool\n winner: Optional[str]\n\n\nfrom typing import List\n\n\nclass Game(BaseModel):\n game_id: str\n players: List[str]\n board: dict # This could represent the state of the game board, you might need to flesh this out further\n ships: List[ShipPlacement] # List of ship placements for this game\n turns: List[Turn] # List of turns that have been taken\n\n\nclass AbstractBattleship(ABC):\n SHIP_LENGTHS = {\n \"carrier\": 5,\n \"battleship\": 4,\n \"cruiser\": 3,\n \"submarine\": 3,\n \"destroyer\": 2,\n }\n\n @abstractmethod\n def create_ship_placement(self, game_id: str, placement: ShipPlacement) -> None:\n \"\"\"\n Place a ship on the grid.\n \"\"\"\n pass\n\n @abstractmethod\n def create_turn(self, game_id: str, turn: Turn) -> TurnResponse:\n \"\"\"\n Players take turns to target a grid cell.\n \"\"\"\n pass\n\n @abstractmethod\n def get_game_status(self, game_id: str) -> GameStatus:\n \"\"\"\n Check if the game is over and get the winner if there's one.\n \"\"\"\n pass\n\n @abstractmethod\n def get_winner(self, game_id: str) -> str:\n \"\"\"\n Get the winner of the game.\n \"\"\"\n pass\n\n @abstractmethod\n def get_game(self) -> Game:\n \"\"\"\n Retrieve the state of the game.\n \"\"\"\n pass\n\n @abstractmethod\n def delete_game(self, game_id: str) -> None:\n \"\"\"\n Delete a game given its ID.\n \"\"\"\n pass\n\n @abstractmethod\n def create_game(self) -> None:\n \"\"\"\n Create a new game.\n \"\"\"\n pass\n\n```\nAt any moment you can run ```pytest``` to execute the tests.\nYou have two types of test: \n- positive tests => test the battleship game being used in ideal conditions\n- negative tests => tests the battleship game behaviour when used incorrectly\n\nSuccess criteria:\n- you will need to write a file called battleship.py that implements the abstract Battleship class.\n- this class will have to pass all the tests.\n- you're not allowed to modify any other file than the battleship.py. You can add other files as long as the main entrypoint is the battleship class."
},
"id": "agbenchmark/generate_test.py::TestBattleship::test_method[challenge_data0]",
"label": "Battleship",
@@ -584,7 +584,7 @@
]
},
"name": "TestRevenueRetrieval2",
- "task": "Write tesla's revenue every year since its creation into a .txt file. Use the US notation, with a precision rounded to the nearest million dollars (for instance, $31,578 billion)."
+ "task": "Write tesla's revenue every year since its creation into a .txt file. Use the US notation, with a precision rounded to the nearest million dollars (for instance, $31,578 million)."
},
"id": "agbenchmark/generate_test.py::TestRevenueRetrieval2::test_method[challenge_data0]",
"label": "RevenueRetrieval2",
@@ -621,7 +621,7 @@
"side_effects": []
},
"name": "TestRevenueRetrieval",
- "task": "Write tesla's exact revenue in 2022 into a .txt file. Use the US notation, with a precision rounded to the nearest million dollars (for instance, $31,578 billion)."
+ "task": "Write tesla's exact revenue in 2022 into a .txt file. Use the US notation, with a precision rounded to the nearest million dollars (for instance, $31,578 million)."
},
"id": "agbenchmark/generate_test.py::TestRevenueRetrieval::test_method[challenge_data0]",
"label": "RevenueRetrieval",
@@ -799,7 +799,7 @@
"output.csv"
],
"should_contain": [
- "Item, Color\nBanana, Yellow\nLeaf, Green\nSky, Blue\nSunflower, Yellow\nGrass, Green\nJeans, Blue\nLemon, Yellow\nTree, Green\nOcean, Blue\nDaisy, Yellow\nFern, Green"
+ "Item,Color\nBanana,yellow\nLeaf,green\nSky,blue\nSunflower,yellow\nGrass,green\nJeans,blue\nLemon,yellow\nTree,green\nOcean,blue\nDaisy,yellow\nFern,green"
]
},
"info": {
diff --git a/frontend/assets/scrape_synthesize_tree_structure.json b/frontend/assets/scrape_synthesize_tree_structure.json
index 73460ef0..858c55d0 100644
--- a/frontend/assets/scrape_synthesize_tree_structure.json
+++ b/frontend/assets/scrape_synthesize_tree_structure.json
@@ -289,7 +289,7 @@
]
},
"name": "TestRevenueRetrieval2",
- "task": "Write tesla's revenue every year since its creation into a .txt file. Use the US notation, with a precision rounded to the nearest million dollars (for instance, $31,578 billion)."
+ "task": "Write tesla's revenue every year since its creation into a .txt file. Use the US notation, with a precision rounded to the nearest million dollars (for instance, $31,578 million)."
},
"id": "agbenchmark/generate_test.py::TestRevenueRetrieval2::test_method[challenge_data0]",
"label": "RevenueRetrieval2",
@@ -326,7 +326,7 @@
"side_effects": []
},
"name": "TestRevenueRetrieval",
- "task": "Write tesla's exact revenue in 2022 into a .txt file. Use the US notation, with a precision rounded to the nearest million dollars (for instance, $31,578 billion)."
+ "task": "Write tesla's exact revenue in 2022 into a .txt file. Use the US notation, with a precision rounded to the nearest million dollars (for instance, $31,578 million)."
},
"id": "agbenchmark/generate_test.py::TestRevenueRetrieval::test_method[challenge_data0]",
"label": "RevenueRetrieval",
diff --git a/frontend/assets/tree_structure.json b/frontend/assets/tree_structure.json
index 7d4e432c..b90578cd 100644
--- a/frontend/assets/tree_structure.json
+++ b/frontend/assets/tree_structure.json
@@ -378,7 +378,7 @@
"side_effects": []
},
"name": "TestBattleship",
- "task": "Build a battleship game\n\nSpecifications:\n\nOverview: Battleship is a two-player strategy game where each player places their fleet of ships on a grid and tries to sink the opponent's fleet by guessing their locations.\nPlayers take turns calling out a row and column, attempting to name a square containing one of the opponent's ships.\n\nThe Grid: Each player's grid is a 10x10 grid, identified by rows (using numbers 1-10) and columns (using letters A-J).\n\nShips:\n\nCarrier - 5 squares\nBattleship - 4 squares\nCruiser - 3 squares\nSubmarine - 3 squares\nDestroyer - 2 squares\nEach ship occupies contiguous squares on the grid, arranged either horizontally or vertically.\n\nSetup:\n\nAt the start of the game, each player places their fleet on their grid. This setup is hidden from the opponent.\nThe game begins with Player 1, followed by Player 2, and so on.\nTaking Turns:\n\nOn a player's turn, they announce a grid square (e.g., \"D5\").\nThe opponent announces whether that square is a \"hit\" (if there's a part of a ship on that square) or \"miss\" (if the square is empty).\nIf a player hits a square occupied by a ship, they get another turn to guess. This continues until they make a miss, at which point their turn ends.\nIf a player hits all the squares occupied by a ship, the opponent must announce the sinking of that specific ship, e.g., \"You sank my Battleship!\"\n\nObjective: The goal is to sink all of your opponent's ships before they sink yours.\n\nEnd of the Game: The game ends when one player has sunk all of the opponent's ships. The winner is the player who sinks all the opposing fleet first.\n\nTechnical details:\nIn your root folder you will find an abstract class that defines the public interface of the Battleship class you will have to build:\n```\nfrom abc import ABC, abstractmethod\nfrom typing import Optional\n\nfrom pydantic import BaseModel, validator\n\n\n# Models for the request and response payloads\nclass ShipPlacement(BaseModel):\n ship_type: str\n start: dict # {\"row\": int, \"column\": str}\n direction: str\n\n @validator(\"start\")\n def validate_start(cls, start):\n row, column = start.get(\"row\"), start.get(\"column\")\n\n if not (1 <= row <= 10):\n raise ValueError(\"Row must be between 1 and 10 inclusive.\")\n\n if column not in list(\"ABCDEFGHIJ\"):\n raise ValueError(\"Column must be one of A, B, C, D, E, F, G, H, I, J.\")\n\n return start\n\n\nclass Turn(BaseModel):\n target: dict # {\"row\": int, \"column\": str}\n\n\nclass TurnResponse(BaseModel):\n result: str\n ship_type: Optional[str] # This would be None if the result is a miss\n\n\nclass GameStatus(BaseModel):\n is_game_over: bool\n winner: Optional[str]\n\n\nfrom typing import List\n\n\nclass Game(BaseModel):\n game_id: str\n players: List[str]\n board: dict # This could represent the state of the game board, you might need to flesh this out further\n ships: List[ShipPlacement] # List of ship placements for this game\n turns: List[Turn] # List of turns that have been taken\n\n\nclass AbstractBattleship(ABC):\n SHIP_LENGTHS = {\n \"carrier\": 5,\n \"battleship\": 4,\n \"cruiser\": 3,\n \"submarine\": 3,\n \"destroyer\": 2,\n }\n\n @abstractmethod\n def create_ship_placement(self, game_id: str, placement: ShipPlacement) -> None:\n \"\"\"\n Place a ship on the grid.\n \"\"\"\n pass\n\n @abstractmethod\n def create_turn(self, game_id: str, turn: Turn) -> TurnResponse:\n \"\"\"\n Players take turns to target a grid cell.\n \"\"\"\n pass\n\n @abstractmethod\n def get_game_status(self, game_id: str) -> GameStatus:\n \"\"\"\n Check if the game is over and get the winner if there's one.\n \"\"\"\n pass\n\n @abstractmethod\n def get_winner(self, game_id: str) -> str:\n \"\"\"\n Get the winner of the game.\n \"\"\"\n pass\n\n @abstractmethod\n def get_game(self) -> Game:\n \"\"\"\n Retrieve the state of the game.\n \"\"\"\n pass\n\n @abstractmethod\n def delete_game(self, game_id: str) -> None:\n \"\"\"\n Delete a game given its ID.\n \"\"\"\n pass\n\n @abstractmethod\n def create_game(self, game_id: str) -> None:\n \"\"\"\n Create a new game.\n \"\"\"\n pass\n\n```\nAt any moment you can run ```pytest``` to execute the tests.\nYou have two types of test: \n- positive tests => test the battleship game being used in ideal conditions\n- negative tests => tests the battleship game behaviour when used incorrectly\n\nSuccess criteria:\n- you will need to write a file called battleship.py that implements the abstract Battleship class.\n- this class will have to pass all the tests.\n- you're not allowed to modify any other file than the battleship.py. You can add other files as long as the main entrypoint is the battleship class."
+ "task": "Build a battleship game\n\nSpecifications:\n\nOverview: Battleship is a two-player strategy game where each player places their fleet of ships on a grid and tries to sink the opponent's fleet by guessing their locations.\nPlayers take turns calling out a row and column, attempting to name a square containing one of the opponent's ships.\n\nThe Grid: Each player's grid is a 10x10 grid, identified by rows (using numbers 1-10) and columns (using letters A-J).\n\nShips:\n\nCarrier - 5 squares\nBattleship - 4 squares\nCruiser - 3 squares\nSubmarine - 3 squares\nDestroyer - 2 squares\nEach ship occupies contiguous squares on the grid, arranged either horizontally or vertically.\n\nSetup:\n\nAt the start of the game, each player places their fleet on their grid. This setup is hidden from the opponent.\nThe game begins with Player 1, followed by Player 2, and so on.\nTaking Turns:\n\nOn a player's turn, they announce a grid square (e.g., \"D5\").\nThe opponent announces whether that square is a \"hit\" (if there's a part of a ship on that square) or \"miss\" (if the square is empty).\nIf a player hits a square occupied by a ship, they get another turn to guess. This continues until they make a miss, at which point their turn ends.\nIf a player hits all the squares occupied by a ship, the opponent must announce the sinking of that specific ship, e.g., \"You sank my Battleship!\"\n\nObjective: The goal is to sink all of your opponent's ships before they sink yours.\n\nEnd of the Game: The game ends when one player has sunk all of the opponent's ships. The winner is the player who sinks all the opposing fleet first.\n\nTechnical details:\nIn your root folder you will find an abstract class that defines the public interface of the Battleship class you will have to build:\n```\nfrom abc import ABC, abstractmethod\nfrom typing import Optional\n\nfrom pydantic import BaseModel, validator\n\n\n# Models for the request and response payloads\nclass ShipPlacement(BaseModel):\n ship_type: str\n start: dict # {\"row\": int, \"column\": str}\n direction: str\n\n @validator(\"start\")\n def validate_start(cls, start):\n row, column = start.get(\"row\"), start.get(\"column\")\n\n if not (1 <= row <= 10):\n raise ValueError(\"Row must be between 1 and 10 inclusive.\")\n\n if column not in list(\"ABCDEFGHIJ\"):\n raise ValueError(\"Column must be one of A, B, C, D, E, F, G, H, I, J.\")\n\n return start\n\n\nclass Turn(BaseModel):\n target: dict # {\"row\": int, \"column\": str}\n\n\nclass TurnResponse(BaseModel):\n result: str\n ship_type: Optional[str] # This would be None if the result is a miss\n\n\nclass GameStatus(BaseModel):\n is_game_over: bool\n winner: Optional[str]\n\n\nfrom typing import List\n\n\nclass Game(BaseModel):\n game_id: str\n players: List[str]\n board: dict # This could represent the state of the game board, you might need to flesh this out further\n ships: List[ShipPlacement] # List of ship placements for this game\n turns: List[Turn] # List of turns that have been taken\n\n\nclass AbstractBattleship(ABC):\n SHIP_LENGTHS = {\n \"carrier\": 5,\n \"battleship\": 4,\n \"cruiser\": 3,\n \"submarine\": 3,\n \"destroyer\": 2,\n }\n\n @abstractmethod\n def create_ship_placement(self, game_id: str, placement: ShipPlacement) -> None:\n \"\"\"\n Place a ship on the grid.\n \"\"\"\n pass\n\n @abstractmethod\n def create_turn(self, game_id: str, turn: Turn) -> TurnResponse:\n \"\"\"\n Players take turns to target a grid cell.\n \"\"\"\n pass\n\n @abstractmethod\n def get_game_status(self, game_id: str) -> GameStatus:\n \"\"\"\n Check if the game is over and get the winner if there's one.\n \"\"\"\n pass\n\n @abstractmethod\n def get_winner(self, game_id: str) -> str:\n \"\"\"\n Get the winner of the game.\n \"\"\"\n pass\n\n @abstractmethod\n def get_game(self) -> Game:\n \"\"\"\n Retrieve the state of the game.\n \"\"\"\n pass\n\n @abstractmethod\n def delete_game(self, game_id: str) -> None:\n \"\"\"\n Delete a game given its ID.\n \"\"\"\n pass\n\n @abstractmethod\n def create_game(self) -> None:\n \"\"\"\n Create a new game.\n \"\"\"\n pass\n\n```\nAt any moment you can run ```pytest``` to execute the tests.\nYou have two types of test: \n- positive tests => test the battleship game being used in ideal conditions\n- negative tests => tests the battleship game behaviour when used incorrectly\n\nSuccess criteria:\n- you will need to write a file called battleship.py that implements the abstract Battleship class.\n- this class will have to pass all the tests.\n- you're not allowed to modify any other file than the battleship.py. You can add other files as long as the main entrypoint is the battleship class."
},
"id": "agbenchmark/generate_test.py::TestBattleship::test_method[challenge_data0]",
"label": "Battleship",
@@ -541,7 +541,7 @@
]
},
"name": "TestRevenueRetrieval2",
- "task": "Write tesla's revenue every year since its creation into a .txt file. Use the US notation, with a precision rounded to the nearest million dollars (for instance, $31,578 billion)."
+ "task": "Write tesla's revenue every year since its creation into a .txt file. Use the US notation, with a precision rounded to the nearest million dollars (for instance, $31,578 million)."
},
"id": "agbenchmark/generate_test.py::TestRevenueRetrieval2::test_method[challenge_data0]",
"label": "RevenueRetrieval2",
@@ -578,7 +578,7 @@
"side_effects": []
},
"name": "TestRevenueRetrieval",
- "task": "Write tesla's exact revenue in 2022 into a .txt file. Use the US notation, with a precision rounded to the nearest million dollars (for instance, $31,578 billion)."
+ "task": "Write tesla's exact revenue in 2022 into a .txt file. Use the US notation, with a precision rounded to the nearest million dollars (for instance, $31,578 million)."
},
"id": "agbenchmark/generate_test.py::TestRevenueRetrieval::test_method[challenge_data0]",
"label": "RevenueRetrieval",
@@ -837,7 +837,7 @@
"output.csv"
],
"should_contain": [
- "Item, Color\nBanana, Yellow\nLeaf, Green\nSky, Blue\nSunflower, Yellow\nGrass, Green\nJeans, Blue\nLemon, Yellow\nTree, Green\nOcean, Blue\nDaisy, Yellow\nFern, Green"
+ "Item,Color\nBanana,yellow\nLeaf,green\nSky,blue\nSunflower,yellow\nGrass,green\nJeans,blue\nLemon,yellow\nTree,green\nOcean,blue\nDaisy,yellow\nFern,green"
]
},
"info": {
diff --git a/frontend/build/web/assets/assets/coding_tree_structure.json b/frontend/build/web/assets/assets/coding_tree_structure.json
index 54972b46..20767563 100644
--- a/frontend/build/web/assets/assets/coding_tree_structure.json
+++ b/frontend/build/web/assets/assets/coding_tree_structure.json
@@ -334,7 +334,7 @@
"side_effects": []
},
"name": "TestBattleship",
- "task": "Build a battleship game\n\nSpecifications:\n\nOverview: Battleship is a two-player strategy game where each player places their fleet of ships on a grid and tries to sink the opponent's fleet by guessing their locations.\nPlayers take turns calling out a row and column, attempting to name a square containing one of the opponent's ships.\n\nThe Grid: Each player's grid is a 10x10 grid, identified by rows (using numbers 1-10) and columns (using letters A-J).\n\nShips:\n\nCarrier - 5 squares\nBattleship - 4 squares\nCruiser - 3 squares\nSubmarine - 3 squares\nDestroyer - 2 squares\nEach ship occupies contiguous squares on the grid, arranged either horizontally or vertically.\n\nSetup:\n\nAt the start of the game, each player places their fleet on their grid. This setup is hidden from the opponent.\nThe game begins with Player 1, followed by Player 2, and so on.\nTaking Turns:\n\nOn a player's turn, they announce a grid square (e.g., \"D5\").\nThe opponent announces whether that square is a \"hit\" (if there's a part of a ship on that square) or \"miss\" (if the square is empty).\nIf a player hits a square occupied by a ship, they get another turn to guess. This continues until they make a miss, at which point their turn ends.\nIf a player hits all the squares occupied by a ship, the opponent must announce the sinking of that specific ship, e.g., \"You sank my Battleship!\"\n\nObjective: The goal is to sink all of your opponent's ships before they sink yours.\n\nEnd of the Game: The game ends when one player has sunk all of the opponent's ships. The winner is the player who sinks all the opposing fleet first.\n\nTechnical details:\nIn your root folder you will find an abstract class that defines the public interface of the Battleship class you will have to build:\n```\nfrom abc import ABC, abstractmethod\nfrom typing import Optional\n\nfrom pydantic import BaseModel, validator\n\n\n# Models for the request and response payloads\nclass ShipPlacement(BaseModel):\n ship_type: str\n start: dict # {\"row\": int, \"column\": str}\n direction: str\n\n @validator(\"start\")\n def validate_start(cls, start):\n row, column = start.get(\"row\"), start.get(\"column\")\n\n if not (1 <= row <= 10):\n raise ValueError(\"Row must be between 1 and 10 inclusive.\")\n\n if column not in list(\"ABCDEFGHIJ\"):\n raise ValueError(\"Column must be one of A, B, C, D, E, F, G, H, I, J.\")\n\n return start\n\n\nclass Turn(BaseModel):\n target: dict # {\"row\": int, \"column\": str}\n\n\nclass TurnResponse(BaseModel):\n result: str\n ship_type: Optional[str] # This would be None if the result is a miss\n\n\nclass GameStatus(BaseModel):\n is_game_over: bool\n winner: Optional[str]\n\n\nfrom typing import List\n\n\nclass Game(BaseModel):\n game_id: str\n players: List[str]\n board: dict # This could represent the state of the game board, you might need to flesh this out further\n ships: List[ShipPlacement] # List of ship placements for this game\n turns: List[Turn] # List of turns that have been taken\n\n\nclass AbstractBattleship(ABC):\n SHIP_LENGTHS = {\n \"carrier\": 5,\n \"battleship\": 4,\n \"cruiser\": 3,\n \"submarine\": 3,\n \"destroyer\": 2,\n }\n\n @abstractmethod\n def create_ship_placement(self, game_id: str, placement: ShipPlacement) -> None:\n \"\"\"\n Place a ship on the grid.\n \"\"\"\n pass\n\n @abstractmethod\n def create_turn(self, game_id: str, turn: Turn) -> TurnResponse:\n \"\"\"\n Players take turns to target a grid cell.\n \"\"\"\n pass\n\n @abstractmethod\n def get_game_status(self, game_id: str) -> GameStatus:\n \"\"\"\n Check if the game is over and get the winner if there's one.\n \"\"\"\n pass\n\n @abstractmethod\n def get_winner(self, game_id: str) -> str:\n \"\"\"\n Get the winner of the game.\n \"\"\"\n pass\n\n @abstractmethod\n def get_game(self) -> Game:\n \"\"\"\n Retrieve the state of the game.\n \"\"\"\n pass\n\n @abstractmethod\n def delete_game(self, game_id: str) -> None:\n \"\"\"\n Delete a game given its ID.\n \"\"\"\n pass\n\n @abstractmethod\n def create_game(self, game_id: str) -> None:\n \"\"\"\n Create a new game.\n \"\"\"\n pass\n\n```\nAt any moment you can run ```pytest``` to execute the tests.\nYou have two types of test: \n- positive tests => test the battleship game being used in ideal conditions\n- negative tests => tests the battleship game behaviour when used incorrectly\n\nSuccess criteria:\n- you will need to write a file called battleship.py that implements the abstract Battleship class.\n- this class will have to pass all the tests.\n- you're not allowed to modify any other file than the battleship.py. You can add other files as long as the main entrypoint is the battleship class."
+ "task": "Build a battleship game\n\nSpecifications:\n\nOverview: Battleship is a two-player strategy game where each player places their fleet of ships on a grid and tries to sink the opponent's fleet by guessing their locations.\nPlayers take turns calling out a row and column, attempting to name a square containing one of the opponent's ships.\n\nThe Grid: Each player's grid is a 10x10 grid, identified by rows (using numbers 1-10) and columns (using letters A-J).\n\nShips:\n\nCarrier - 5 squares\nBattleship - 4 squares\nCruiser - 3 squares\nSubmarine - 3 squares\nDestroyer - 2 squares\nEach ship occupies contiguous squares on the grid, arranged either horizontally or vertically.\n\nSetup:\n\nAt the start of the game, each player places their fleet on their grid. This setup is hidden from the opponent.\nThe game begins with Player 1, followed by Player 2, and so on.\nTaking Turns:\n\nOn a player's turn, they announce a grid square (e.g., \"D5\").\nThe opponent announces whether that square is a \"hit\" (if there's a part of a ship on that square) or \"miss\" (if the square is empty).\nIf a player hits a square occupied by a ship, they get another turn to guess. This continues until they make a miss, at which point their turn ends.\nIf a player hits all the squares occupied by a ship, the opponent must announce the sinking of that specific ship, e.g., \"You sank my Battleship!\"\n\nObjective: The goal is to sink all of your opponent's ships before they sink yours.\n\nEnd of the Game: The game ends when one player has sunk all of the opponent's ships. The winner is the player who sinks all the opposing fleet first.\n\nTechnical details:\nIn your root folder you will find an abstract class that defines the public interface of the Battleship class you will have to build:\n```\nfrom abc import ABC, abstractmethod\nfrom typing import Optional\n\nfrom pydantic import BaseModel, validator\n\n\n# Models for the request and response payloads\nclass ShipPlacement(BaseModel):\n ship_type: str\n start: dict # {\"row\": int, \"column\": str}\n direction: str\n\n @validator(\"start\")\n def validate_start(cls, start):\n row, column = start.get(\"row\"), start.get(\"column\")\n\n if not (1 <= row <= 10):\n raise ValueError(\"Row must be between 1 and 10 inclusive.\")\n\n if column not in list(\"ABCDEFGHIJ\"):\n raise ValueError(\"Column must be one of A, B, C, D, E, F, G, H, I, J.\")\n\n return start\n\n\nclass Turn(BaseModel):\n target: dict # {\"row\": int, \"column\": str}\n\n\nclass TurnResponse(BaseModel):\n result: str\n ship_type: Optional[str] # This would be None if the result is a miss\n\n\nclass GameStatus(BaseModel):\n is_game_over: bool\n winner: Optional[str]\n\n\nfrom typing import List\n\n\nclass Game(BaseModel):\n game_id: str\n players: List[str]\n board: dict # This could represent the state of the game board, you might need to flesh this out further\n ships: List[ShipPlacement] # List of ship placements for this game\n turns: List[Turn] # List of turns that have been taken\n\n\nclass AbstractBattleship(ABC):\n SHIP_LENGTHS = {\n \"carrier\": 5,\n \"battleship\": 4,\n \"cruiser\": 3,\n \"submarine\": 3,\n \"destroyer\": 2,\n }\n\n @abstractmethod\n def create_ship_placement(self, game_id: str, placement: ShipPlacement) -> None:\n \"\"\"\n Place a ship on the grid.\n \"\"\"\n pass\n\n @abstractmethod\n def create_turn(self, game_id: str, turn: Turn) -> TurnResponse:\n \"\"\"\n Players take turns to target a grid cell.\n \"\"\"\n pass\n\n @abstractmethod\n def get_game_status(self, game_id: str) -> GameStatus:\n \"\"\"\n Check if the game is over and get the winner if there's one.\n \"\"\"\n pass\n\n @abstractmethod\n def get_winner(self, game_id: str) -> str:\n \"\"\"\n Get the winner of the game.\n \"\"\"\n pass\n\n @abstractmethod\n def get_game(self) -> Game:\n \"\"\"\n Retrieve the state of the game.\n \"\"\"\n pass\n\n @abstractmethod\n def delete_game(self, game_id: str) -> None:\n \"\"\"\n Delete a game given its ID.\n \"\"\"\n pass\n\n @abstractmethod\n def create_game(self) -> None:\n \"\"\"\n Create a new game.\n \"\"\"\n pass\n\n```\nAt any moment you can run ```pytest``` to execute the tests.\nYou have two types of test: \n- positive tests => test the battleship game being used in ideal conditions\n- negative tests => tests the battleship game behaviour when used incorrectly\n\nSuccess criteria:\n- you will need to write a file called battleship.py that implements the abstract Battleship class.\n- this class will have to pass all the tests.\n- you're not allowed to modify any other file than the battleship.py. You can add other files as long as the main entrypoint is the battleship class."
},
"id": "agbenchmark/generate_test.py::TestBattleship::test_method[challenge_data0]",
"label": "Battleship",
diff --git a/frontend/build/web/assets/assets/data_tree_structure.json b/frontend/build/web/assets/assets/data_tree_structure.json
index e48905a8..a5102dd3 100644
--- a/frontend/build/web/assets/assets/data_tree_structure.json
+++ b/frontend/build/web/assets/assets/data_tree_structure.json
@@ -301,7 +301,7 @@
"output.csv"
],
"should_contain": [
- "Item, Color\nBanana, Yellow\nLeaf, Green\nSky, Blue\nSunflower, Yellow\nGrass, Green\nJeans, Blue\nLemon, Yellow\nTree, Green\nOcean, Blue\nDaisy, Yellow\nFern, Green"
+ "Item,Color\nBanana,yellow\nLeaf,green\nSky,blue\nSunflower,yellow\nGrass,green\nJeans,blue\nLemon,yellow\nTree,green\nOcean,blue\nDaisy,yellow\nFern,green"
]
},
"info": {
diff --git a/frontend/build/web/assets/assets/general_tree_structure.json b/frontend/build/web/assets/assets/general_tree_structure.json
index 85cdc2ec..a2d06d6e 100644
--- a/frontend/build/web/assets/assets/general_tree_structure.json
+++ b/frontend/build/web/assets/assets/general_tree_structure.json
@@ -412,7 +412,7 @@
"side_effects": []
},
"name": "TestBattleship",
- "task": "Build a battleship game\n\nSpecifications:\n\nOverview: Battleship is a two-player strategy game where each player places their fleet of ships on a grid and tries to sink the opponent's fleet by guessing their locations.\nPlayers take turns calling out a row and column, attempting to name a square containing one of the opponent's ships.\n\nThe Grid: Each player's grid is a 10x10 grid, identified by rows (using numbers 1-10) and columns (using letters A-J).\n\nShips:\n\nCarrier - 5 squares\nBattleship - 4 squares\nCruiser - 3 squares\nSubmarine - 3 squares\nDestroyer - 2 squares\nEach ship occupies contiguous squares on the grid, arranged either horizontally or vertically.\n\nSetup:\n\nAt the start of the game, each player places their fleet on their grid. This setup is hidden from the opponent.\nThe game begins with Player 1, followed by Player 2, and so on.\nTaking Turns:\n\nOn a player's turn, they announce a grid square (e.g., \"D5\").\nThe opponent announces whether that square is a \"hit\" (if there's a part of a ship on that square) or \"miss\" (if the square is empty).\nIf a player hits a square occupied by a ship, they get another turn to guess. This continues until they make a miss, at which point their turn ends.\nIf a player hits all the squares occupied by a ship, the opponent must announce the sinking of that specific ship, e.g., \"You sank my Battleship!\"\n\nObjective: The goal is to sink all of your opponent's ships before they sink yours.\n\nEnd of the Game: The game ends when one player has sunk all of the opponent's ships. The winner is the player who sinks all the opposing fleet first.\n\nTechnical details:\nIn your root folder you will find an abstract class that defines the public interface of the Battleship class you will have to build:\n```\nfrom abc import ABC, abstractmethod\nfrom typing import Optional\n\nfrom pydantic import BaseModel, validator\n\n\n# Models for the request and response payloads\nclass ShipPlacement(BaseModel):\n ship_type: str\n start: dict # {\"row\": int, \"column\": str}\n direction: str\n\n @validator(\"start\")\n def validate_start(cls, start):\n row, column = start.get(\"row\"), start.get(\"column\")\n\n if not (1 <= row <= 10):\n raise ValueError(\"Row must be between 1 and 10 inclusive.\")\n\n if column not in list(\"ABCDEFGHIJ\"):\n raise ValueError(\"Column must be one of A, B, C, D, E, F, G, H, I, J.\")\n\n return start\n\n\nclass Turn(BaseModel):\n target: dict # {\"row\": int, \"column\": str}\n\n\nclass TurnResponse(BaseModel):\n result: str\n ship_type: Optional[str] # This would be None if the result is a miss\n\n\nclass GameStatus(BaseModel):\n is_game_over: bool\n winner: Optional[str]\n\n\nfrom typing import List\n\n\nclass Game(BaseModel):\n game_id: str\n players: List[str]\n board: dict # This could represent the state of the game board, you might need to flesh this out further\n ships: List[ShipPlacement] # List of ship placements for this game\n turns: List[Turn] # List of turns that have been taken\n\n\nclass AbstractBattleship(ABC):\n SHIP_LENGTHS = {\n \"carrier\": 5,\n \"battleship\": 4,\n \"cruiser\": 3,\n \"submarine\": 3,\n \"destroyer\": 2,\n }\n\n @abstractmethod\n def create_ship_placement(self, game_id: str, placement: ShipPlacement) -> None:\n \"\"\"\n Place a ship on the grid.\n \"\"\"\n pass\n\n @abstractmethod\n def create_turn(self, game_id: str, turn: Turn) -> TurnResponse:\n \"\"\"\n Players take turns to target a grid cell.\n \"\"\"\n pass\n\n @abstractmethod\n def get_game_status(self, game_id: str) -> GameStatus:\n \"\"\"\n Check if the game is over and get the winner if there's one.\n \"\"\"\n pass\n\n @abstractmethod\n def get_winner(self, game_id: str) -> str:\n \"\"\"\n Get the winner of the game.\n \"\"\"\n pass\n\n @abstractmethod\n def get_game(self) -> Game:\n \"\"\"\n Retrieve the state of the game.\n \"\"\"\n pass\n\n @abstractmethod\n def delete_game(self, game_id: str) -> None:\n \"\"\"\n Delete a game given its ID.\n \"\"\"\n pass\n\n @abstractmethod\n def create_game(self, game_id: str) -> None:\n \"\"\"\n Create a new game.\n \"\"\"\n pass\n\n```\nAt any moment you can run ```pytest``` to execute the tests.\nYou have two types of test: \n- positive tests => test the battleship game being used in ideal conditions\n- negative tests => tests the battleship game behaviour when used incorrectly\n\nSuccess criteria:\n- you will need to write a file called battleship.py that implements the abstract Battleship class.\n- this class will have to pass all the tests.\n- you're not allowed to modify any other file than the battleship.py. You can add other files as long as the main entrypoint is the battleship class."
+ "task": "Build a battleship game\n\nSpecifications:\n\nOverview: Battleship is a two-player strategy game where each player places their fleet of ships on a grid and tries to sink the opponent's fleet by guessing their locations.\nPlayers take turns calling out a row and column, attempting to name a square containing one of the opponent's ships.\n\nThe Grid: Each player's grid is a 10x10 grid, identified by rows (using numbers 1-10) and columns (using letters A-J).\n\nShips:\n\nCarrier - 5 squares\nBattleship - 4 squares\nCruiser - 3 squares\nSubmarine - 3 squares\nDestroyer - 2 squares\nEach ship occupies contiguous squares on the grid, arranged either horizontally or vertically.\n\nSetup:\n\nAt the start of the game, each player places their fleet on their grid. This setup is hidden from the opponent.\nThe game begins with Player 1, followed by Player 2, and so on.\nTaking Turns:\n\nOn a player's turn, they announce a grid square (e.g., \"D5\").\nThe opponent announces whether that square is a \"hit\" (if there's a part of a ship on that square) or \"miss\" (if the square is empty).\nIf a player hits a square occupied by a ship, they get another turn to guess. This continues until they make a miss, at which point their turn ends.\nIf a player hits all the squares occupied by a ship, the opponent must announce the sinking of that specific ship, e.g., \"You sank my Battleship!\"\n\nObjective: The goal is to sink all of your opponent's ships before they sink yours.\n\nEnd of the Game: The game ends when one player has sunk all of the opponent's ships. The winner is the player who sinks all the opposing fleet first.\n\nTechnical details:\nIn your root folder you will find an abstract class that defines the public interface of the Battleship class you will have to build:\n```\nfrom abc import ABC, abstractmethod\nfrom typing import Optional\n\nfrom pydantic import BaseModel, validator\n\n\n# Models for the request and response payloads\nclass ShipPlacement(BaseModel):\n ship_type: str\n start: dict # {\"row\": int, \"column\": str}\n direction: str\n\n @validator(\"start\")\n def validate_start(cls, start):\n row, column = start.get(\"row\"), start.get(\"column\")\n\n if not (1 <= row <= 10):\n raise ValueError(\"Row must be between 1 and 10 inclusive.\")\n\n if column not in list(\"ABCDEFGHIJ\"):\n raise ValueError(\"Column must be one of A, B, C, D, E, F, G, H, I, J.\")\n\n return start\n\n\nclass Turn(BaseModel):\n target: dict # {\"row\": int, \"column\": str}\n\n\nclass TurnResponse(BaseModel):\n result: str\n ship_type: Optional[str] # This would be None if the result is a miss\n\n\nclass GameStatus(BaseModel):\n is_game_over: bool\n winner: Optional[str]\n\n\nfrom typing import List\n\n\nclass Game(BaseModel):\n game_id: str\n players: List[str]\n board: dict # This could represent the state of the game board, you might need to flesh this out further\n ships: List[ShipPlacement] # List of ship placements for this game\n turns: List[Turn] # List of turns that have been taken\n\n\nclass AbstractBattleship(ABC):\n SHIP_LENGTHS = {\n \"carrier\": 5,\n \"battleship\": 4,\n \"cruiser\": 3,\n \"submarine\": 3,\n \"destroyer\": 2,\n }\n\n @abstractmethod\n def create_ship_placement(self, game_id: str, placement: ShipPlacement) -> None:\n \"\"\"\n Place a ship on the grid.\n \"\"\"\n pass\n\n @abstractmethod\n def create_turn(self, game_id: str, turn: Turn) -> TurnResponse:\n \"\"\"\n Players take turns to target a grid cell.\n \"\"\"\n pass\n\n @abstractmethod\n def get_game_status(self, game_id: str) -> GameStatus:\n \"\"\"\n Check if the game is over and get the winner if there's one.\n \"\"\"\n pass\n\n @abstractmethod\n def get_winner(self, game_id: str) -> str:\n \"\"\"\n Get the winner of the game.\n \"\"\"\n pass\n\n @abstractmethod\n def get_game(self) -> Game:\n \"\"\"\n Retrieve the state of the game.\n \"\"\"\n pass\n\n @abstractmethod\n def delete_game(self, game_id: str) -> None:\n \"\"\"\n Delete a game given its ID.\n \"\"\"\n pass\n\n @abstractmethod\n def create_game(self) -> None:\n \"\"\"\n Create a new game.\n \"\"\"\n pass\n\n```\nAt any moment you can run ```pytest``` to execute the tests.\nYou have two types of test: \n- positive tests => test the battleship game being used in ideal conditions\n- negative tests => tests the battleship game behaviour when used incorrectly\n\nSuccess criteria:\n- you will need to write a file called battleship.py that implements the abstract Battleship class.\n- this class will have to pass all the tests.\n- you're not allowed to modify any other file than the battleship.py. You can add other files as long as the main entrypoint is the battleship class."
},
"id": "agbenchmark/generate_test.py::TestBattleship::test_method[challenge_data0]",
"label": "Battleship",
@@ -584,7 +584,7 @@
]
},
"name": "TestRevenueRetrieval2",
- "task": "Write tesla's revenue every year since its creation into a .txt file. Use the US notation, with a precision rounded to the nearest million dollars (for instance, $31,578 billion)."
+ "task": "Write tesla's revenue every year since its creation into a .txt file. Use the US notation, with a precision rounded to the nearest million dollars (for instance, $31,578 million)."
},
"id": "agbenchmark/generate_test.py::TestRevenueRetrieval2::test_method[challenge_data0]",
"label": "RevenueRetrieval2",
@@ -621,7 +621,7 @@
"side_effects": []
},
"name": "TestRevenueRetrieval",
- "task": "Write tesla's exact revenue in 2022 into a .txt file. Use the US notation, with a precision rounded to the nearest million dollars (for instance, $31,578 billion)."
+ "task": "Write tesla's exact revenue in 2022 into a .txt file. Use the US notation, with a precision rounded to the nearest million dollars (for instance, $31,578 million)."
},
"id": "agbenchmark/generate_test.py::TestRevenueRetrieval::test_method[challenge_data0]",
"label": "RevenueRetrieval",
@@ -799,7 +799,7 @@
"output.csv"
],
"should_contain": [
- "Item, Color\nBanana, Yellow\nLeaf, Green\nSky, Blue\nSunflower, Yellow\nGrass, Green\nJeans, Blue\nLemon, Yellow\nTree, Green\nOcean, Blue\nDaisy, Yellow\nFern, Green"
+ "Item,Color\nBanana,yellow\nLeaf,green\nSky,blue\nSunflower,yellow\nGrass,green\nJeans,blue\nLemon,yellow\nTree,green\nOcean,blue\nDaisy,yellow\nFern,green"
]
},
"info": {
diff --git a/frontend/build/web/assets/assets/scrape_synthesize_tree_structure.json b/frontend/build/web/assets/assets/scrape_synthesize_tree_structure.json
index 73460ef0..858c55d0 100644
--- a/frontend/build/web/assets/assets/scrape_synthesize_tree_structure.json
+++ b/frontend/build/web/assets/assets/scrape_synthesize_tree_structure.json
@@ -289,7 +289,7 @@
]
},
"name": "TestRevenueRetrieval2",
- "task": "Write tesla's revenue every year since its creation into a .txt file. Use the US notation, with a precision rounded to the nearest million dollars (for instance, $31,578 billion)."
+ "task": "Write tesla's revenue every year since its creation into a .txt file. Use the US notation, with a precision rounded to the nearest million dollars (for instance, $31,578 million)."
},
"id": "agbenchmark/generate_test.py::TestRevenueRetrieval2::test_method[challenge_data0]",
"label": "RevenueRetrieval2",
@@ -326,7 +326,7 @@
"side_effects": []
},
"name": "TestRevenueRetrieval",
- "task": "Write tesla's exact revenue in 2022 into a .txt file. Use the US notation, with a precision rounded to the nearest million dollars (for instance, $31,578 billion)."
+ "task": "Write tesla's exact revenue in 2022 into a .txt file. Use the US notation, with a precision rounded to the nearest million dollars (for instance, $31,578 million)."
},
"id": "agbenchmark/generate_test.py::TestRevenueRetrieval::test_method[challenge_data0]",
"label": "RevenueRetrieval",
diff --git a/frontend/build/web/assets/assets/tree_structure.json b/frontend/build/web/assets/assets/tree_structure.json
index 7d4e432c..b90578cd 100644
--- a/frontend/build/web/assets/assets/tree_structure.json
+++ b/frontend/build/web/assets/assets/tree_structure.json
@@ -378,7 +378,7 @@
"side_effects": []
},
"name": "TestBattleship",
- "task": "Build a battleship game\n\nSpecifications:\n\nOverview: Battleship is a two-player strategy game where each player places their fleet of ships on a grid and tries to sink the opponent's fleet by guessing their locations.\nPlayers take turns calling out a row and column, attempting to name a square containing one of the opponent's ships.\n\nThe Grid: Each player's grid is a 10x10 grid, identified by rows (using numbers 1-10) and columns (using letters A-J).\n\nShips:\n\nCarrier - 5 squares\nBattleship - 4 squares\nCruiser - 3 squares\nSubmarine - 3 squares\nDestroyer - 2 squares\nEach ship occupies contiguous squares on the grid, arranged either horizontally or vertically.\n\nSetup:\n\nAt the start of the game, each player places their fleet on their grid. This setup is hidden from the opponent.\nThe game begins with Player 1, followed by Player 2, and so on.\nTaking Turns:\n\nOn a player's turn, they announce a grid square (e.g., \"D5\").\nThe opponent announces whether that square is a \"hit\" (if there's a part of a ship on that square) or \"miss\" (if the square is empty).\nIf a player hits a square occupied by a ship, they get another turn to guess. This continues until they make a miss, at which point their turn ends.\nIf a player hits all the squares occupied by a ship, the opponent must announce the sinking of that specific ship, e.g., \"You sank my Battleship!\"\n\nObjective: The goal is to sink all of your opponent's ships before they sink yours.\n\nEnd of the Game: The game ends when one player has sunk all of the opponent's ships. The winner is the player who sinks all the opposing fleet first.\n\nTechnical details:\nIn your root folder you will find an abstract class that defines the public interface of the Battleship class you will have to build:\n```\nfrom abc import ABC, abstractmethod\nfrom typing import Optional\n\nfrom pydantic import BaseModel, validator\n\n\n# Models for the request and response payloads\nclass ShipPlacement(BaseModel):\n ship_type: str\n start: dict # {\"row\": int, \"column\": str}\n direction: str\n\n @validator(\"start\")\n def validate_start(cls, start):\n row, column = start.get(\"row\"), start.get(\"column\")\n\n if not (1 <= row <= 10):\n raise ValueError(\"Row must be between 1 and 10 inclusive.\")\n\n if column not in list(\"ABCDEFGHIJ\"):\n raise ValueError(\"Column must be one of A, B, C, D, E, F, G, H, I, J.\")\n\n return start\n\n\nclass Turn(BaseModel):\n target: dict # {\"row\": int, \"column\": str}\n\n\nclass TurnResponse(BaseModel):\n result: str\n ship_type: Optional[str] # This would be None if the result is a miss\n\n\nclass GameStatus(BaseModel):\n is_game_over: bool\n winner: Optional[str]\n\n\nfrom typing import List\n\n\nclass Game(BaseModel):\n game_id: str\n players: List[str]\n board: dict # This could represent the state of the game board, you might need to flesh this out further\n ships: List[ShipPlacement] # List of ship placements for this game\n turns: List[Turn] # List of turns that have been taken\n\n\nclass AbstractBattleship(ABC):\n SHIP_LENGTHS = {\n \"carrier\": 5,\n \"battleship\": 4,\n \"cruiser\": 3,\n \"submarine\": 3,\n \"destroyer\": 2,\n }\n\n @abstractmethod\n def create_ship_placement(self, game_id: str, placement: ShipPlacement) -> None:\n \"\"\"\n Place a ship on the grid.\n \"\"\"\n pass\n\n @abstractmethod\n def create_turn(self, game_id: str, turn: Turn) -> TurnResponse:\n \"\"\"\n Players take turns to target a grid cell.\n \"\"\"\n pass\n\n @abstractmethod\n def get_game_status(self, game_id: str) -> GameStatus:\n \"\"\"\n Check if the game is over and get the winner if there's one.\n \"\"\"\n pass\n\n @abstractmethod\n def get_winner(self, game_id: str) -> str:\n \"\"\"\n Get the winner of the game.\n \"\"\"\n pass\n\n @abstractmethod\n def get_game(self) -> Game:\n \"\"\"\n Retrieve the state of the game.\n \"\"\"\n pass\n\n @abstractmethod\n def delete_game(self, game_id: str) -> None:\n \"\"\"\n Delete a game given its ID.\n \"\"\"\n pass\n\n @abstractmethod\n def create_game(self, game_id: str) -> None:\n \"\"\"\n Create a new game.\n \"\"\"\n pass\n\n```\nAt any moment you can run ```pytest``` to execute the tests.\nYou have two types of test: \n- positive tests => test the battleship game being used in ideal conditions\n- negative tests => tests the battleship game behaviour when used incorrectly\n\nSuccess criteria:\n- you will need to write a file called battleship.py that implements the abstract Battleship class.\n- this class will have to pass all the tests.\n- you're not allowed to modify any other file than the battleship.py. You can add other files as long as the main entrypoint is the battleship class."
+ "task": "Build a battleship game\n\nSpecifications:\n\nOverview: Battleship is a two-player strategy game where each player places their fleet of ships on a grid and tries to sink the opponent's fleet by guessing their locations.\nPlayers take turns calling out a row and column, attempting to name a square containing one of the opponent's ships.\n\nThe Grid: Each player's grid is a 10x10 grid, identified by rows (using numbers 1-10) and columns (using letters A-J).\n\nShips:\n\nCarrier - 5 squares\nBattleship - 4 squares\nCruiser - 3 squares\nSubmarine - 3 squares\nDestroyer - 2 squares\nEach ship occupies contiguous squares on the grid, arranged either horizontally or vertically.\n\nSetup:\n\nAt the start of the game, each player places their fleet on their grid. This setup is hidden from the opponent.\nThe game begins with Player 1, followed by Player 2, and so on.\nTaking Turns:\n\nOn a player's turn, they announce a grid square (e.g., \"D5\").\nThe opponent announces whether that square is a \"hit\" (if there's a part of a ship on that square) or \"miss\" (if the square is empty).\nIf a player hits a square occupied by a ship, they get another turn to guess. This continues until they make a miss, at which point their turn ends.\nIf a player hits all the squares occupied by a ship, the opponent must announce the sinking of that specific ship, e.g., \"You sank my Battleship!\"\n\nObjective: The goal is to sink all of your opponent's ships before they sink yours.\n\nEnd of the Game: The game ends when one player has sunk all of the opponent's ships. The winner is the player who sinks all the opposing fleet first.\n\nTechnical details:\nIn your root folder you will find an abstract class that defines the public interface of the Battleship class you will have to build:\n```\nfrom abc import ABC, abstractmethod\nfrom typing import Optional\n\nfrom pydantic import BaseModel, validator\n\n\n# Models for the request and response payloads\nclass ShipPlacement(BaseModel):\n ship_type: str\n start: dict # {\"row\": int, \"column\": str}\n direction: str\n\n @validator(\"start\")\n def validate_start(cls, start):\n row, column = start.get(\"row\"), start.get(\"column\")\n\n if not (1 <= row <= 10):\n raise ValueError(\"Row must be between 1 and 10 inclusive.\")\n\n if column not in list(\"ABCDEFGHIJ\"):\n raise ValueError(\"Column must be one of A, B, C, D, E, F, G, H, I, J.\")\n\n return start\n\n\nclass Turn(BaseModel):\n target: dict # {\"row\": int, \"column\": str}\n\n\nclass TurnResponse(BaseModel):\n result: str\n ship_type: Optional[str] # This would be None if the result is a miss\n\n\nclass GameStatus(BaseModel):\n is_game_over: bool\n winner: Optional[str]\n\n\nfrom typing import List\n\n\nclass Game(BaseModel):\n game_id: str\n players: List[str]\n board: dict # This could represent the state of the game board, you might need to flesh this out further\n ships: List[ShipPlacement] # List of ship placements for this game\n turns: List[Turn] # List of turns that have been taken\n\n\nclass AbstractBattleship(ABC):\n SHIP_LENGTHS = {\n \"carrier\": 5,\n \"battleship\": 4,\n \"cruiser\": 3,\n \"submarine\": 3,\n \"destroyer\": 2,\n }\n\n @abstractmethod\n def create_ship_placement(self, game_id: str, placement: ShipPlacement) -> None:\n \"\"\"\n Place a ship on the grid.\n \"\"\"\n pass\n\n @abstractmethod\n def create_turn(self, game_id: str, turn: Turn) -> TurnResponse:\n \"\"\"\n Players take turns to target a grid cell.\n \"\"\"\n pass\n\n @abstractmethod\n def get_game_status(self, game_id: str) -> GameStatus:\n \"\"\"\n Check if the game is over and get the winner if there's one.\n \"\"\"\n pass\n\n @abstractmethod\n def get_winner(self, game_id: str) -> str:\n \"\"\"\n Get the winner of the game.\n \"\"\"\n pass\n\n @abstractmethod\n def get_game(self) -> Game:\n \"\"\"\n Retrieve the state of the game.\n \"\"\"\n pass\n\n @abstractmethod\n def delete_game(self, game_id: str) -> None:\n \"\"\"\n Delete a game given its ID.\n \"\"\"\n pass\n\n @abstractmethod\n def create_game(self) -> None:\n \"\"\"\n Create a new game.\n \"\"\"\n pass\n\n```\nAt any moment you can run ```pytest``` to execute the tests.\nYou have two types of test: \n- positive tests => test the battleship game being used in ideal conditions\n- negative tests => tests the battleship game behaviour when used incorrectly\n\nSuccess criteria:\n- you will need to write a file called battleship.py that implements the abstract Battleship class.\n- this class will have to pass all the tests.\n- you're not allowed to modify any other file than the battleship.py. You can add other files as long as the main entrypoint is the battleship class."
},
"id": "agbenchmark/generate_test.py::TestBattleship::test_method[challenge_data0]",
"label": "Battleship",
@@ -541,7 +541,7 @@
]
},
"name": "TestRevenueRetrieval2",
- "task": "Write tesla's revenue every year since its creation into a .txt file. Use the US notation, with a precision rounded to the nearest million dollars (for instance, $31,578 billion)."
+ "task": "Write tesla's revenue every year since its creation into a .txt file. Use the US notation, with a precision rounded to the nearest million dollars (for instance, $31,578 million)."
},
"id": "agbenchmark/generate_test.py::TestRevenueRetrieval2::test_method[challenge_data0]",
"label": "RevenueRetrieval2",
@@ -578,7 +578,7 @@
"side_effects": []
},
"name": "TestRevenueRetrieval",
- "task": "Write tesla's exact revenue in 2022 into a .txt file. Use the US notation, with a precision rounded to the nearest million dollars (for instance, $31,578 billion)."
+ "task": "Write tesla's exact revenue in 2022 into a .txt file. Use the US notation, with a precision rounded to the nearest million dollars (for instance, $31,578 million)."
},
"id": "agbenchmark/generate_test.py::TestRevenueRetrieval::test_method[challenge_data0]",
"label": "RevenueRetrieval",
@@ -837,7 +837,7 @@
"output.csv"
],
"should_contain": [
- "Item, Color\nBanana, Yellow\nLeaf, Green\nSky, Blue\nSunflower, Yellow\nGrass, Green\nJeans, Blue\nLemon, Yellow\nTree, Green\nOcean, Blue\nDaisy, Yellow\nFern, Green"
+ "Item,Color\nBanana,yellow\nLeaf,green\nSky,blue\nSunflower,yellow\nGrass,green\nJeans,blue\nLemon,yellow\nTree,green\nOcean,blue\nDaisy,yellow\nFern,green"
]
},
"info": {
diff --git a/frontend/build/web/flutter_service_worker.js b/frontend/build/web/flutter_service_worker.js
index 542b03e9..ca2cfaaf 100644
--- a/frontend/build/web/flutter_service_worker.js
+++ b/frontend/build/web/flutter_service_worker.js
@@ -15,18 +15,18 @@ const RESOURCES = {"canvaskit/chromium/canvaskit.js": "ffb2bb6484d5689d91f393b60
"assets/packages/fluttertoast/assets/toastify.js": "56e2c9cedd97f10e7e5f1cebd85d53e3",
"assets/packages/fluttertoast/assets/toastify.css": "a85675050054f179444bc5ad70ffc635",
"assets/AssetManifest.json": "1b1e4a4276722b65eb1ef765e2991840",
-"assets/assets/tree_structure.json": "b02bcc4ece919ab87881adf1fa93a64a",
+"assets/assets/tree_structure.json": "cda9b1a239f956c547411efad9f7c794",
"assets/assets/images/autogpt_logo.png": "6a5362a7d1f2f840e43ee259e733476c",
"assets/assets/images/discord_logo.png": "0e4a4162c5de8665a7d63ae9665405ae",
"assets/assets/images/google_logo.svg.png": "0e29f8e1acfb8996437dbb2b0f591f19",
"assets/assets/images/twitter_logo.png": "af6c11b96a5e732b8dfda86a2351ecab",
"assets/assets/images/github_logo.svg.png": "ba087b073efdc4996b035d3a12bad0e4",
-"assets/assets/general_tree_structure.json": "8ccc68dcb450997d90725263cd434f41",
+"assets/assets/general_tree_structure.json": "41dfbcdc2349dcdda2b082e597c6d5ee",
"assets/assets/google_logo.svg.png": "0e29f8e1acfb8996437dbb2b0f591f19",
-"assets/assets/data_tree_structure.json": "5345cbc65d032f9493efbee7a6db4f18",
+"assets/assets/data_tree_structure.json": "5f9627548304155821968182f3883ca7",
"assets/assets/github_logo.svg.png": "ba087b073efdc4996b035d3a12bad0e4",
-"assets/assets/coding_tree_structure.json": "55035cbc2632b71b7c918098a18f38b1",
-"assets/assets/scrape_synthesize_tree_structure.json": "1643d505221a468f5ff13563c095d12c",
+"assets/assets/coding_tree_structure.json": "017a857cf3e274346a0a7eab4ce02eed",
+"assets/assets/scrape_synthesize_tree_structure.json": "a9665c1b465bb0cb939c7210f2bf0b13",
"assets/AssetManifest.bin": "791447d17744ac2ade3999c1672fdbe8",
"assets/fonts/MaterialIcons-Regular.otf": "d3a39729505cd7ca8dc6fdb10ec0a05f",
"assets/NOTICES": "3ae4fa6452f95f6c20d11bef16c75e35",
@@ -36,9 +36,9 @@ const RESOURCES = {"canvaskit/chromium/canvaskit.js": "ffb2bb6484d5689d91f393b60
"icons/Icon-512.png": "96e752610906ba2a93c65f8abe1645f1",
"icons/Icon-192.png": "ac9a721a12bbc803b44f645561ecb1e1",
"icons/Icon-maskable-512.png": "301a7604d45b3e739efc881eb04896ea",
-"index.html": "6fc4b01d75744dcf5440f9090d5b828c",
-"/": "6fc4b01d75744dcf5440f9090d5b828c",
-"main.dart.js": "80b22f2ae97c53ef4ffd0d3155796491",
+"index.html": "7cbc5dff08b70bbceb2147c302baeeec",
+"/": "7cbc5dff08b70bbceb2147c302baeeec",
+"main.dart.js": "eb9677eac00c2532c8706037c1444229",
"flutter.js": "6fef97aeca90b426343ba6c5c9dc5d4a",
"favicon.png": "5dcef449791fa27946b3d35ad8803796",
"manifest.json": "0fa552613b8ec0fda5cda565914e3b16"};
diff --git a/frontend/build/web/index.html b/frontend/build/web/index.html
index 2affc6c2..3fa58e41 100644
--- a/frontend/build/web/index.html
+++ b/frontend/build/web/index.html
@@ -35,7 +35,7 @@
diff --git a/frontend/build/web/main.dart.js b/frontend/build/web/main.dart.js
index feea9461..6fb38e8f 100644
--- a/frontend/build/web/main.dart.js
+++ b/frontend/build/web/main.dart.js
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>>16&255)/255
s[1]=(r>>>8&255)/255
s[2]=(r&255)/255
s[3]=(r>>>24&255)/255
return s},
-f5(a){var s=new Float32Array(4)
+f8(a){var s=new Float32Array(4)
s[0]=a.a
s[1]=a.b
s[2]=a.c
s[3]=a.d
return s},
-b0Q(a){return new A.w(a[0],a[1],a[2],a[3])},
-IK(a){var s=new Float32Array(12)
+b2_(a){return new A.w(a[0],a[1],a[2],a[3])},
+Jk(a){var s=new Float32Array(12)
s[0]=a.a
s[1]=a.b
s[2]=a.c
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s[10]=a.z
s[11]=a.Q
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if(c===d)return 0
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-aJB(a){if(a==null)return null
-return A.aJA(a.a)},
-aJA(a){switch(a){case 0:return"100"
+return B.c.bx((e!==0?r+e*(d-c):r)*100)/100},
+aFe(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,a0,a1,a2){var s=g==null,r=s?"":g
+return new A.zK(b,c,d,e,f,m,k,a1,!s,r,h,i,l,j,p,a2,o,q,a,n,a0)},
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+return A.aKL(a.a)},
+aKL(a){switch(a){case 0:return"100"
case 1:return"200"
case 2:return"300"
case 3:return"normal"
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case 6:return"bold"
case 7:return"800"
case 8:return"900"}return""},
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if(o===0)return""
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-a3=$.IB.h(0,a2)
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if(a3!=null)a3.remove()
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a4.className="submitBtn"
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o.append(a4)
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r=Math.max(s,r)
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if(a===4278190080)return"#000000"
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case 2:return"#0000"+s
case 3:return"#000"+s
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_.d=$
_.a=null
_.b=a
_.c=null},
-arz:function arz(){},
-arA:function arA(){},
-aCP(a,b,c,d){return new A.y7(c,d,a,b,new A.Xn(null,null,1/0,56),null)},
-aRb(a,b){var s=A.a0(a).RG.Q
+ass:function ass(){},
+ast:function ast(){},
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if(s==null)s=56
return s+0},
-av2:function av2(a){this.b=a},
-Xn:function Xn(a,b,c,d){var _=this
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_.e=a
_.f=b
_.a=c
_.b=d},
-y7:function y7(a,b,c,d,e,f){var _=this
+yp:function yp(a,b,c,d,e,f){var _=this
_.c=a
_.e=b
_.ax=c
_.ay=d
_.fx=e
_.a=f},
-a23:function a23(a,b){this.a=a
+a2t:function a2t(a,b){this.a=a
this.b=b},
-E7:function E7(a){var _=this
+Eu:function Eu(a){var _=this
_.d=null
_.e=!1
_.a=null
_.b=a
_.c=null},
-anv:function anv(){},
-SJ:function SJ(a,b){this.c=a
+aon:function aon(){},
+Td:function Td(a,b){this.c=a
this.a=b},
-XE:function XE(a,b,c,d){var _=this
-_.A=null
-_.U=a
-_.ak=b
-_.E$=c
+Ya:function Ya(a,b,c,d){var _=this
+_.u=null
+_.S=a
+_.ah=b
+_.B$=c
_.fy=_.fx=null
_.go=!1
_.k1=_.id=null
@@ -12685,7 +12750,7 @@ _.db=!1
_.dx=null
_.dy=!0
_.fr=null},
-anu:function anu(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p){var _=this
+aom:function aom(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p){var _=this
_.ay=a
_.CW=_.ch=$
_.a=b
@@ -12703,29 +12768,29 @@ _.Q=m
_.as=n
_.at=o
_.ax=p},
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-aRa(a,b,c){var s,r,q,p,o,n,m,l,k,j,i,h,g,f,e
+aSj(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o){return new A.tm(b==null?null:b,e,d,g,h,j,i,f,a,c,l,n,o,m,k)},
+aSk(a,b,c){var s,r,q,p,o,n,m,l,k,j,i,h,g,f,e
if(a===b&&!0)return a
-s=A.C(a.a,b.a,c)
-r=A.C(a.b,b.b,c)
-q=A.X(a.c,b.c,c)
-p=A.X(a.d,b.d,c)
-o=A.C(a.e,b.e,c)
-n=A.C(a.f,b.f,c)
-m=A.dy(a.r,b.r,c)
-l=A.lG(a.w,b.w,c)
-k=A.lG(a.x,b.x,c)
+s=A.D(a.a,b.a,c)
+r=A.D(a.b,b.b,c)
+q=A.Y(a.c,b.c,c)
+p=A.Y(a.d,b.d,c)
+o=A.D(a.e,b.e,c)
+n=A.D(a.f,b.f,c)
+m=A.dz(a.r,b.r,c)
+l=A.lL(a.w,b.w,c)
+k=A.lL(a.x,b.x,c)
j=c<0.5
if(j)i=a.y
else i=b.y
-h=A.X(a.z,b.z,c)
-g=A.X(a.Q,b.Q,c)
-f=A.bl(a.as,b.as,c)
-e=A.bl(a.at,b.at,c)
+h=A.Y(a.z,b.z,c)
+g=A.Y(a.Q,b.Q,c)
+f=A.bm(a.as,b.as,c)
+e=A.bm(a.at,b.at,c)
if(j)j=a.ax
else j=b.ax
-return A.aR9(k,s,i,q,r,l,p,o,m,n,j,h,e,g,f)},
-ta:function ta(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o){var _=this
+return A.aSj(k,s,i,q,r,l,p,o,m,n,j,h,e,g,f)},
+tm:function tm(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o){var _=this
_.a=a
_.b=b
_.c=c
@@ -12741,41 +12806,41 @@ _.Q=l
_.as=m
_.at=n
_.ax=o},
-SI:function SI(){},
-b_8(a,b){var s,r,q,p,o=A.bh("maxValue")
+Tc:function Tc(){},
+b0i(a,b){var s,r,q,p,o=A.bc("maxValue")
for(s=null,r=0;r<4;++r){q=a[r]
p=b.$1(q)
if(s==null||p>s){o.b=q
-s=p}}return o.aF()},
-AK:function AK(a,b){var _=this
+s=p}}return o.aG()},
+AZ:function AZ(a,b){var _=this
_.c=!0
_.r=_.f=_.e=_.d=null
_.a=a
_.b=b},
-acu:function acu(a,b){this.a=a
+acU:function acU(a,b){this.a=a
this.b=b},
-wp:function wp(a,b){this.a=a
+wI:function wI(a,b){this.a=a
this.b=b},
-mn:function mn(a,b){this.a=a
+mt:function mt(a,b){this.a=a
this.b=b},
-uC:function uC(a,b){var _=this
+uQ:function uQ(a,b){var _=this
_.e=!0
_.r=_.f=$
_.a=a
_.b=b},
-acv:function acv(a,b){this.a=a
+acV:function acV(a,b){this.a=a
this.b=b},
-aRe(a,b,c){var s,r,q,p,o,n,m
+aSo(a,b,c){var s,r,q,p,o,n,m
if(a===b&&!0)return a
-s=A.C(a.a,b.a,c)
-r=A.C(a.b,b.b,c)
-q=A.X(a.c,b.c,c)
-p=A.X(a.d,b.d,c)
-o=A.bl(a.e,b.e,c)
-n=A.e6(a.f,b.f,c)
-m=A.xO(a.r,b.r,c)
-return new A.yh(s,r,q,p,o,n,m,A.kz(a.w,b.w,c))},
-yh:function yh(a,b,c,d,e,f,g,h){var _=this
+s=A.D(a.a,b.a,c)
+r=A.D(a.b,b.b,c)
+q=A.Y(a.c,b.c,c)
+p=A.Y(a.d,b.d,c)
+o=A.bm(a.e,b.e,c)
+n=A.ea(a.f,b.f,c)
+m=A.y4(a.r,b.r,c)
+return new A.yz(s,r,q,p,o,n,m,A.kC(a.w,b.w,c))},
+yz:function yz(a,b,c,d,e,f,g,h){var _=this
_.a=a
_.b=b
_.c=c
@@ -12784,8 +12849,8 @@ _.e=e
_.f=f
_.r=g
_.w=h},
-SS:function SS(){},
-AJ:function AJ(a,b,c,d,e,f,g,h){var _=this
+Tm:function Tm(){},
+AY:function AY(a,b,c,d,e,f,g,h){var _=this
_.a=a
_.b=b
_.c=c
@@ -12794,18 +12859,18 @@ _.e=e
_.f=f
_.r=g
_.w=h},
-W_:function W_(){},
-aRj(a,b,c){var s,r,q,p,o,n
+Wv:function Wv(){},
+aSt(a,b,c){var s,r,q,p,o,n
if(a===b&&!0)return a
-s=A.C(a.a,b.a,c)
-r=A.X(a.b,b.b,c)
+s=A.D(a.a,b.a,c)
+r=A.Y(a.b,b.b,c)
if(c<0.5)q=a.c
else q=b.c
-p=A.X(a.d,b.d,c)
-o=A.C(a.e,b.e,c)
-n=A.C(a.f,b.f,c)
-return new A.yl(s,r,q,p,o,n,A.e6(a.r,b.r,c))},
-yl:function yl(a,b,c,d,e,f,g){var _=this
+p=A.Y(a.d,b.d,c)
+o=A.D(a.e,b.e,c)
+n=A.D(a.f,b.f,c)
+return new A.yD(s,r,q,p,o,n,A.ea(a.r,b.r,c))},
+yD:function yD(a,b,c,d,e,f,g){var _=this
_.a=a
_.b=b
_.c=c
@@ -12813,17 +12878,17 @@ _.d=d
_.e=e
_.f=f
_.r=g},
-SY:function SY(){},
-aRk(a,b,c){var s,r,q,p,o,n,m,l,k,j,i,h,g,f
+Ts:function Ts(){},
+aSu(a,b,c){var s,r,q,p,o,n,m,l,k,j,i,h,g,f
if(a===b&&!0)return a
-s=A.C(a.a,b.a,c)
-r=A.X(a.b,b.b,c)
-q=A.lG(a.c,b.c,c)
-p=A.lG(a.d,b.d,c)
-o=A.C(a.e,b.e,c)
-n=A.C(a.f,b.f,c)
-m=A.bl(a.r,b.r,c)
-l=A.bl(a.w,b.w,c)
+s=A.D(a.a,b.a,c)
+r=A.Y(a.b,b.b,c)
+q=A.lL(a.c,b.c,c)
+p=A.lL(a.d,b.d,c)
+o=A.D(a.e,b.e,c)
+n=A.D(a.f,b.f,c)
+m=A.bm(a.r,b.r,c)
+l=A.bm(a.w,b.w,c)
k=c<0.5
if(k)j=a.x
else j=b.x
@@ -12837,8 +12902,8 @@ if(k)f=a.as
else f=b.as
if(k)k=a.at
else k=b.at
-return new A.yn(s,r,q,p,o,n,m,l,j,i,h,g,f,k)},
-yn:function yn(a,b,c,d,e,f,g,h,i,j,k,l,m,n){var _=this
+return new A.yF(s,r,q,p,o,n,m,l,j,i,h,g,f,k)},
+yF:function yF(a,b,c,d,e,f,g,h,i,j,k,l,m,n){var _=this
_.a=a
_.b=b
_.c=c
@@ -12853,26 +12918,26 @@ _.z=k
_.Q=l
_.as=m
_.at=n},
-SZ:function SZ(){},
-aRl(a,b,c){var s,r,q,p,o,n,m,l,k,j,i,h
+Tt:function Tt(){},
+aSv(a,b,c){var s,r,q,p,o,n,m,l,k,j,i,h
if(a===b)return a
-s=A.C(a.a,b.a,c)
-r=A.C(a.b,b.b,c)
-q=A.X(a.c,b.c,c)
-p=A.C(a.d,b.d,c)
-o=A.C(a.e,b.e,c)
-n=A.C(a.f,b.f,c)
-m=A.X(a.r,b.r,c)
-l=A.dy(a.w,b.w,c)
+s=A.D(a.a,b.a,c)
+r=A.D(a.b,b.b,c)
+q=A.Y(a.c,b.c,c)
+p=A.D(a.d,b.d,c)
+o=A.D(a.e,b.e,c)
+n=A.D(a.f,b.f,c)
+m=A.Y(a.r,b.r,c)
+l=A.dz(a.w,b.w,c)
k=c<0.5
if(k)j=a.x
else j=b.x
-i=A.C(a.y,b.y,c)
-h=A.aiD(a.z,b.z,c)
+i=A.D(a.y,b.y,c)
+h=A.ajn(a.z,b.z,c)
if(k)k=a.Q
else k=b.Q
-return new A.yo(s,r,q,p,o,n,m,l,j,i,h,k,A.mT(a.as,b.as,c))},
-yo:function yo(a,b,c,d,e,f,g,h,i,j,k,l,m){var _=this
+return new A.yG(s,r,q,p,o,n,m,l,j,i,h,k,A.mZ(a.as,b.as,c))},
+yG:function yG(a,b,c,d,e,f,g,h,i,j,k,l,m){var _=this
_.a=a
_.b=b
_.c=c
@@ -12886,8 +12951,8 @@ _.y=j
_.z=k
_.Q=l
_.as=m},
-T_:function T_(){},
-BP:function BP(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,a0,a1){var _=this
+Tu:function Tu(){},
+C1:function C1(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,a0,a1){var _=this
_.c=a
_.f=b
_.r=c
@@ -12909,17 +12974,17 @@ _.fy=r
_.go=s
_.id=a0
_.a=a1},
-Xv:function Xv(a,b){var _=this
-_.qm$=a
+Y1:function Y1(a,b){var _=this
+_.qH$=a
_.a=null
_.b=b
_.c=null},
-Vr:function Vr(a,b,c){this.e=a
+VX:function VX(a,b,c){this.e=a
this.c=b
this.a=c},
-XR:function XR(a,b,c){var _=this
-_.A=a
-_.E$=b
+GP:function GP(a,b,c){var _=this
+_.u=a
+_.B$=b
_.fy=_.fx=null
_.go=!1
_.k1=_.id=null
@@ -12946,10 +13011,10 @@ _.db=!1
_.dx=null
_.dy=!0
_.fr=null},
-asS:function asS(a,b){this.a=a
+atQ:function atQ(a,b){this.a=a
this.b=b},
-a0b:function a0b(){},
-aRq(a,b,c){var s,r,q,p,o,n,m,l,k
+a0E:function a0E(){},
+aSA(a,b,c){var s,r,q,p,o,n,m,l,k
if(a===b)return a
s=c<0.5
if(s)r=a.a
@@ -12958,17 +13023,17 @@ if(s)q=a.b
else q=b.b
if(s)p=a.c
else p=b.c
-o=A.X(a.d,b.d,c)
-n=A.X(a.e,b.e,c)
-m=A.e6(a.f,b.f,c)
+o=A.Y(a.d,b.d,c)
+n=A.Y(a.e,b.e,c)
+m=A.ea(a.f,b.f,c)
if(s)l=a.r
else l=b.r
if(s)k=a.w
else k=b.w
if(s)s=a.x
else s=b.x
-return new A.ys(r,q,p,o,n,m,l,k,s)},
-ys:function ys(a,b,c,d,e,f,g,h,i){var _=this
+return new A.yK(r,q,p,o,n,m,l,k,s)},
+yK:function yK(a,b,c,d,e,f,g,h,i){var _=this
_.a=a
_.b=b
_.c=c
@@ -12978,51 +13043,51 @@ _.f=f
_.r=g
_.w=h
_.x=i},
-T1:function T1(){},
-tk(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,a0,a1,a2){return new A.bS(a1,c,g,m,o,s,d,n,k,f,j,h,i,q,p,l,a2,a0,b,e,a,r)},
-mW(a6,a7,a8){var s,r,q,p,o,n,m,l,k,j,i,h,g,f,e,d,c,b,a,a0,a1,a2,a3,a4,a5=null
+Tw:function Tw(){},
+tv(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,a0,a1,a2){return new A.bS(a1,c,g,m,o,s,d,n,k,f,j,h,i,q,p,l,a2,a0,b,e,a,r)},
+n1(a6,a7,a8){var s,r,q,p,o,n,m,l,k,j,i,h,g,f,e,d,c,b,a,a0,a1,a2,a3,a4,a5=null
if(a6==a7)return a6
s=a6==null
r=s?a5:a6.a
q=a7==null
p=q?a5:a7.a
-p=A.aZ(r,p,a8,A.IJ(),t.p8)
+p=A.b_(r,p,a8,A.Jj(),t.p8)
r=s?a5:a6.b
o=q?a5:a7.b
n=t.l
-o=A.aZ(r,o,a8,A.c1(),n)
+o=A.b_(r,o,a8,A.c2(),n)
r=s?a5:a6.c
-r=A.aZ(r,q?a5:a7.c,a8,A.c1(),n)
+r=A.b_(r,q?a5:a7.c,a8,A.c2(),n)
m=s?a5:a6.d
-m=A.aZ(m,q?a5:a7.d,a8,A.c1(),n)
+m=A.b_(m,q?a5:a7.d,a8,A.c2(),n)
l=s?a5:a6.e
-l=A.aZ(l,q?a5:a7.e,a8,A.c1(),n)
+l=A.b_(l,q?a5:a7.e,a8,A.c2(),n)
k=s?a5:a6.f
-k=A.aZ(k,q?a5:a7.f,a8,A.c1(),n)
+k=A.b_(k,q?a5:a7.f,a8,A.c2(),n)
j=s?a5:a6.r
i=q?a5:a7.r
h=t.PM
-i=A.aZ(j,i,a8,A.IM(),h)
+i=A.b_(j,i,a8,A.Jm(),h)
j=s?a5:a6.w
g=q?a5:a7.w
-g=A.aZ(j,g,a8,A.aBh(),t.pc)
+g=A.b_(j,g,a8,A.aCq(),t.pc)
j=s?a5:a6.x
f=q?a5:a7.x
e=t.tW
-f=A.aZ(j,f,a8,A.IL(),e)
+f=A.b_(j,f,a8,A.Jl(),e)
j=s?a5:a6.y
-j=A.aZ(j,q?a5:a7.y,a8,A.IL(),e)
+j=A.b_(j,q?a5:a7.y,a8,A.Jl(),e)
d=s?a5:a6.z
-e=A.aZ(d,q?a5:a7.z,a8,A.IL(),e)
+e=A.b_(d,q?a5:a7.z,a8,A.Jl(),e)
d=s?a5:a6.Q
-n=A.aZ(d,q?a5:a7.Q,a8,A.c1(),n)
+n=A.b_(d,q?a5:a7.Q,a8,A.c2(),n)
d=s?a5:a6.as
-h=A.aZ(d,q?a5:a7.as,a8,A.IM(),h)
+h=A.b_(d,q?a5:a7.as,a8,A.Jm(),h)
d=s?a5:a6.at
-d=A.aRr(d,q?a5:a7.at,a8)
+d=A.aSB(d,q?a5:a7.at,a8)
c=s?a5:a6.ax
b=q?a5:a7.ax
-b=A.aZ(c,b,a8,A.aB9(),t.KX)
+b=A.b_(c,b,a8,A.aCi(),t.KX)
c=a8<0.5
if(c)a=s?a5:a6.ay
else a=q?a5:a7.ay
@@ -13035,12 +13100,12 @@ else a2=q?a5:a7.cx
if(c)a3=s?a5:a6.cy
else a3=q?a5:a7.cy
a4=s?a5:a6.db
-a4=A.xO(a4,q?a5:a7.db,a8)
+a4=A.y4(a4,q?a5:a7.db,a8)
if(c)s=s?a5:a6.dx
else s=q?a5:a7.dx
-return A.tk(a4,a2,o,i,a3,j,r,n,h,e,f,a,m,g,l,b,d,s,k,a1,p,a0)},
-aRr(a,b,c){if(a==null&&b==null)return null
-return new A.VM(a,b,c)},
+return A.tv(a4,a2,o,i,a3,j,r,n,h,e,f,a,m,g,l,b,d,s,k,a1,p,a0)},
+aSB(a,b,c){if(a==null&&b==null)return null
+return new A.Wh(a,b,c)},
bS:function bS(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,a0,a1,a2){var _=this
_.a=a
_.b=b
@@ -13064,68 +13129,68 @@ _.cx=s
_.cy=a0
_.db=a1
_.dx=a2},
-VM:function VM(a,b,c){this.a=a
+Wh:function Wh(a,b,c){this.a=a
this.b=b
this.c=c},
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this.b=b},
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return A.aL(a,b,c)},
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this.b=b},
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this.b=b
this.c=c},
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this.b=b},
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this.b=b
this.a=c},
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-CT:function CT(a,b,c,d,e){var _=this
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this.b=b},
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_.as=!0
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this.b=b},
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this.d=b
this.a=c},
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this.b=b
this.c=c},
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break
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s=1
break
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break
case 5:s=2
break
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this.b=b},
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var q=0,p=1,o,n,m
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break}m=n.gJ(n)
q=m!=null?4:5
break
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break
case 3:return 0
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j(a,b){if(b==null)return!1
-if(A.x(this)!==J.V(b))return!1
-b instanceof A.yC
+if(A.x(this)!==J.X(b))return!1
+b instanceof A.yU
return!1},
k(a){return"ColorFilter.mode("+A.j(this.a)+", "+this.b.k(0)+")"}}
-A.yE.prototype={
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-for(s=this.a,r=0;r<20;++r)if(B.b.t(B.GC,r))q[r]=s[r]/255
+A.yW.prototype={
+gadB(){var s,r,q=new Float32Array(20)
+for(s=this.a,r=0;r<20;++r)if(B.b.t(B.GM,r))q[r]=s[r]/255
else q[r]=s[r]
return q},
-Fl(){return $.bL.bz().ColorFilter.MakeMatrix(this.gacZ())},
-gv(a){return A.cm(this.a)},
+FM(){return $.bM.bJ().ColorFilter.MakeMatrix(this.gadB())},
+gA(a){return A.co(this.a)},
j(a,b){if(b==null)return!1
-return A.x(this)===J.V(b)&&b instanceof A.yE&&A.p_(this.a,b.a)},
+return A.x(this)===J.X(b)&&b instanceof A.yW&&A.pa(this.a,b.a)},
k(a){return"ColorFilter.matrix("+A.j(this.a)+")"}}
-A.ts.prototype={
-Fl(){var s,r=$.bL.bz().ColorFilter,q=this.a.b
+A.tD.prototype={
+FM(){var s,r=$.bM.bJ().ColorFilter,q=this.a.b
q===$&&A.c()
q=q.a
q.toString
@@ -29161,168 +29493,168 @@ s=s.a
s.toString
return r.MakeCompose(q,s)},
j(a,b){if(b==null)return!1
-if(!(b instanceof A.ts))return!1
+if(!(b instanceof A.tD))return!1
return b.a.j(0,this.a)&&b.b.j(0,this.b)},
-gv(a){return A.T(this.a,this.b,B.a,B.a,B.a,B.a,B.a,B.a,B.a,B.a,B.a,B.a,B.a,B.a,B.a,B.a,B.a,B.a,B.a,B.a)},
+gA(a){return A.T(this.a,this.b,B.a,B.a,B.a,B.a,B.a,B.a,B.a,B.a,B.a,B.a,B.a,B.a,B.a,B.a,B.a,B.a,B.a,B.a)},
k(a){return"ColorFilter.compose("+this.a.k(0)+", "+this.b.k(0)+")"}}
-A.Mn.prototype={
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-return new A.a6(s,new A.aav(),A.a5(s).i("a6<1,hz>"))},
-a5M(a){var s,r,q,p,o,n,m=this.Q
-if(m.al(0,a)){s=null.querySelector("#sk_path_defs")
+A.MW.prototype={
+ZF(){var s=this.b.a
+return new A.a7(s,new A.aaV(),A.a5(s).i("a7<1,hD>"))},
+a6i(a){var s,r,q,p,o,n,m=this.Q
+if(m.an(0,a)){s=null.querySelector("#sk_path_defs")
s.toString
r=A.b([],t.J)
q=m.h(0,a)
q.toString
-for(p=t.qr,p=A.bX(new A.eA(s.children,p),p.i("q.E"),t.e),s=J.aq(p.a),p=A.o(p),p=p.i("@<1>").ao(p.z[1]).z[1];s.u();){o=p.a(s.gJ(s))
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g=c0/2
f=(c2.d-c2.b)/2
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-d=c2.gaP().b+f*Math.sin(p)
-if(o===m&&n===l){if(c5)b9.dI(0,e,d)
-else b9.Fx(e,d)
+e=c2.gaQ().a+g*Math.cos(p)
+d=c2.gaQ().b+f*Math.sin(p)
+if(o===m&&n===l){if(c5)b9.dX(0,e,d)
+else b9.FY(e,d)
return}c=o*m+n*l
b=o*l-n*m
if(Math.abs(b)<=0.000244140625)if(c>0)if(!(b>=0&&h===0))c0=b<=0&&h===1
else c0=!0
else c0=!1
else c0=!1
-if(c0){if(c5)b9.dI(0,e,d)
-else b9.Fx(e,d)
+if(c0){if(c5)b9.dX(0,e,d)
+else b9.FY(e,d)
return}c0=h===1
if(c0)b=-b
if(0===b)a=2
@@ -32510,10 +32843,10 @@ else{r=b<0
a=r?2:0
if(c<0!==r)++a}a0=A.b([],t.td)
for(a1=0;a1=6.283185307179586||c<=-6.283185307179586){s=b/1.5707963267948966
r=Math.floor(s+0.5)
if(Math.abs(s-r-0)<0.000244140625){q=r+1
if(q<0)q+=4
p=c>0?0:1
-this.DM(a,p,B.c.a6(q))
-return}}this.nr(0,a,b,c,!0)},
-dS(a1){var s,r,q,p,o,n,m,l,k,j,i,h,g=this,f=g.xX(),e=a1.a,d=a1.b,c=a1.c,b=a1.d,a=new A.w(e,d,c,b),a0=a1.e
+this.Ed(a,p,B.c.a8(q))
+return}}this.nI(0,a,b,c,!0)},
+e4(a1){var s,r,q,p,o,n,m,l,k,j,i,h,g=this,f=g.yo(),e=a1.a,d=a1.b,c=a1.c,b=a1.d,a=new A.w(e,d,c,b),a0=a1.e
if(a0===0||a1.f===0)if(a1.r===0||a1.w===0)if(a1.z===0||a1.Q===0)s=a1.x===0||a1.y===0
else s=!1
else s=!1
else s=!1
-if(s||e>=c||d>=b)g.zs(a,0,3)
-else if(A.b1j(a1))g.DM(a,0,3)
+if(s||e>=c||d>=b)g.zT(a,0,3)
+else if(A.b2t(a1))g.Ed(a,0,3)
else{r=c-e
q=b-d
p=Math.max(0,a0)
@@ -32655,46 +32988,46 @@ l=Math.max(0,a1.f)
k=Math.max(0,a1.w)
j=Math.max(0,a1.Q)
i=Math.max(0,a1.y)
-h=A.aw0(j,i,q,A.aw0(l,k,q,A.aw0(n,m,r,A.aw0(p,o,r,1))))
+h=A.ax7(j,i,q,A.ax7(l,k,q,A.ax7(n,m,r,A.ax7(p,o,r,1))))
a0=b-h*j
-g.dI(0,e,a0)
-g.bL(0,e,d+h*l)
-g.fB(e,d,e+h*p,d,0.707106781)
-g.bL(0,c-h*o,d)
-g.fB(c,d,c,d+h*k,0.707106781)
-g.bL(0,c,b-h*i)
-g.fB(c,b,c-h*m,b,0.707106781)
-g.bL(0,e+h*n,b)
-g.fB(e,b,e,a0,0.707106781)
-g.aI(0)
+g.dX(0,e,a0)
+g.bU(0,e,d+h*l)
+g.fM(e,d,e+h*p,d,0.707106781)
+g.bU(0,c-h*o,d)
+g.fM(c,d,c,d+h*k,0.707106781)
+g.bU(0,c,b-h*i)
+g.fM(c,b,c-h*m,b,0.707106781)
+g.bU(0,e+h*n,b)
+g.fM(e,b,e,a0,0.707106781)
+g.aK(0)
g.e=f?0:-1
e=g.a
e.ax=f
e.ch=!1
e.CW=6}},
-H8(a,b,c){this.ajc(b,c.a,c.b,null,0)},
-ajc(b4,b5,b6,b7,b8){var s,r,q,p,o,n,m,l,k,j,i,h,g,f,e,d,c,b,a,a0,a1,a2,a3,a4,a5,a6,a7,a8,a9,b0,b1,b2,b3=this
+HB(a,b,c){this.ajN(b,c.a,c.b,null,0)},
+ajN(b4,b5,b6,b7,b8){var s,r,q,p,o,n,m,l,k,j,i,h,g,f,e,d,c,b,a,a0,a1,a2,a3,a4,a5,a6,a7,a8,a9,b0,b1,b2,b3=this
t.Ci.a(b4)
s=b4.a
if(s.w===0)return
-if(s.j(0,b3.a)){s=A.azO()
+if(s.j(0,b3.a)){s=A.aAW()
r=b3.a
q=r.w
p=r.d
o=r.z
s.Q=!0
s.cx=0
-s.Dk()
-s.Gc(p)
-s.Gd(q)
-s.Gb(o)
-B.V.ls(s.r,0,r.r)
-B.eg.ls(s.f,0,r.f)
+s.DI()
+s.GD(p)
+s.GE(q)
+s.GC(o)
+B.X.lD(s.r,0,r.r)
+B.el.lD(s.f,0,r.f)
n=r.y
if(n==null)s.y=null
else{m=s.y
m.toString
-B.eg.ls(m,0,n)}n=r.Q
+B.el.lD(m,0,n)}n=r.Q
s.Q=n
if(!n){s.a=r.a
s.b=r.b
@@ -32704,19 +33037,19 @@ s.ax=r.ax
s.ay=r.ay
s.ch=r.ch
s.CW=r.CW
-l=new A.oh(s,B.bB)
-l.Ep(b3)}else l=b4
+l=new A.op(s,B.bH)
+l.ER(b3)}else l=b4
s=b3.a
k=s.d
if(b8===0)if(b7!=null)r=b7[15]===1&&b7[14]===0&&b7[11]===0&&b7[10]===1&&b7[9]===0&&b7[8]===0&&b7[7]===0&&b7[6]===0&&b7[3]===0&&b7[2]===0
else r=!0
else r=!1
n=l.a
-if(r)s.zB(0,n)
-else{j=new A.nR(n)
-j.oV(n)
+if(r)s.A1(0,n)
+else{j=new A.nW(n)
+j.ph(n)
i=new Float32Array(8)
-for(s=b7==null,h=2*(k-1),g=h+1,r=k===0,f=!0;e=j.la(0,i),e!==6;f=!1)switch(e){case 0:if(s){m=i[0]
+for(s=b7==null,h=2*(k-1),g=h+1,r=k===0,f=!0;e=j.lm(0,i),e!==6;f=!1)switch(e){case 0:if(s){m=i[0]
d=m+b5}else{m=b7[0]
c=i[0]
d=m*(c+b5)+b7[4]*(i[1]+b6)+b7[12]
@@ -32725,24 +33058,24 @@ b=c+b6}else{c=b7[1]
a=b7[5]
a0=i[1]
b=c*(m+b5)+a*(a0+b6)+b7[13]+b6
-c=a0}if(f&&b3.a.w!==0){b3.pe()
+c=a0}if(f&&b3.a.w!==0){b3.px()
if(r){a1=0
a2=0}else{m=b3.a.f
a1=m[h]
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+a2=m[g]}if(b3.c<=0||!r||a1!==d||a2!==b)b3.bU(0,i[0],i[1])}else{a3=b3.a.hB(0,0)
b3.c=a3+1
a4=a3*2
a=b3.a.f
a[a4]=m
a[a4+1]=c
b3.e=b3.d=-1}break
-case 1:b3.bL(0,i[2],i[3])
+case 1:b3.bU(0,i[2],i[3])
break
case 2:m=i[2]
c=i[3]
a=i[4]
a0=i[5]
-a3=b3.a.hq(2,0)
+a3=b3.a.hB(2,0)
a4=a3*2
a5=b3.a.f
a5[a4]=m
@@ -32752,7 +33085,7 @@ a5[a4]=a
a5[a4+1]=a0
b3.e=b3.d=-1
break
-case 3:b3.fB(i[2],i[3],i[4],i[5],n.y[j.b])
+case 3:b3.fM(i[2],i[3],i[4],i[5],n.y[j.b])
break
case 4:m=i[2]
c=i[3]
@@ -32760,8 +33093,8 @@ a=i[4]
a0=i[5]
a5=i[6]
a6=i[7]
-b3.pe()
-a3=b3.a.hq(4,0)
+b3.px()
+a3=b3.a.hB(4,0)
a4=a3*2
a7=b3.a.f
a7[a4]=m
@@ -32774,7 +33107,7 @@ a7[a4]=a5
a7[a4+1]=a6
b3.e=b3.d=-1
break
-case 5:b3.aI(0)
+case 5:b3.aK(0)
break}}s=l.c
if(s>=0)b3.c=k+s
s=b3.a
@@ -32788,35 +33121,35 @@ a9[b0]=b7[0]*b1+b7[4]*b2+(b7[12]+b5)
a9[n]=b7[1]*b1+b7[5]*b2+(b7[13]+b6)}}b3.e=b3.d=-1},
t(a4,a5){var s,r,q,p,o,n,m,l,k,j,i,h,g,f,e,d,c,b,a,a0,a1,a2,a3=this
if(a3.a.w===0)return!1
-s=a3.fU(0)
+s=a3.h5(0)
r=a5.a
q=a5.b
if(r
q*q+p*p||g*g+f*f>o*o+n*n||e*e+d*d>m*m+l*l||c*c+b*b>k*k+j*j)return
a3.e=a3.d.c=!0
-a=A.xt(b2)
+a=A.xN(b2)
b2.b=!0
-a0=new A.Od(b0,b1,b2.a)
-q=$.a9().bC()
-q.sqr(B.d6)
-q.dS(b0)
-q.dS(b1)
-q.aI(0)
+a0=new A.OO(b0,b1,b2.a)
+q=$.aa().bL()
+q.sqM(B.db)
+q.e4(b0)
+q.e4(b1)
+q.aK(0)
a0.x=q
a1=Math.min(a5,a7)
a2=Math.max(a5,a7)
-a3.a.oB(a1-a,Math.min(a6,a8)-a,a2+a,Math.max(a6,a8)+a,a0)
+a3.a.oU(a1-a,Math.min(a6,a8)-a,a2+a,Math.max(a6,a8)+a,a0)
a3.c.push(a0)},
-cM(a,a0){var s,r,q,p,o,n,m,l,k,j,i,h,g,f,e,d,c,b=this
+cV(a,a0){var s,r,q,p,o,n,m,l,k,j,i,h,g,f,e,d,c,b=this
if(a0.a.w==null){t.Ci.a(a)
-s=a.a.KX()
-if(s!=null){b.cJ(s,a0)
+s=a.a.Lt()
+if(s!=null){b.cR(s,a0)
return}r=a.a
-q=r.ax?r.OH():null
-if(q!=null){b.c7(q,a0)
-return}p=a.a.Zn()
+q=r.ax?r.Pf():null
+if(q!=null){b.cj(q,a0)
+return}p=a.a.ZQ()
if(p!=null){r=a0.a.c
r=(r==null?0:r)===0}else r=!1
if(r){r=p.a
@@ -33877,15 +34210,15 @@ m=l-m
i=Math.abs(m)
h=m===0?1:i
g=r===0?1:j
-a0.sbn(0,B.aN)
-b.cJ(new A.w(n,k,n+g,k+h),a0)
+a0.sby(0,B.aR)
+b.cR(new A.w(n,k,n+g,k+h),a0)
return}}t.Ci.a(a)
if(a.a.w!==0){b.e=b.d.c=!0
-f=a.fU(0)
-e=A.xt(a0)
-if(e!==0)f=f.cC(e)
+f=a.h5(0)
+e=A.xN(a0)
+if(e!==0)f=f.cL(e)
r=a.a
-o=new A.uS(r.f,r.r)
+o=new A.v5(r.f,r.r)
o.e=r.e
o.w=r.w
o.c=r.c
@@ -33903,103 +34236,103 @@ o.ax=r.ax
o.ay=r.ay
o.ch=r.ch
o.CW=r.CW
-d=new A.oh(o,B.bB)
-d.Ep(a)
+d=new A.op(o,B.bH)
+d.ER(a)
a0.b=!0
-c=new A.Oj(d,a0.a)
-b.a.lp(f,c)
+c=new A.OU(d,a0.a)
+b.a.lA(f,c)
d.b=a.b
b.c.push(c)}},
-m1(a,b){var s,r,q,p,o=this
+me(a,b){var s,r,q,p,o=this
t.zI.a(a)
if(!a.e)return
o.e=!0
s=o.d
s.c=!0
s.b=!0
-r=new A.Oi(a,b)
-q=a.gfA().z
+r=new A.OT(a,b)
+q=a.gfl().z
s=b.a
p=b.b
-o.a.oB(s+q.a,p+q.b,s+q.c,p+q.d,r)
+o.a.oU(s+q.a,p+q.b,s+q.c,p+q.d,r)
o.c.push(r)}}
A.dm.prototype={}
-A.zh.prototype={
-aoC(a){var s=this
+A.zy.prototype={
+apa(a){var s=this
if(s.a)return!0
return s.e>>24&255)<1},
-$S:557}
-A.aic.prototype={}
-A.Lk.prototype={$iMc:1}
-A.pX.prototype={
-al9(a,b,c){var s,r,q,p,o,n,m,l,k,j,i=this,h=i.f
-if(h===B.cl||h===B.z7){s=i.r
+$S:337}
+A.aiX.prototype={}
+A.LU.prototype={$iML:1}
+A.q8.prototype={
+alM(a,b,c){var s,r,q,p,o,n,m,l,k,j,i=this,h=i.f
+if(h===B.cq||h===B.zf){s=i.r
r=b.a
q=b.b
p=i.b
@@ -34392,117 +34725,117 @@ p=p.b
o=o.b
if(s!=null){l=(n+m)/2-r
k=(p+o)/2-q
-s.Yn(0,n-l,p-k)
+s.YP(0,n-l,p-k)
p=s.b
n=s.c
-s.Yn(0,m-l,o-k)
+s.YP(0,m-l,o-k)
j=a.createLinearGradient(p+l-r,n+k-q,s.b+l-r,s.c+k-q)}else j=a.createLinearGradient(n-r,p-q,m-r,o-q)
-A.aYG(j,i.d,i.e,h===B.z7)
-return j}else{h=a.createPattern(i.HP(b,c,!1),"no-repeat")
+A.aZQ(j,i.d,i.e,h===B.zf)
+return j}else{h=a.createPattern(i.Ii(b,c,!1),"no-repeat")
h.toString
return h}},
-HP(c5,c6,c7){var s,r,q,p,o,n,m,l,k,j,i,h,g,f,e,d,c,b,a,a0,a1,a2,a3,a4,a5,a6,a7,a8,a9,b0,b1,b2,b3,b4,b5,b6,b7,b8=this,b9="premultipliedAlpha",c0="u_resolution",c1="m_gradient",c2="attachShader",c3=c5.c,c4=c5.a
+Ii(c5,c6,c7){var s,r,q,p,o,n,m,l,k,j,i,h,g,f,e,d,c,b,a,a0,a1,a2,a3,a4,a5,a6,a7,a8,a9,b0,b1,b2,b3,b4,b5,b6,b7,b8=this,b9="premultipliedAlpha",c0="u_resolution",c1="m_gradient",c2="attachShader",c3=c5.c,c4=c5.a
c3-=c4
-s=B.c.e6(c3)
+s=B.c.e5(c3)
r=c5.d
q=c5.b
r-=q
-p=B.c.e6(r)
-if($.aBm==null)$.aBm=new A.avu()
-o=$.aCb()
+p=B.c.e5(r)
+if($.aCw==null)$.aCw=new A.awB()
+o=$.aDl()
o.b=!0
n=o.a
-if(n==null){n=new A.ae3(s,p)
-if(A.aFd())n.a=new globalThis.OffscreenCanvas(s,p)
-else{m=n.b=A.Iy(p,s)
+if(n==null){n=new A.aet(s,p)
+if(A.aGo())n.a=new globalThis.OffscreenCanvas(s,p)
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m.className="gl-canvas"
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